[SOLVED] There is a problem on "oval wall" , on curve of the wall, whe you go close appears a black square and an colision with no wall contact.
see the link:
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yes am aware of this and will post update shortly addressing the issue... as well as the tirewalls not being collidable. also fix missing section of physical wall on the exit of the infield section etc..There is a problem on "oval wall" , on curve of the wall, whe you go close appears a black square and an colision with no wall contact.
see the link:
-Fix holes in walls that were causing cars to fall through the track
-Tyre walls are now physical objects
When an offshoot is set to a surface that is "valid" track. Valid track surfaces is how the AI edges are defined and not by anything else. Not even walls. There are a few ways to fix this. One is set those areas as a new surface (I use CONFINE as a surface key) that can be set to invalid track when recording the line. After recording you can set it back to valid.i done the fastlane ages ago...Will have another look . @LilSki what causes those little breaks/gaps in the fastlane?
I thought you knew about most of it but I have hard time remember 2 hours ago much less if I told you about it months ago. Being you said you made that line a long time ago makes sense.@LilSki Yeah lately i have used the method like your confine one. which does work and has helped me with tight street circuits which are harder to get pack racing ai to not clip the walls. causing half the field to retire...Thanks though your other tip you gave me a while ago helped solve boundary issue's.that had me stumped why the red line would sometimes intrude onto the racing line
Faster AI
Fixed some cameras and added a new set
Added some cut zones at turn 1 and bustop
Some other small fixes