Hi,
Just to report a small issue with current auto-guessed brakes, if you're planning a future update:
The on/off mirror/position for light_brake_0 is being currently averaged between the position of rear lights and mid third brake, so lights cast/on ground come from the wrong place, and when one brakes, they'll disappear and come from the middle as mirroring will be untoggled. Example:
View attachment 385139View attachment 385140
I don't know the proper workaround for this auto-guessing issue model or data-wise, but by adding to current [LIGHT_BRAKES] on the config a fixed on/off position and mirroring, it should work closer to your c4 ZR1, with cast light on ground coming from mid light pairs on each side, and going a bit stronger while on brakes. Example for:
Code:
[LIGHT_BRAKES]
COLOR=1,0,0,3
POSITION=0, 0.84, -2.16
OFF_POSITION=0, 0.84, -2.16
MIRROR=0.55
OFF_MIRROR=0.55
(coords were just eyeballed over auto-guessing to go to in between lights on each side)
View attachment 385142View attachment 385141
Given that it's a small mid brake, I didn't find a need to set mirror a bit to the middle (or pos. upwards) while on brakes, or to add another cast brake light. But of course, that's up to the creator to decide/further adjust.
Also for brakes, as posted a bit above, only the C6 Coupé is missing visible rear lights/brakes for the last lod. They are "working", but c6-tlights0-c_SUB1 is missing the is_transparent flag for them to show through.
One small detail that could improve the model, even if no significant changes are planed, would be to add AO on the rims diffuse, specially for the 3 non-chrome variants. Not so important, the hud projections are clipping outside the windscreen, so they can be seen outside the car under some angles on exterior view.
PS: On csp-related posts like these, other than main bug reporting, if your prefer that I don't leave a workaround suggestion (or only do it in pm) please let me know.
Cheers