Automobilista 2 | New Update, Silverstone And Historic F1 Cars Released

Paul Jeffrey

Premium
Reiza Studios have deployed a new update for Automobilista 2, adding a few new historic Grand Prix cars to the title as well as the delayed Silverstone DLC release.
  • Silverstone 2020, 2001, 1991 & 1975 DLC released.
  • F-V10 Gen1 class added.
  • Lotus 49C and Brabham BT26A added to F-Vintage Gen2 series.
The slightly delayed new update to Automobilista 2 has arrived, and it looks like the wait has been worth it, as Reiza Studios drop a number of new historic Grand Prix machines to the simulation, as well as publicaly releasing the Silverstone DLC pack and its four variants of the famous British venue.

AMS 2 Update Notes:

The new Automobilista 2 update adds plenty of free new cars, several developments to championship mode, a completely revised track limit penalty system, many AI adjustments along with the usual batch of improvements & fixes in other game fronts.

The track limit penalty system & regulations have now been completely revised to adhere more closely to real racing regulations and for better consistency. A more detailed explanation on the rules for track limits as of v1.0.2.0 will follow shortly.

This update also brings the home of British Motorsports to AMS2 - the Silverstone Pack features several historical iterations of the track through the decades along with its current layout - unique fast flowing challenges perfectly suited to the cars that raced on them!

AMS 2 Update Notes 1.jpg


This pack features 4 distinct versions of this legendary track from 4 different decades - 1975, 1991, 2001 and 2020; additional layouts for the main track in each era will be gradually added in future updates.

AMS 2 Update Notes 2.jpg


FULL V1.0.1.2 -> V1.0.2.0 CHANGELOG:

CONTENT

  • Added F-V10 Gen1 class
  • Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
  • Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)
GAMEPLAY
  • Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
  • Added new track limit penalty system- no more slowdown penalties (except to give back positions), driver has a customizable number of track limit violations before being awarded a drive-thru penalty
  • Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after a contact with another vehicle
  • Decreased the distance in which a track limit violation invalidates the next lap
  • Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency
UI & HUD
  • Added Brazilian-PT localization (Beta)
  • Fixed some situations where Championship was incorrectly identified as a Career championship
  • Added UI Pit Strategy screens (access via Setup screen)
  • Added Vehicle List switch option to Vehicle Selection page.
  • Fixed Time Trial info unit still showing old style in Minimal mode
  • Multiplayer chatbox now logs all messages over the session
  • Removed the fade delay from "Give back Position" HUD message so it disappears instantly when position is returned
PHYSICS
  • Reduced tyre speed effects on adhesive friction for all slick tires
  • Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
  • Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
  • Reduced engine inertia on all MRX engines
  • Adjusted front splitter pitch sensitivity for prototypes, GTs
  • Minor aerodynamical revisions for AJR, Stock 2020
  • F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimise chances of battery running out over 1st laps
  • Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
  • Fixed Copa Classic CTD from missing wet compound tyre
  • Fixed Camaro SS 6th gear ratio
AI
  • Removed all "artificial" AI functions affecting their behavior in racing situations (minimises unpredictable reactions)
  • First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
  • Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
  • Added initial version AI defensive driving logic (very subtle on this release to minimise potential issues)
  • Further AI refinements to reduce likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
  • Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
  • Minor AI Grip tuning for Cascais, Hockenheim
  • Improved pitlane merge to main path at Hockenheim GP / National
AUDIO
  • Super V8: Muted PitLimiter sound for now until further code adjustments
TRACKS
  • Hockenheim 2020: Slightly relaxed high frequency road surface noise for a less bouncy ride
VEHICLES
  • Added F-Classic suspension animations & adjusted driver animations (all models)
  • Fixed F-Trainer driver hands position in 3rd person view
  • Stock Car Cruze 2020: Fixed chassis visual glitch
  • Camaro SS: Corrected mirror position
  • ARC Camaro: Fixed visual glitch on liveries 3,4,98,99
  • Puma P052: Corrected display RPM and Speed readings
  • Chevette: Windscreen reflection reduced
  • Stock Car Cruze, Corlla 2020: Added dynamic dirt & damage

V1.0.2.1 CHANGELOG:

  • Adjusted range of allowed track limit warnings to 1-50
  • Multiplayer chatbox history no longer logs joins/leaves and limits history playbackwhen switching page
  • Fixed session overview leaderboard not filling in Multiplayer session
  • Fixed incorrect text on pit strategy back buttons
  • Adjusted F-Vintage body aero lift (all models)
  • Fixed VW Truck crashing to desktop when loading
  • Adjusted Ultima & Camaro SS tyres (stiffer tyre sidewall, reduced a speed sensitivity, stiffer front ARB and springs) & AI tuning
  • Adjusted F-Reiza tyre tread (better retention of adhesive friction at speed)
  • Decreased AI defensive lateral movement range to reduce chances of weaving
  • Minor reduction of AI brake grip
  • Minor AI performance callibration pass for F-Vintage, Ultima & Camaro SS
  • Adjusted AI wet tyre grip for Formulas V12, V10 Gen1 & Gen2
  • Silverstone (all versions): General art passes & added remaining trackside objects (including period accurate 1975 pit building)
  • Hockenheim: fixed trees popping up in the horizon of 1977 version
  • Incremental AI speed adjustments at Imola 2019 - Chicane T11; Kansai - T11, T14, T16; Spielberg - T1, T2; Donington - Mcleans (T7); Goiania - Chicane entry; Kyalami - T13, T16; Oulton Int - chicane entry; Santa Cruz - chicane;, Taruma Chicane;Velopark - Last corner.
  • Camaro SS: Fixed tachometer
  • Brabham BT26A: Added front suspension animation & texture, material updates
  • F-V10 Gen1:- Added material to sidepod intakes

Automobilista 2 is available now, exclusively on PC.

Got questions? Have answers? Want to chat about AMS 2 and don't know where to go? Worry not my friend, we have just the place for you! The Automobilista 2 sub forum here at RaceDepartment welcomes you with open arms - come say hello!

MS 2 footer.jpg
 
Reiza have been informed of the kerbs in the 1991 version, and their interesting effects.
Driving viewpoint is an AI car, the car I was driving is the blue one that flips in front of the video viewpoint, it can be seen after the car returns to Earth.
 
Unfortunately it is just the way these particular curbs were shaped, with big steps that aren’t really supposed to be driven over, and that if rode can cause the undertray to hook up with the step in a way the collision physics can’t cope so well; collision physics are in fact the source or contributor to some other issues as well, we are looking into it but it’s an area that takes some time to untangle.
 
Neither did I, how much is it? Is it just the track or are the cars parts of the DLC as well?

4 DLC Tracks are $14.50AU each = $58AU ( Australian )

rF2 track pack is $40AU or $10AU per track = 45% cheaper and you get Sebring and Lemans

Yes, AMS2 has Historic versions which is a plus.... pity they never made them available as single layouts
Either way rF2 terrain more than makes up for this ..imo
 
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I said 4 tracks not 4 packs ;)

Hockenheim, Silverstone, Nurburgring and Spa-Francorchamps
They are the 4 announced DLC which all sell for 9.99US = $14.50AU

45% dearer then rF2 Lemans, Monaco, Nurburgring and Sebring
I see, where you're coming from, i agree on the side of selling each layout individually. It would be nice, to have the choice, to just buy a Silverstone 01 standalone, if something like that might hit the own preferences.

BUT:
A DLC pack contains of 4 different layouts
.(by now) Even if the track is the same, the actual layout, crafting and track condition is individual for each model and the track models are not particularly inaccurate or ugly at all.

The comparison to rF2 is a strange one btw., just speaking of the single layout tracks, costing similar amounts to the multi layout packs. (release pricing)

The pricing discussion is a very exhausting one, because considering 3,60 AUD per track layout as not worth the money is a bit bold.
 
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Hang on where did I ever suggest or say AMS2 DLC is not worth it ?


I actually never brought the rF2 Track Pack, I don't want Monaco or more F1 tracks
So I paid full price for 3 rF2 tracks which makes them dearer then AMS2

I don't mind because for ME the terrain and feel of Sebring, Nords even the 8 year old Historic Spa
are simply better and I would have gladly paid more for that feeling

All I stated is rF2 tracks in a pack are cheaper and AMS2 does not offer a pack

you can now say AMS season pass makes the tracks cheaper again
... but I only wanted 3 tracks not to pay $130+ for content I won't ever use
no matter how cheap a layout is ;)
 
Hang on where did I ever suggest or say AMS2 DLC is not worth it ?
It was somewhat sounding like that. When it wasn't that way, forget about it :D

I don't mind because for ME the terrain and feel of Sebring, Nords even the 8 year old Historic Spa
are simply better and I would have gladly paid more
None of these tracks had a release in AMS2 yet, to compare. How can you know?

All I stated is rF2 tracks in a pack are cheaper and AMS2 does not offer a pack
rF2 also wasn't selling the track expansion bundle at track releases. It's a (pretty) new addition to the item shop. These tracks are already on the market for a bit and of course they are ready to receive a discount by now.
The comparison is not particularly balanced.
 
I said 4 DLC tracks not packs ;)

You can read here >>> https://store.steampowered.com/app/1261120/Automobilista_2_20202021_Season_Pass/

Hockenheim, Silverstone, Nurburgring and Spa-Francorchamps
They are the 4 announced DLC which all sell for 9.99US = $14.50AU

45% dearer then rF2 Lemans, Monaco, Nurburgring and Sebring


P.S.
Yes separate the rF2 tracks are dearer ....on the other hand AMS2 does not offer a track pack

I understand, but saying it that way sounds like a track costs $14.50AUD. You are actually getting 4 Silverstones plus variations of some of them. That was why I suggested packs.

But we are arguing about semantics at this point.
 
FYI, hockenheim is a port from AMS 1. They had to release it as dlc due to licensing fees But they gave it out for free for early access buyers.

Silverstone is their own mesh and it is brand new. As far as I know, Reiza makes their own tracks from scratch. Visually, AMS tracks are quite different from pcars.
Well... not so much Monaco.... that is straight from PC2. So I'm not so confident they make their own completely from scratch. But hey, still better than iRacing's pricing....... so that's something...
 
Those who have bought the Silverstone, is it worth the $10 USD? I was going to skip this one as AMS2 already has a ton of tracks I haven't learned yet, and all of my other sims already have this track. Are the differences between the versions (years) different enough to make it feel like they are 4 unique tracks?

BTW...I am impressed with the patch. They really seem to have fixed a lot things that have made this sim better. The game is starting to feel right :).
 
Because AMS2 terrain does not feel as good as rF2 terrain full stop IMHO
more importantly they are separate engines and different meshes

If it was that easy to transform terrain why do pCars and pCars 2 tracks still feel so lifeless ?
:coffee:

If AMS2 Nords feels anywhere near as good as rF2 version I will eat my wheel :)

You are all entitled to your own opinions does not bother me why should it bother anyone else

I will buy the AMS2 Nords and be happy to pay $14.50AU
 
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