He makes no sense from a sim-racers perspective; lowering the seat in the frame would only reduce the arc of motion and drop the centre of gravity ... great for a car or motor-cycle in real world motion, counter intuitive for a static rig though. The further away you are from the pivot point the greater the angular movement, this will translate into an increase in perceived speed and a greater overall feeling of motion.
My advice is to spend more time enjoying sim-racing and less time playing with pencils.
This is good push back, and one thing to remember is that there are always tradeoffs.
1. Further from the pivot center you do get more angular movement, but at what cost?
2. Closer to the center you get less angular movement, but at what compromise?
Is it harder to stop and change direction in #1 or in #2. Lots of other compromises to consider.
Having a greater roll also moves you further away from the monitors. So a complete system integration should also be considered.
But the main reason why a lower roll center "feels better" (subjective) in a sim, and in a car is that you are closer to the rotational center and can feel the changes in rotation better. It's basically a lever.
So you feel more immediate rotation near the center at the cost of less angular movement (as you pointed out correctly). The opposite is the feeling you get in a truck, where you sit 20+ feet up from the ground and you feel more movement but at a cost, greater inertia. It's easier to stop and change direction, near the center, then it is at the edge. This is also why sports cars, F1 cars and even rally cars put the driver in the middle of the chassis, as low as possible, closest to the rotational center as possible. Rally cars are really cool this way, where often the driver sits right behind the B-pillar, almost in the rear side of the car. The co-driver sits even further back and even lower than the driver, as he does not need to see as well over the hood of the car. ;-)
Good discussion.