Many 1.65 features require CSP 0.2.0 or newer, so yes, you need to update to avoid issues using this filter version.I am using version 1.80 preview346 that includes the rain Do I have to remove it or buy the most current one?
Many 1.65 features require CSP 0.2.0 or newer, so yes, you need to update to avoid issues using this filter version.I am using version 1.80 preview346 that includes the rain Do I have to remove it or buy the most current one?
Thank you. I have no idea why that was selected but thank you. Solved the problem.Looks like you've activated alternative post processing in weatherfx
You fix it by installing manually, not via Content ManagerHey, I can't seem to find the glare profiles like the ones listed in the screenshots, where are they. Also if they are in pure config at the PP section, this is what it says:View attachment 731717
How do I fix this?
Pure 0.250 brought a nasty surprise that broke C13 Aegis in a very unique and weird way (kinda my fault for exceeding expected script complexity and being kinda lazy with function naming). Thankfully the fix was simple, massive thanks to Peter Boese who was instrumental in the quick diagnosing and fixing of the issue. If you're running Pure 0.250 you'll need this.
The update is backwards compatibleSomething is wrong with my Patreon and I have the release before that and can't read the new post about 0.250.
Is your after backward compatible or should I keep your last filter version installed until I get it straightened out and .250?
Yes you broke something. You activated alternative lightweight pp in weatherfx. Turn it offIs the filter meant to look like this or did I break something? Game looks weird...
Comparison between another filter I use and C13Aegis:
(other filter)
View attachment 737116
(c13aegis)
View attachment 737118
How did you test this exactly? Enabling dxgi hdr in CSP settings should overwrite the filter tonemapping and use a linear one which displays the wider color gamut. So every filter should on some level be capable of hdr, I'd could just look bad if the brightness doesn't play along. Of course it's also possible that color corrections only play in 8 bit space and end up re-compressing the color gamut. Thats mostly why I'm asking if you used CSP implementation or something else for the hdrHDR side by side comparisons with few ppfs as whenever I switch I struggle to recall visual nuances. Also want to know which ones properly support the larger HDR colour gamut...
I followed Pure HDR instructions, WIN10 Use HDR ON, enabling DXGI & HDR/YEBIS support, AMD FidelityFX Super Res OFF all in CSP & disable full-screen in AC video settings.How did you test this exactly? Enabling dxgi hdr in CSP settings should overwrite the filter tonemapping and use a linear one which displays the wider color gamut.
Thanks. I guess it's either my specific way of handling. Color, or the color corrections themselves that I'm using that's affecting color gamut. I'll look into it. Thanks for exploring thisI followed Pure HDR instructions, WIN10 Use HDR ON, enabling DXGI & HDR/YEBIS support, AMD FidelityFX Super Res OFF all in CSP & disable full-screen in AC video settings.
Check uf you have Yebis replacement enabled in weatherfxIm having an issue with c13 aegis and pure 0.253. The game looks saturated and in black and white almost. Anyone have a fix for this? This only happens when I have c13aegis installed. This affects other pp filters aswell.
disabled it and that did the trickCheck uf you have Yebis replacement enabled in weatherfx
Hey man do you by any chance know why is my game looking like this?(it only happend with C13 filter)Ciba1991 submitted a new resource:
C13 AEGIS Post Processing Filter - Ultimate graphics
Read more about this resource...
Do you have Pure?View attachment 749650
I cant seem to find pure on my weatherFX. Any assistance