Automobilista 2 | Update V1.0.1.0 And Hockenheim Now Available

Paul Jeffrey

Premium
Reiza Studios have deployed a major new update to Automobilista 2 - including the addition of the awesome former home of the German Grand Prix - Hockenheim.
  • New update adds numerous fixes and improvements.
  • Hockenheim DLC adds 7 layouts, including historic variants
  • Optimal brake temperature added
Everyone likes the idea of powering past the trees of the old Hockenhiem straights from yesteryear, don't they? I certainly do, and seeing as the German track decided to wipe all trace of the iconic former Grand Prix layout from the face of the Earth, we have Reiza Studios to thank for bringing it back alive again in Automobilista 2!


The DLC was released earlier today, and anyone who owned the base Automobilista 2 game prior to DLC launch had the benefit of receiving this awesome piece of content for free - otherwise new players will need to either purchase as a standalone item or part of the season pass offering.

Of course, the DLC is indeed the headline from today, but Reiza have also packed quite the punch with their new game update - addressing many items within the title whilst adding some further refinements and improves as they continue to develop post V1 release. This is very much the beginning of a development journey, with the studio confirming August 7th is slated as the next release date, with "a lot of new content" - so that should keep us busy in the weeks ahead...


You can check out the full update list and note from the studio below:

Host of the German GP 37 times, the Hockenheimring is one of the tracks with the richest heritage in the world of motorsports. Historically known for its bygone classic layout with long straights through the surrounding forests, the track was reformed for the 2002 German GP, becoming much shorter modern circuit but retaining a high speed, flowing nature perfectly suited for wheel-to-wheel racing with all types of cars.

This pack features 4 distinct versions of this legendary track from 4 different decades - 1977, 1988, 2001 and 2020, along with extra modern layouts (National, Short A & B).

This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th the Hockenheimring Pack will be sold as an independent DLC to AMS2, and also as part of the 2020-2021 Season Pass.

For those who have already purchased the Season Pass, be assured its value will be preserved with the addition of a 6th DLC pack to the five originally included in that package.

AMS2 Hockenheim 1.jpg

AMS 2 Hockenheim 4.jpg


Along with the Hockenheimring we are also deploying the first major update post V1 release - similar updates around this time of the month will be a regular fixture for the foreseeable future.

The exception will be in August when we are releasing not one but two two major updates (including a LOT of new content) at the beginning and end of the month.

The next update (scheduled for August 7th) will feature substantial developments to championship mode and introduce portuguese, spanish & french localization.

We remind all users that AMS2 is a long term project that will continue to evolve and expand in a monthly basis for years to come - all fronts of the game will still have major improvements, with a lot of it to make it in before the end of the year. If you want to learn more about what´s incoming make sure to check out our July Development Update next week, where we will expand on these plans including some great content announcements!

AMS 2 Hockenheim 5.jpg

AMS 2 Hockenheim 3.jpg


V1.0.1.0 CHANGELOG:

CONTENT

  • Added Hockenheimring 2020 (GP, National & 2 Short layouts)
  • Added Hockenheimring Historic versions (1977, 1988, 2001)
UI & HUD
  • Fixed incorrect logo alignment on initial splash in some resolutions
  • Added Session duration information to In-Race Info Layer
  • Add 'Skip Cooldown Lap' option after race is finished
  • Tweaked text colour and background opacity on timing/delta messages
  • Increased name area on relative positions HUD unit
  • Fixed championship standings screen only displaying first driver
  • Added markers for DLC content
  • Fixed Single Official Championship autoloading.
  • Fixed lower case button labels on pause menu return to pits button.
  • Corrected inconsistent size in Kart thumbnails
  • Fixed Caterham Academy gearbox information
  • Fixed error in Superkart name
  • Slightly improved lighting in showroom
  • Corrected Stock Cruze 2020 Thumbnails
  • Fixed position 6 selecting position 5 vehicle on monitor leaderboard
  • Fixed looping issue when trying to invite players to lobby via steam overlay
  • Added more fonts assets
  • Updated splash screen content logos
  • Added hud colors + HUD class logos for Montana and G55
PHYSICS
  • Implemented optimal brake temp ranges (this adds an optimal brake temperature plateau to the brake response curve, making them slightly less peaky)
  • Revised load damping for all tyres & sidewall & tread stiffness tweaks to F-Retro, F-Reiza, F-V10, F-Ultimate, Caterhams
  • Adjusted F-Classic, F-Trainer, F-Retro & F3 tyre treads
  • Adjusted carcass stiffness for karts & superkarts
  • Reduced carcass heating for Truck tyres
  • Added new Differential hump mode values (this affects how the viscous locking torque varies by fluid temperature inside the diff, reducing locking torque as slip starts to increase the temperature, then virtually seizes with high locking torque as thermal expansion dominates at higher temperatures)
  • Removed air restrictor setup option
  • Reduced front ride height range & default setting, rear brake torque for G55 Supercup
  • Revised rear wing efficiency & distribution for G55, Stock V8 2020 (both models
  • Further adjusted F-Retro aero yaw & rake sensitivity
  • Reduced wheel contact factor (hopefully contributes to excessive collision issues)
  • Slightly increased FFB max force range
  • Fixed Push-to-Pass button being available for Stock Car series in Time Trial mode
  • Fixed wrong default preload following range correction in v1.0.0.3
  • Added antistall clutch to all karts
  • Kart brake heating updates
  • Adjusted Copa Truck tyre temp optimal window
  • Reduced engine inertia for superkart
  • Adjusted head physics (slightly better bump damping in cockpit view)
  • Minor adjustment to MRX & Sigma P1 FFB max force
  • Corrected default wing setting for F-V10, F-V12 (one click more in both ends for both cars)
  • Reduced baseline anti-roll bar stiffness for F-Reiza
  • Opalas: Reduced brake heating, moved default brake bias slightly forwards
  • F-Classic: Small tweak to FFB max force
  • Increased DRS effects for all cars that feature the device
AI
  • Added new AI start logic (AI cars now are more creative off the line in looking for spaces and getting out of single file over first lap)
  • Added opponent names & personalities for F-Ultimate, F-V10, F-V12 drivers
  • Adjusted AI blue flag behaviour to reduce erratic movements when lapped in races
  • Minor AI performance callibration pass for P1, P2 models
  • Slightly reduced AI Grip for Bathurst
  • Revised Classic cars AI performance & throttle application (fixing some inconsistencies added with late pre-release changes)
  • Callibrated AI performance for Copa Fusca, Copa Uno, Copa Clasic, Karts, Caterhams, G55 Supercup series
  • Increased AI effects for DRS
AUDIO
  • Reduced default tire skid & surface volume to 50%
TRACKS
  • Brasilia: Fixed vehicles popup behind the tents at turn 1
  • Cascais Slightly improved performance in replays
  • Guapore: Reduced garage depth (stops AI crashing on pit exit)
VEHICLES
  • Fixed bug in sorting cars of the same class in a quick race grid (now grid is always randomised within same grid grouping value)
  • Fixed Gol & Passat grid grouping in Copa Classic FL & Hot Cars
  • Added Gol wiper animations and cockpit vibrations (all variants)
  • Сhevette: Wiper pivot point correction
  • Added Copa Truck wiper animations and cockpit vibrations (mirrors/window net)
  • Added Puma GTB, GTE,P052, Chevette wiper & cockpit animations
  • Added cockpit animations, wipers & windscreen cleaning animation to ARC Camaro and Passat (all variants)
  • Added suspension animations and cockpit vibrations to F-Classic G3M2
  • Updated Vitor Genz KTF livery
  • Added New Ginetta G58 livery
  • Corrected F309 undercar shadow
  • Corrected cockpit POV for F-Classic G3M2
  • Temporarily disabled some suspension animations fro F-reiza, F-V10, F-v12 and F-Ultimate
  • F.Reiza: Fixed numbering on liveries
  • Updated Formula V10 Gen2 liveries: (2 New Teams - AsiaTech Factory Racing #24 #25 / Dominilab Racing #26 #27) + Updated/Revised #05 #06 #09 #10 #11 #12 #18 #19


Original Source: Reiza Studios

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

AMS 2 Hockenheim 2.jpg
 
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Same goes for me Patrice, regarding crashes since the update (splashbugs). I had 3 or 4 crashes, I was looking at setups but I think(?) ir also happened out on track.
I created a setup with a new name for F-Retro at Hockenheim 1977 without any issue. In my case, the newly created setup was based off of another of my own previously saved setups which had automatically loaded since it was the most recent thing I had used for this particular car.
 
Good job Reiza . The sim will be amazing with all these update. AMS2 work great for me i love that sim this is a personal choice a lot of people compare AMS2 with ACC its not the same Reiza have there own way to make sim. Physic is not perfect but the sim is fun to drive.
 
Proof the physics are broken!!

bad-tyres-small.png


Seems to be due to time acceleration and don't remember seeing it pre 1.0.1.

G55 seems nicer (when the tyres aren't literally impossibly cold) at the rear. Much nicer in to The Chase @ Mount P anyway!
 
I created a setup with a new name for F-Retro at Hockenheim 1977 without any issue. In my case, the newly created setup was based off of another of my own previously saved setups which had automatically loaded since it was the most recent thing I had used for this particular car.
Well, i can't load an old setup either, the game crashes too. I only can use the current setup loaded by the game, which i can modify but cannot save. Some mates have the same issue.
 
  • Deleted member 197115

It's pretty self-explanatory, to be honest. If you owned AMS 2 before Hockenheim was released yesterday, you get it free. If not, you have to pay for it.
Slight correction.
This the first DLC to be released for Automobilista 2, and it is FREE to all current AMS2 owners and for those who purchase AMS2 over the weekend (July 24-25-26 2020) - by July 27th
 
OK. I just managed to invoke a CTD myself. I used a combination that was listed in the bug thread on the official forum: Stock Car 2020-Toyota and (modern) Hockenheim GP.

Specifically, it was in the practice session for a race event having entered the setup screens from the initial pitbox placement upon starting the session. In this case, I had not previously driven this car at all so the game was not working from a setup I had previously saved from before this update.

I made some minor changes in the setup screens, changed the name and the description fields and then saved with create new setup. The game actually seemed to function normally and said the save was complete. I only experienced the CTD when I hit the ‘Back’ button to return to the pitbox screen. Lastly, I looked in the tuningsetups folder and there was no .vts file present with a date/time stamp corresponding to when the incident occurred.
 
Did you miss this part in the channel log ?
They give you something for free and make updates to the entire game, while informing you there will be, from what I understood..3 more major updates to come by August.....yet it's not enough for you?

Hockenheimring is free? Good.
Thanks Reiza, but waiting for a good cars physics update.
I like to drive a race cars not a race boats
The cars physics remind me a lot a Project Cars 2 physics. .....and this not leave a good impression.
 
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In over 40 years of gaming, the best game-owning experience I've had was with AMS1. I bought in with the season pass in a sale for around £20. On top of the season pass stuff there were unexpected tracks and cars that were free to all as well as a constant stream of fixes and improvements. Read the AMS changelog if you have a couple of hours to spare!

Not only have I invested many happy hours in AMS but it would be the one I would recommend to someone getting started in simming. Partly because it works well as a race weekend simulator, as in you can practice, qually and race largely without issue unlike some titles. But also because of the believable physics. Nothing made easy but rewarding when you get it right. Great learning curve.

When AMS 2 was announced I was as excited as anyone on this forum. When it came to PCars2 or RF2, I was hoping for Rf2. Proven physics, great tyre model and I was impressed with the Reiza pack. In comparison, I've always looked at PC2 as a console game. When it was on sale recently for £6 i still gave it a miss... and now I know why.

In the real world, would a driver of my very average skill be able to jump into an F3 on slicks at Portimao and within two minutes be drifting and big powersliding my way round the place? You don't have to be a physics guru to get the answer. Compared to AMS the driving experience feels dumbed down and unrealistic. And while I'm fully aware that Reiza will make all sorts of on-the-surface physics changes, fixes and improvements, I personally feel the issues are more fundamental, at code level.

After uninstalling for a third time it will now stay uninstalled.

Thanks for the good times Reiza, good luck with this one and maybe see you for AMS3?
 
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Hockenheimring is free? Good.
Thanks Reiza, but waiting for a good cars physics update.
I like to drive a race cars not a race boats
The cars physics remind me a lot a Project Cars 2 physics. .....and this not leave a good impression.

Don’t get you hopes up on this update for physics. There were some listed, but still very car dependent with some cars racing on ice. I raced with Stock Car Brazil and it still feels fantastic, but the Stock Car 2020 felt very off, and unpredictable. It could have just been me switching over from other cars, but they seem worse. I have a feeling it is just me though. Someone else can probably chime in.

Edit: Not sure if there were any/many FFB changes but it felt really good today. The new tracks are fantastic, and should be on all sims from here on.
 
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