Enduracers Flat 6 Version 4.0 Released

Paul Jeffrey

Premium
Updated to DX11 standards and benefiting from new physics, talented rF2 modding team Enduracers have released a new version of the awesome Flat 6 mod for rFactor 2...

Following something of a long development period behind the scenes, it is now finally time to download the major new update to the already very enjoyable Flat 6 mod for rFactor 2. The new update brings the cars to DX11 standards, including compatibility with the new rF2 'Rain Build' released just before Christmas, as well as adding a considerable reworking of the physics behind the scenes, including the use of CPM tyres for the very first time.

Check out the full change log below...

Flat6 Series rF2 - build 4.00
  • GRAPHICS : Updated bodywork shader to DX11 technology.
  • GRAPHICS : Updated headlights rendering.
  • GRAPHICS : Added rain rendering technology for bodywork.
  • GRAPHICS : Added rain rendering technology for windshield and windows.
  • GRAPHICS : Added animated wiper.
  • GRAPHICS : Added blurred rims (for all types).
  • PHYSICS : Integration of CPM tires (Slick & Rain, around 90°C usage temperature for Slicks) adapted from S397 reference tires.
  • PHYSICS : Inertia adjusted (based on inertia used by S397).
  • PHYSICS : Suspension geometry adjsuted (to fix the FFB blank in the center of the steering wheel).
  • PHYSICS : Aero minor adjustements.
  • PHYSICS : Brakes power/settings adjusted (now you can adjust brake pressure like S397 cars).
  • PHYSICS : Steering ratio adjusted (done like S397 cars).
  • PHYSICS : Antirolbars value adjusted (to be aligned to the rFactor2 S397 physics directives).
  • PHYSICS : FFB power adjusted (FFB Upgrades removed, use FFB Multiplier in game to adjust if needed).
  • PHYSICS : Fuel Tank position adjusted (to match to *ForceDistrib S397 mechanisms).
  • PHYSICS : Tire wear curves adjusted.
  • PHYSICS : Default setup adjusted.
  • PHYSICS : AI performance adjusted.
  • PHYSICS : Cockpit position adjusted (compliant with flat screen & VR).
  • PHYSICS : Seat front maximum position value adjusted for triple screens users.
  • PHYSICS : Upgrade autoblip removed (the real car don't have autoblip).
Flat 6 rF2 Update 1.jpg
Flat 6 rF2 Update 2.jpg
Flat 6 rF2 Update 3.jpg

rFactor 2 is available from Steam as a PC exclusive title now.

Flat 6 mod is created by the EnduRacers Modding Team & Gentlemen Racers, and can be downloaded for free from the Steam Workshop page HERE.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

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Like the new update? What do you think of the latest version of these awesome cars? Let us know in the comments section below!
 
In game settings' under 'difficulty' ;) gotta blip to be hip !!
I also could not find this option. Either you've got a special version of rF2 running, or your menus are different from mine & dreamer al.

Doesn't really matter to me. The performance is close enough to the Apex modding GT3 cars, so I'll just use their 997 if I want a smooth race experience...I can barely manage to gas & brake separately with my foot, so trying to do both (as I tried all day yesterday) isn't working well for me.
 
In game settings' under 'difficulty' ;) gotta blip to be hip !!

Nope, not in my version. Your looking at rFactor 2 right? Not Automibilista, which does have "Auto Blip" option?

In rFactor 2 there are a number of "Auto" options, clutch , etc, but not blip. I wish there was. However, with help from other good people here, I now can adjust brake pressure, which is a tremendous help. I now LURV this mod!!!
 
Nope, not in my version. Your looking at rFactor 2 right? Not Automibilista, which does have "Auto Blip" option?

In rFactor 2 there are a number of "Auto" options, clutch , etc, but not blip. I wish there was. However, with help from other good people here, I now can adjust brake pressure, which is a tremendous help. I now LURV this mod!!!
In your "player.jason" file there is a "Auto Blip" setting and also TC and ABS but if the modder chooses to remove them from their car's physics then it won't be available to use ingame!

},
"DRIVING AIDS":{
"Auto Blip":true,
"Auto Blip#":"Whether to automatically blip with manual shifting but auto-clutch (non-semiautomatic trans only)",
 
Last edited:
Nope, not in my version. Your looking at rFactor 2 right? Not Automibilista, which does have "Auto Blip" option?

In rFactor 2 there are a number of "Auto" options, clutch , etc, but not blip. I wish there was. However, with help from other good people here, I now can adjust brake pressure, which is a tremendous help. I now LURV this mod!!!
Apologies, yes its only some cars in tuning settings. my bad. Never use it myself just running on a fading memory
 
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