If you use C.S.P., turning tyre blankets on can help the A.I. during early laps.I have a lot of AI accidents and they stand still long time, not easy to do a proper race.
If you use C.S.P., turning tyre blankets on can help the A.I. during early laps.I have a lot of AI accidents and they stand still long time, not easy to do a proper race.
I 've trying with AC Legends and FormulaVintage (Matra & Tecno F2) with force at 100% and agressivity 20%, like others tracksThanks for the update! Can I trademark 'Leaves of Death' for my 90s throwback emo band name please?
Do you know what cars and what aggression settings you're using? I find it works well with most default cars or ones with nicely turned ai.ini settings.
I do this all the timeIf you use C.S.P., turning tyre blankets on can help the A.I. during early laps.
i understand man, looking forward seeing more of your creations come to life could not find a track yet but i will keep searching xDThanks for the kind words, and I'm glad you enjoy the tracks.
I don't take on commissions, unfortunately - it's hard enough trying to stay motivated when you are making a track that you really love yourself, never mind one that you are making because someone else loves
Anyway, it seems that the track you want is a fictional one made for FM3, although based on real roads (a bit like my Fonteny circuit), so I would guess that it's not going to appear in any other game.
-EDIT- it seems someone has already ripped it from FM3 and placed a conversion in AC
My friend got me into the 60s racing scene and have raced just on ACC even though I have had AC for years. Have been setting up FFB and frankly bit lost with CM, there are many tweaks that make the FFB surprisingly different. Yes had a old lut that I removed and felt instantly better. I have a Moza R9 (damping off and some friction and inertia) and in AC all road effects off. I have the experimental option on with damper 20 and gyro enabled. In CM I have the FFB extra options basically all on with restricting the nm to 9 and accurate gyro also on (tried it off too). Two gyros is not good? Love the Bizzarrini and mainly drive that. Thanks for replying and if you have FFB recommendations I gladly take advice.In my opinion, the road detail is just fine. The road physical mesh uses 1.1 million tris, and I added variation for worn tarmac, road patches and natural undulations by hand.
I tested the track with both modern and vintage cars for many weeks before the track was released and was very satisfied with the way the road surface was transmitted through the wheel's FFB.
Can I ask you which wheel you use, and what your settings are for FFB in the game / CM, and whether or not you use any kind of FFB PP or LUT?
Thanks! Damper 100 was really good and no double gyros. Seems it’s also car dependent. The Bizzarini mutes road detail a lot.No, the physics mesh has been the same since it was released.
I use a Thrustmaster TS-PC set to 100% in the TM control panel, no LUT in CM, and the following settings:
View attachment 603552
I do use FFB Tweaks in the CSP, with the following settings:
View attachment 603551
Don't want to talk him away from AC just would like to have an RF2 version for my additional sim as well.Yikes! What an interest everyone has in taking Fat-Alfie away from the Assetocorsians...
Don't mind; I was just kidding...Don't want to talk him away from AC just would like to have an RF2 version for my additional sim as well.