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Look in twomonusb to disable virtual display driver, it makes SimHub render in software mode instead of being graphics accelerated, and it's clearly unusable.

Yes, I tried to but when I connect the phone, twomon shows this message:

8u3A6DP.png


It seems that I can't use hardware graphics. Maybe this phone is too old even when I installed Android yesterday.
 
Yes, I tried to but when I connect the phone, twomon shows this message:

8u3A6DP.png


It seems that I can't use hardware graphics. Maybe this phone is too old even when I installed Android yesterday.

I had the same problem sadly, but it's on computer side. What I know is that SimHub is working in software rendering on virtual screen.
There is another software which is free : http://spacedesk.ph/download/, this one is Hardware accelerated as far as I know.
 
Do yuou have something in log files ?

Yes I got the problem via log file but I don't know the solution :) I mean, i have 2 button boxes using arduino pro micro. On pc usb ports one of these button boxes is port10 and simhub sees my button box COM10 port as nextion and tries to connect but of course it can not connect. How can I disable nextion ?
 
Yes I got the problem via log file but I don't know the solution :) I mean, i have 2 button boxes using arduino pro micro. On pc usb ports one of these button boxes is port10 and simhub sees my button box COM10 port as nextion and tries to connect but of course it can not connect. How can I disable nextion ?
Simply go into the settings and disable nextion plugin .
 
Hi @Wotever ...

I continue "fighting" with Ncalc and r3e api after your last comment in youtube...

In your example [DataCorePlugin.GameRawData.mOilPressureKpa] OilPressureKpa is API from Project Cars... If I type [DataCorePlugin.GameRawData.mengine_oil_pressure] when engine_oil_pressure is API from R3E should it runs? Or is only available one of the propertys in SimHub?

IMO i'm trying to do something that is not available...
 
How do I do this with GTR2 plugins?

On gtr2 shared memory is not enabled by default :

Into your GTR2 install folder (assuming it's steam version)

edit your profile file located into : UserData\[playername]\[playername].plr
Be sure the following option to "1":

[ Game Options ]
...
Write Shared Memory="1"

upload_2017-4-19_18-37-19.png
 
Hi @Wotever ...

I continue "fighting" with Ncalc and r3e api after your last comment in youtube...

In your example [DataCorePlugin.GameRawData.mOilPressureKpa] OilPressureKpa is API from Project Cars... If I type [DataCorePlugin.GameRawData.mengine_oil_pressure] when engine_oil_pressure is API from R3E should it runs? Or is only available one of the propertys in SimHub?

IMO i'm trying to do something that is not available...

Hi ! The "raw data are game specific, so raw data from PCars won't work on r3e and vice/versa, on R3E it's [DataCorePlugin.GameRawData.EngineOilPressure]
 
View attachment 186852
[DataCorePlugin.GameRawData.EngineOilPressure]

I don't have data that way ...

Raw data is not initialized on R3E (will be fixed on next version) but when game is running it should work. At worst i you can wait one hour or two, I've added oil temp and oil pressure in all possible games for next release ;), so it will work out of box and will be cross games ;)
My goal is to avoid at maximum the use of rawdata in a short term ;) ... if people don't have to use raw data, the screens/dash ... will be fully cross games
 
Really I'm not "very" interested in oil pressure, was only a test. I'm searching more telemetry data, tyre wear, tyre dirt... and events, flags, pitlimiter, drs...
Thanks for your answer.
 
Really I'm not "very" interested in oil pressure, was only a test. I'm searching more telemetry data, tyre wear, tyre dirt... and events, flags, pitlimiter, drs...
Thanks for your answer.

I will add flags with the next version ;) And much more with time, it's a hard work since I have to modify the 12 game readers for each single data I add, but it's for the best ;)
 
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