Well why not include all as option, from no damage up to fully insanely realistic damage.
Yep, I remember quite a few times Indycars would do a crash with a sudden stop, very little visible damage but it destroys the gearboxMore realistic and people could make a fairplay races, the most important part is simracing must simulate engine damages in accident, most of games simulates bodywork and suspension but never engine parts like radiator, so if you damage bodywork you still can race but never if you blow your engine on an incident.
Another part is tyres, must be have puncture if you damage some parts near them, or sometimes affect rims, so you'll must tyre puncture, and this 2 things you'll never see it on racing games, on tracks or rally games, so i think developer must study this parts before make more damage, we need more but realistic too
Yeah well proper damage would make them think about their driving more, your more carefull if you know a knock can wreck your carYes - the more realistic the better
But the realism on simulator is very very complicated, because it's online multiplayer and most the people can't take as serious so many drivebombers, so many that brake into your rear.
F3 peoples are destroyed in formation lap.
Indeed, yet what'll happen is the developers release more DLCs instead - and we're happy to payWow. Yes community. Finally we are demanding more realism.
This. Real life is dynamic and simracing should be too.The point of adding damage is not to avoid crashes, it is to have greater immersion and dynamism in the races, when we talk about granules or bubbles in the tires, mechanical problems, dirty side of the track, nobody wants to blow a tire, nobody wants to break a car, or walk but it brings dynamics to the races, if we think it makes no difference, there is no reason to have the correct pressure in tires, or setups in the games, this has to bring dynamics to the races, bring immersion, when there is a greater realism in the crashes, will bring dynamics, the collision debris can puncture other drivers 'tires, added to the fault system, could even puncture a radiator, bend a suspension, in categories like Nascar or Indy car debris can ruin other drivers' races like in Rfactor2 and yes with realistic collision the player knowing that depending on the collision is the end of the test he will be more careful, with realistic collision you would have several fields to explore, yes it must be very complex to bring these things, it should take a lot of time invested, but I guarantee that the first yes that brings this immersion to your game, will have great success and the hours worked will be rewarded with sales.
Serves them right, if they are not even able to do formation lap correctly.Yes - the more realistic the better
But the realism on simulator is very very complicated, because it's online multiplayer and most the people can't take as serious so many drivebombers, so many that brake into your rear.
F3 peoples are destroyed in formation lap.
No, they do not have to. Watching pleb smashing all around in PC2 for example, is just laughable, go train alone first, then storm servers.yes. But games, even if simulators, have to be accessible to everyone
YES! I want my race to be over if i crash hard or just drive like a moron without respect for the car im driving, the cars im driving against, the track im on.Generic damage of the bodywork and suspension, and wheels flying off, like in the spectacular game BeamNG is more than enough.
But, what do you want this damage for? Once seen, you don't want to see it again,
or do you want your race over?