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Other evoHUD 1.5.0

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Nothing to worry about too much...

I installed the Hud last night and couldn't get it to work. The game would crash right as it completely loaded the track and showed the cockpit/leader board. Nothing I tried got rid of the crash. Installed the beta and it worked.

Did a reinstall of the normal ams and it still crashed. Not sure what is going on. Was 4am and had to sleep ill try to troubleshoot later on, think it may be a problem with file permissions but I need to investigate further.
 
@tpw, I fixed rev limit clip range. Try this. http://www.mediafire.com/file/y4ksngr69vp4p45/evoHUD-snapshot211.7z

Nothing to worry about too much...

I installed the Hud last night and couldn't get it to work. The game would crash right as it completely loaded the track and showed the cockpit/leader board. Nothing I tried got rid of the crash. Installed the beta and it worked.

Did a reinstall of the normal ams and it still crashed. Not sure what is going on. Was 4am and had to sleep ill try to troubleshoot later on, think it may be a problem with file permissions but I need to investigate further.
Crash occurs before you hit the drive button? Try at official track on vanilla AMS + evoHUD(1.3.0 release) without any other mod/track.
 
Crash occurs before you hit the drive button? Try at official track on vanilla AMS + evoHUD(1.3.0 release) without any other mod/track.
Yup.
I get the track loading screen, and ad soon as it finishes, I'll get about 1s of the car in garage and the game crashes. That happens when I have the evohud.ini pointing to d3d9_2.dll. If I rename the original d3d9.dll to something like d3d9_3.dll and point evohud.ini to that the game crashes within about 5s of starting AMS (I don't even get the splash screen).

The crashes I had were using the caterham at taruma. With the AMS reinstall I had a vanilla game and a clean plr file.

I think they are going to update the main game in the morning so I am crossing my fingers it fixes it.
 
Backup the original AMS d3d9.dll (rename it as you wish) and forget about it, then download EvoHUD (the one on main page), copy d3d9.dll, .nut and .ini files to game root folder, copy evoHUD.dll and evoHUD folder to AMS plugins folder. Don't change the line on .ini file (let It point to d3d9_2.dll).
 
Yup.
I get the track loading screen, and ad soon as it finishes, I'll get about 1s of the car in garage and the game crashes. That happens when I have the evohud.ini pointing to d3d9_2.dll. If I rename the original d3d9.dll to something like d3d9_3.dll and point evohud.ini to that the game crashes within about 5s of starting AMS (I don't even get the splash screen).

The crashes I had were using the caterham at taruma. With the AMS reinstall I had a vanilla game and a clean plr file.

I think they are going to update the main game in the morning so I am crossing my fingers it fixes it.
I can't reproduce it. If crash occurs with latest snapshot(211, my previous post), the last possibility is I built DLL with large address aware option well known as 4gb switch. Please let me know if latest snapshot doesn't work. I'll upload new dll build with no large address aware option.
 
The latest snapshot didn't work on the regular AMS. Again it works fine in the AMS Beta. I've been banging my head thinking I have done something wrong between the two, but it doesn't make any sense that it works in one and not the other.

Doesn't seem that anyone else is having the same problem....it is just being weird on my system! You can give it a shot by changing the 4gb switch, but I have a feeling it won't work either. Must be the gremlins hiding in my hard drive or something :)
 

Thanks kenken. So it's half working at the moment. Here's what I observe with snapshot 211.

1- Select a car and a track for single race mode (standing start) -> Rev lights are stuck at 100%

2 - Select same car and track for test day mode -> Rev lights work correctly

3 - Go back to single race mode for that car and track -> Rev lights work correctly

4 - Quit and restart game, try single race mode with same car/track -> rev lights stuck at 100%
 
The latest snapshot didn't work on the regular AMS. Again it works fine in the AMS Beta. I've been banging my head thinking I have done something wrong between the two, but it doesn't make any sense that it works in one and not the other.

Doesn't seem that anyone else is having the same problem....it is just being weird on my system! You can give it a shot by changing the 4gb switch, but I have a feeling it won't work either. Must be the gremlins hiding in my hard drive or something :)
Here is built with 4gb switch off(for snapshot-211). http://www.mediafire.com/file/2hiaa4baz91kmqe/evoHUD-211-2GB.7z

Thanks kenken. So it's half working at the moment. Here's what I observe with snapshot 211.

1- Select a car and a track for single race mode (standing start) -> Rev lights are stuck at 100%

2 - Select same car and track for test day mode -> Rev lights work correctly

3 - Go back to single race mode for that car and track -> Rev lights work correctly

4 - Quit and restart game, try single race mode with same car/track -> rev lights stuck at 100%
I can't reproduce it. I think it should be revert back to old code. Thanks.
 
hmm, I've been occasionally getting CTDs just as you enter the timing screen with the monitor visible, it's as soon as a session loads. I assumed it was related to the game not the plugin, but maybe it's the plugin... I'll try and get some debug logs next time it happens.
 
hmm, I've been occasionally getting CTDs just as you enter the timing screen with the monitor visible, it's as soon as a session loads. I assumed it was related to the game not the plugin, but maybe it's the plugin... I'll try and get some debug logs next time it happens.

May be the same thing I have been running into. Couple of nights ago I ran debugview to see if I could find anything, but I really didn't see anything out of the ordinary. On the other hand I really didn't know If I was using it correctly either :).

With the AMS update, I still can't get it to work with the AMS, but again, it works in the AMS Beta. (WHY?!)
 
Just curious... are you guys having trouble with it running in AMS but not the Beta, do you have dashmeterpro plugins installed in AMS?
 
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Ah ok. There goes my theory then.

I was having trouble getting evohud to work yesterday and would only work when I got rid of the dashmeter files from the plugins folder.

Will have to try again. Thanks. AT least I know it will work eventually. :thumbsup:
 
Ah ok. There goes my theory then.

I was having trouble getting evohud to work yesterday and would only work when I got rid of the dashmeter files from the plugins folder.

Will have to try again. Thanks. AT least I know it will work eventually. :thumbsup:
No problem at all, I will check again to see if happens something strange (maybe I miss it during race) but they work together in my system...
I think you should report it as a bug because, ironically, I can be only lucky at the end of the day lol
 
AMS & AMS Beta should be identical right now.
that is why I am confused on why it isn't working for me :). It kind of reminds me of pre-release Assetto Corsa with a few of their mods. A crash would occur if one mod/plugin loaded before a different one, but not the other way around. i.e. there was a conflict, but it all depended on which plugin was loaded first.

Is there any way I can get some more info? I did a -trace=2 with AMS running and didn't really see anything out of the ordinary.
 
It seems nothing to work. Honestly,I have no idea. I use non traditional way to communicate between plugin and d3d9.dll, that might be the root of problem.

Edit:
If it comes from the order of loading plugins, is it solve by change plugin name like zevoHUD.dll(although simple rename doesn't work since d3d9.dll depends on internal plugin name)?
 
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kenken updated evoHUD with a new update entry:

Minor update release

This is minor update release. Although some user reported CTD, I can't reproduce it. I'll fix it as soon as I find the solution.

Changelog:
  • added start lights widget.
  • added page down('/?' key) and up(';:' key) key to timing widget.
  • added max row and show pages at constant intervals to leaders board widget.
  • added new telemetry parameters.
  • added getDBInfo API function.
  • fixed select wrong track layout for track map.
  • fixed not show pitboard on first lap at race....

Read the rest of this update entry...
 

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