So Z. You've just increased mechanical trail. I'm not talking about steering angle, I'm talking about steering geometry.
Okay, well, for one, there isn't a "road" in sims to follow. There's no real groove or anything in the physical mesh, just bumps. If you're talking about tramlining and following the groove and minute undulations in the road, I think sims' physical meshes don't have enough precision for that to be represented like IRL.
The laserscan doesn't give you mm accuracy, I don't ever recall seeing even cm accuracy. Think of it like several cm wide triangles, when exported into a poly engine. It'll just be undulations. Someone who really knows can correct me if I'm full of ****.
Also, roadcars like the E30 will have a shitton of slop anyway before anything gets translated into steering and vice versa, if anything the sim should follow the road better than the real car.
You said something about understeer, oversteer feeling. Increasing mechanical trail "fixed" it. Okay, maybe, but I don't have enough info to know what you're actually comparing it to. The main thing is the tire anyway, if the tire doesn't produce the same forces as IRL, they won't be the same @ rack ends.