Authorised Vendor DK Sigma Motion System | USA Made

Sigma will be attending the Rolex Monterey Motorsports Reunion at WeatherTech Laguna Seca this week.

Come say hi and try out our eSports motion setup at the CoolerMaster booth next to the pit lane!

Rolex Monterey Motorsports Reunion - CoolerMaster 2.jpg
 
Yeah the Windows Store version of this definitely does NOT work with Sigma motion. MS are either incompetent or lazy if they cannot just copy the code that allows telemetry output same as the Steam version does. My 11yo son was disappointed as he was keen to try, I rather play Assetto Corsa or Automobilista2 where the motion does work correctly.
 
Some wild cars and great drivers at the Rolex Monterey Historic Race week. We were initially concerned that iRacing might be a bit to hard for people to pick up in a few short laps but many people did very well and set some very high lap times. We used the Skip Barber F2000, Williams F1, and the Lotus '79 on Laguna Seca.

Just a small taste of the eye candy at the track.
 

Attachments

  • IMG_20240814_113205.jpg
    IMG_20240814_113205.jpg
    460.7 KB · Views: 21
  • IMG_20240814_120540.jpg
    IMG_20240814_120540.jpg
    669.8 KB · Views: 23
  • IMG_20240814_121339.jpg
    IMG_20240814_121339.jpg
    682.2 KB · Views: 28
  • IMG_20240814_144446.jpg
    IMG_20240814_144446.jpg
    458.3 KB · Views: 27
  • IMG_20240815_150606.jpg
    IMG_20240815_150606.jpg
    781.4 KB · Views: 26
  • IMG_20240815_151327.jpg
    IMG_20240815_151327.jpg
    740.2 KB · Views: 25
  • IMG_20240816_165752.jpg
    IMG_20240816_165752.jpg
    574.9 KB · Views: 32
  • IMG_20240815_161919.jpg
    IMG_20240815_161919.jpg
    474.8 KB · Views: 26
  • IMG_20240816_155837.jpg
    IMG_20240816_155837.jpg
    494.2 KB · Views: 35
  • IMG_20240813_160938.jpg
    IMG_20240813_160938.jpg
    462.4 KB · Views: 22
Last edited:
DK6 is now called the DK6+.

We launched 2 new high mass (1200lbs) motion systems for OEM integrators, DK2++ and DK6++ and wanted a better way to separate out the differences between the 6 product lines.

[ engineers coming up with product name.... yup... that's what you get ]

:whistling:
 
Simulating yaw is very tricky and hard to do properly. Its an area of diminishing returns when it comes to motion layers and simulation. Or in other words you get a lot less when you add Yaw, Surge and Sway then you do by adding Heave, Pitch and Roll.

Let me explain.

Read more here: https://x.com/SigmaIntegrale/status/1829221517034696850
or here: Why not Traction Loss? – Sigma Integrale Motion Systems
I had similar thoughts on traction loss and yaw, when planning my next (possibly last) upgrade; I have limited space for my rig, so a platform was out of the equation. Looking for other solutions I came to the same conclusion as your #1 alternative … seat belt tensioners … So I have this little beauty arriving tomorrow https://qubicsystem.com/product/qs-bt1/ It promises to be lag free and quiet, which other competing products are generally not. You can get a quick overview of the system here

I could have waited for a Sigma belt tensioner! But my other limiting factor is time and in my case; it’s running out faster than a Ferrari on a downhill slope.

Peace.
 
I had similar thoughts on traction loss and yaw, when planning my next (possibly last) upgrade; I have limited space for my rig, so a platform was out of the equation. Looking for other solutions I came to the same conclusion as your #1 alternative … seat belt tensioners … So I have this little beauty arriving tomorrow https://qubicsystem.com/product/qs-bt1/ It promises to be lag free and quiet, which other competing products are generally not. You can get a quick overview of the system here

I could have waited for a Sigma belt tensioner! But my other limiting factor is time and in my case; it’s running out faster than a Ferrari on a downhill slope.

Peace.
hahah. Time is important for sure, as is a good product and product placement.

The Qubic system is great but there are ways to improve. ;-) Thanks for the input, will put this suggestion into consideration. :)
 
I will never, EVER put 2000$ CAD into something as basic as a harness tensioner. At 500$ CAD, maybe I would consider it. I'm sure there's a way to develop something affordable, without any frills.
 
I will never, EVER put 2000$ CAD into something as basic as a harness tensioner. At 500$ CAD, maybe I would consider it. I'm sure there's a way to develop something affordable, without any frills.
I guess you are talking about the Qubic Belt Tensioner ? If so I would not call that basic by any stretch plus it uses 2 x direct drive motors and looks high quality. High end sim gear stopped being cheap a long time ago ! ;)
 
Last edited:
I will never, EVER put 2000$ CAD into something as basic as a harness tensioner. At 500$ CAD, maybe I would consider it. I'm sure there's a way to develop something affordable, without any frills.
The problem with the sim industry and its slowly being fixed is that its still a relatively small market. So the volume is not there to get the lower price per component.

I assume Qubic and others won't sell more than 5,000 units per year of these seat belt tensioners. Compare that to the auto industry that sells 15 million vehicles per year in America alone, 92 million globally. :-|

We are in a niche, paying niche prices.... ;-)
 
The addition of motion mechanically stresses a simulator chassis.

Often times the chassis is unbalanced due to various circumstances such as driver placement, additional peripherals like shifters or other components and also uneven floors.

And since no floor is perfect and no driver or setup is the same, these changes in mass placement will cause the chassis to have only some of the actuators carry most of the weight. This causes the chassis to teeter or twist which is somewhat expected.

All in 1 Gaming uses special locators (pictured) that fit perfectly with the adjoining extrusion to make a solid connection before tightening the corner brackets. This makes for an uniquely rigid and light chassis perfect for motion simulation.

Check them out: https://allin1gaming.com/collections/pro-series-cockpits/products/pro-motion

1725406810235.png

1725406840092.png

1725406873733.png
 
Last edited:
The addition of motion mechanically stresses a simulator chassis.

Often times the chassis is unbalanced due to various circumstances such as driver placement, additional peripherals like shifters or other components and also uneven floors.

And since no floor is perfect and no driver or setup is the same, these changes in mass placement will cause the chassis to have only some of the actuators carry most of the weight. This causes the chassis to teeter or twist which is somewhat expected.

All in 1 Gaming uses special locators (pictured) that fit perfectly with the adjoining extrusion to make a solid connection before tightening the corner brackets. This makes for an uniquely rigid and light chassis perfect for motion simulation.

Check them out: https://allin1gaming.com/collections/pro-series-cockpits/products/pro-motion

View attachment 781622
View attachment 781623
View attachment 781624
Looks nice 👍 Pretty happy with my TR160, very solid, used with motion over 3yrs now and no signs of twists or teets, well balanced and fait bit cheaper ! 😁
 
Last edited:
NEW - DK PRO Motion System

PRO Motor Launch - area under the curve.png


The DK-PRO line of systems is cable of 1200 lbs. vs 800 lbs. and is intended for commercial high mass applications. Also includes active cooling and 3 additional simulation specific power units. (still the only company running a 75-volt DC architecture)
We had a quiet launch of the PRO series and have some new and exciting projects to come featuring this new series. Still tuning the system and working on a new firmware launching this month specifically for the PRO series.
Hint: It's the area under the curve.
 
Back
Top