Just make sure the folder names are correct.Thank you fr continuing work on this.
Can I just overwrite with these new files? No need for a re-install from scratch?
It doesn't do anything to the physics is what I mean. It doesn't matter what you put in, it won't change the car. It's just so the RULES section knows what height to reference. The actual height is +-5mm correct, assuming that BMW's schematics are correct.but what has to do on how AC measures the ride height? if it's done correctly it should be the same, just 2 different ways to show the ride height.
First I thank you for your passion and work in this and other mod.
I am a relatively new to AC and even newer to digging into tuning and suspension.ini. Though I trained mechanical engineer, and had some success in AutoX locally. And I always thought I want to build a Locost type of car, but mid-engine. Anyway.
Recently, I started moving the suspension geometry and setting wheel rate and damping. During the last few days, I thought I tried to set a car's "ride height" to other cars, thinking there is some kind of "standard" from car to car. Now I realize that ride height is not one parameter determined from 1 reference point on one axle of a car to the absolute frame (world) but something else.
What I now wonder is that is it possible that the "ride height" of front axle and rear axle may be also not on the same "system".
Is the answer not likely or impossible?
You got my attention![...]Later I will share a tool that includes solvers for all this alongside a basic physics documentation/guide.
You are technically correct. Many good software such as SHARK will produce correct curves with an arrangement like that. If only life was that simple in real-time simulations.This is a newbie question about the geometry for the trailing arm suspension on the E30. My understanding is that since the whole arm-wheel unit turn about one axis, the chassis mount point for the WBCAR_STEER just need to be on this axis or simply one of the WBCAR (swing arm) point.
But looking at this E30 plus other cars, such as older Porsches 911's, shows many cars has this STEER arm in .. what I consider incorrect places.
Am I missing something about this?
It's not unrealistic geometry if it produces intended results. Many of those old front suspensions just have an infinitely long virtual swing arm that doesn't swing, but translates vertically. There is no way to replicate that behavior by replicating the geometric centers of the assembly. The wheel-side points on many multilink suspensions when made with DWB are well outside of the dimensions of the wheel, because that is where one of the virtual axis pivots is.Thanks for your explanation.
What I understand is that sometime unrealistic suspension geometry are used to approximate the target suspension motion.
Sorry off topic: But personally I cannot stand having any suspension arm wider than the width of the car. How can an A arm be mount to outside the vehicle? I am going to try my hand fixing the double torsion front suspension and see if AC would take it. Time to search for a VW bug or 356 and see if other mod get that right.
The problem with just putting the WBCAR_STEER on that axis is the way setup toe is handled - it moves the chassis mount point laterally, keeping same length toe arm. So setup moves it slightly away from the axis unless it's a pure trailing arm design. The farther out along the axis you have it, the less this difference makes to the dynamic toe, so very long steer arms work better at keeping alignment correct.This is a newbie question about the geometry for the trailing arm suspension on the E30. My understanding is that since the whole arm-wheel unit turn about one axis, the chassis mount point for the WBCAR_STEER just need to be on this axis or simply one of the WBCAR (swing arm) point.
But looking at this E30 plus other cars, such as older Porsches 911's, shows many cars has this STEER arm in .. what I consider incorrect places.
I forgot about that. Any toe adjustment in setup will effectively throw the toe-arm position off whack. Do you reckon that is the reason there is some "solver error"? To me it makes more sense why only toe is off.The problem with just putting the WBCAR_STEER on that axis is the way setup toe is handled - it moves the chassis mount point laterally, keeping same length toe arm. So setup moves it slightly away from the axis unless it's a pure trailing arm design. The farther out along the axis you have it, the less this difference makes to the dynamic toe, so very long steer arms work better at keeping alignment correct.