About MEDIUM:Arturo Pardos submitted a new resource:
Grip of different compounds adjusted. For F1 and F2. - F1 22
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initially in the game, this line-up withstood 23-27 laps at a normal pace, then the pace dropped significantly. With your changes, he began to withstand laps 19-23, then the pace starts to drop significantly. Great change, I like it, and corresponds to reality.
Now about the SOFT:
initially, its wear in the game was 10 laps at a fast pace, another 5 laps at the MEDIUM level, then there was a significant drop in pace. After your changes, the SOFT can withstand 15 laps at a fast pace and another 5-7 laps at a MEDIUM pace, in total you can ride it without losing time as much as 22 (more than MEDIUM on some tracks) laps. Then there is a strong loss of pace. This is absolutely not true (in reality, SOFT provides a fast pace for 5 laps, then 7-10 laps at MEDIUM speed, then there is a VERY severe loss of pace (with the exception of a few race tracks on the calendar with very low wear). Accordingly, your changes to the composition of SOFT completely break sprints and make it the main choice for AI.
Now about HARD:
initially, its wear in the game was 32-38 laps (the lap is 0.7-0.9 seconds slower than on MEDIUM, which allowed him to keep up with DRS and slipstream), after which the pace began to drop.
With your changes, HARD can withstand 35-40 laps, but each of these laps is 2-4 seconds slower than on MEDIUM. These changes make HARD incapacitated.
All these changes led to the fact that 4 pit stops became a permanent strategy for AI: 4 SOFT for 12-15 laps and 1 MEDIUM for 3-10 laps.
This does not correspond to reality at all, where more than 2 pit stops only occur in case of damage or safety car, but most often only 1 pit stop occurs.
During the entire racing season, AI used HARD only 2 times, and that was due to the fact that after 4 scheduled pit stops, he had to go to an additional pit stop due to damage.
Oh yes, I made all these conclusions for the whole season, spent from 100% of the race distance. With a lower % of the distance it was not tested, perhaps these changes work better there.