+1Can you give a +1 to this too
+1Can you give a +1 to this too
No prob...we can wait lol, seriously no prob at all, the hud is yours we simply apprecciate it and want moreHave you guys even a little thought my work load for implementing these request?
We were just worried you might get too much spare time and start something newHave you guys even a little thought my work load for implementing these request?
I would be happy to donate via paypal for your excellent work especially for some starting lightsHave you guys even a little thought my work load for implementing these request?
"Time is money" Agree, will be great if we can donate for your work Kenken!I would be happy to donate via paypal for your excellent work especially for some starting lights
It's a temperature distribution. Color on left or right is changed -10C(blue) to +10C(red) against on center value, while it on center is always green. Maybe you realize these show wrong, but I programmed these according to ISI plugin source code comments. At this point, I can guess but I don't have any proof which is correct/wrong.Hi kenken
Great work with EvoHud, I really appreciate the time to come up with something different than the atrocious looking default rF HUD and the sometimes problematic DynHud.
Just a question: what does the colour gradient in the tyre temperature widget actually represent? Is it the temperature across the tyre? The temperature over the last X amount of time? At the moment it strikes me as a little non intuitive, I can't flick my eyes down and know instantly if the tyres are too hot because I have to interpret what the colour gradient means.
I would be happy to donate via paypal for your excellent work especially for some starting lights
I appreciate your offer but I'm not going to take it. I'm not intend to make my MOD for money, I never did."Time is money" Agree, will be great if we can donate for your work Kenken!
Cheers mate, I appreciate the reply. I don't normally run with tyre temps visible but I thought I'd bring it up anyway.It's a temperature distribution. Color on left or right is changed -10C(blue) to +10C(red) against on center value, while it on center is always green. Maybe you realize these show wrong, but I programmed these according to ISI plugin source code comments. At this point, I can guess but I don't have any proof which is correct/wrong.
local revRange = getDBInfo(DB_RevLimit);
local maxRpm = clamp(getTelemetryInfo(TI_EngineMaxRPM), revRange[0], revRange[1]);
local maxRpm = getTelemetryInfo(TI_EngineMaxRPM);
Which vehicle rev light doesn't work or all of them? That part of code you mentioned is just clipping value with RevLimitRange definition in engine.ini. So I guess there is something wrong with my code or RevLimitRange definition.Cheers mate, I appreciate the reply. I don't normally run with tyre temps visible but I thought I'd bring it up anyway.
One other small thing I have noticed is that the tacho/rev lights don't work with snapshot 200.
I can get it to work again if I replace these lines:
Code:local revRange = getDBInfo(DB_RevLimit); local maxRpm = clamp(getTelemetryInfo(TI_EngineMaxRPM), revRange[0], revRange[1]);
With this line from the 1.3 release:
Code:local maxRpm = getTelemetryInfo(TI_EngineMaxRPM);
Every vehicle I've tried has the rev lights stuck at 100%. It's worth mentioning that I am on AMS beta.Which vehicle rev light doesn't work or all of them? That part of code you mentioned is just clipping value with RevLimitRange definition in engine.ini. So I guess there is something wrong with my code or RevLimitRange definition.
Do you get same bug on AMS release version? If it occurs on only AMS beta, sorry to say but I'm not going to fix it. Because I don't have a time for supporting AMS beta due to short update cycle.Every vehicle I've tried has the rev lights stuck at 100%. It's worth mentioning that I am on AMS beta.
Didn't you read README or you can't understand the description( description is vague and you confuse it)? It said 'if negative, x, y are the distance from the right-bottom of display'. The origin of screen coordinate is always top-left corner. Generally speaking, it use Cartesian coordinate system, but I think it's not what you are thinking(screen center is the origin). The negative values are just for user convenience to not using screen width and height directly.are you using a Cartesian Coordinate system to draw objects to the screen. That is the only way I can understand negative values.
for those that don't know what that is, https://en.wikipedia.org/wiki/Cartesian_coordinate_system
I have a triple-monitor setup but want all the objects displayed on my central monitor.