Automobilista 2 | Early Access Now Available

Paul Jeffrey

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Reiza Studios have today deployed the first official Early Access build for their new Automobilista 2 racing simulation.

It's here folks! A new build of the much anticipated Automobilista 2, now publicly available in Steam Early Access has landed!

Release announcement in full:

Automobilista 2 is finally here! We are very excited to be able to share what we have been working on all this time.

Please note that as an Early Access release the game is not yet complete - Time Trial & Championship mode are currently disabled but should become available over the first few weeks of Early Access.

Below are some further known common issues and limitations of:this initial release:
  • UI & HUD are still deep in development, and currently feature the essentials for all game modes to work - this will be expanded with new options & features over the course of EA, with same pages being completely redesigned.
  • Early Access is exclusively in English for the time being; Localization to other languages should only be added in time for the full Release.
  • Driver names, suits and helmets are generic for all series as the whole system is being reestructured (also part of requirements for a revamped Opponents settings and the Custom Championship Tool);
  • All 3D driver animations are still placeholders and may not fully fit the car yet;
  • Other Car-related 3D animations have not been exported which mean suspension arms are graphically static, damage is very limited and wiper are not operational
  • Some series still have WIP or placeholder liveries - these will be updated or expanded over the course of Early Access

The are many other substantial updates to every front of the game planned for Automobilista 2 throughout Early Access and beyond - we´ll be posting regular updates to inform what´s coming up the pipeline as we progress.

AMS 2 EA Release.jpg


FORCE FEEDBACK

Default FFB settings are designed for Logitech G2X series - if you have wheels with stronger motors you should scale those settings down to avoid clipping.

A more detailed guide for FFB settings will follow up soon.

AMS 2 EA Release 2.jpg


FOR THOSE WITH AMS2 BETA INSTALLED

Upon this release AMS2 BETA owners will have two AMS2 apps in their Steam library - the Beta and this Main Release.

Both apps will be the same as of tonight and for the next few days until the next AMS2 Beta update (which may or may not be also deployed to AMS2 Main depending on the importance of the updates).

If you are an exclusively offline racer there is no reason to install the Main Release of AMS2 - you may continue using exclusively AMS2 Beta. If however you plan to race online or run Time Trial mode when it becomes available with non-Beta users, you must install the Main Release.

If you have further questions about AMS2, please make sure to check on our AMS2 FAQ here





Remember folks, although the simulation has moved from closed beta status, the title is still very much in Early Access state. Don't load up expecting a fully realised and finished title just yet, but I'm sure you will agree with me that the road to V1 status is going to be an exciting journey...

AMS 2 is available now via Steam Early Access.

Having trouble with the game? Post a new thread in the AMS 2 sub forum here at RaceDepartment and our exceptional community will help you out!
 
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In regards to FFB - haven't experienced the beta, but obviously I have read the endless discussions. Installed the released EA game, left everything in regard of FFB on default...and on my T300, it feels almost indistinguishable from AMS1, at least with the couple of cars I tried (and compared back to back).

Wish there was an FFB meter (hope the telemetry HUD will make it back), though. Not just because I think it's an essential thing in any sim, but also because I have a suspicion the FFB is clipping a bit too much for my tastes with the default settings, so it would be great to *know* instead of *suspect*.

BTW, in regards of multithreading, if anyone is interested - seems like you should be perfectly fine if your CPU has 5-6 threads (so, in other words, pretty much in line with the current trends). The game seems to be utilizing (on my Ryzen, at least) two threads more or less fully, one to about a third, three more to about a quarter and then a bunch of other threads in a fairly inconsequential way. You might probably be kinda limited on a 4-thread CPU, but I wouldn't expect it to be all that bad. And as with any sim (and most games), single-threaded performance will still determine the performance of the game on your system the most. (Though with everyting set to max, I am still GPU limited on my setup in 1920x1200 to around 120 fps, not CPU limited, which is nice to see and pretty rare.)
 
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I don't want to speak on behalf of MarcG, but for me I think it's myopic to say a title is good or bad before exploring much of it.

I like AMS2, but I know lots of people who don't. And if their position is that the tried a bunch of different scenarios, and the game just holds no value to them, then it's a perfectly credible opinion. Equally credible to someone saying they've played it a lot and they like it. But think of how little you can do in a new racing sim in an hour. I can barely get my inputs, FOV and FFB set in that amount of time. So it brings in to question how much someone saying that AMS2 is great or terrible with only a couple of hours played can be trusted.
I have set up the game within 10 Minutes, FOV and FFB included!
Its that simple in AMS2. And it works VERY well.
The rest of the time I tried the physics.
That said, pls don’t try to misinform people here.
Thanks.
 
In regards to FFB - haven't experienced the beta, but obviously I have read the endless discussions. Installed the released EA game, left everything in regard of FFB on default...and on my T300, it feels almost indistinguishable from AMS1, at least with the couple of cars I tried (and compared back to back).

Wish there was an FFB meter (hope the telemetry HUD will make it back), though. Not just because I think it's an essential thing in any sim, but also because I have a suspicion the FFB is clipping a bit too much for my tastes with the default settings, so it would be great to *know* instead of *suspect*.

BTW, in regards of multithreading, if anyone is interested - seems like you should be perfectly fine if your CPU has 5-6 threads (so, in other words, pretty much in line with the current trends). The game seems to be utilizing (on my Ryzen, at least) two threads more or less fully, one to about a third, three more to about a quarter and then a bunch of other threads in a fairly inconsequential way. You might probably be kinda limited on a 4-thread CPU, but I wouldn't expect it to be all that bad. And as with any sim (and most games), single-threaded performance will still determine the performance of the game on your system the most. (Though with everyting set to max, I am still GPU limited on my setup in 1920x1200, not CPU limited, which is nice to see and pretty rare.)
Performance is not an issue with this software, I can run above 100 fps with default settings on an 8 year old i5 system!
The problem is the driving experience.
 
I don't want to speak on behalf of MarcG, but for me I think it's myopic to say a title is good or bad before exploring much of it.

I like AMS2, but I know lots of people who don't. And if their position is that the tried a bunch of different scenarios, and the game just holds no value to them, then it's a perfectly credible opinion. Equally credible to someone saying they've played it a lot and they like it. But think of how little you can do in a new racing sim in an hour. I can barely get my inputs, FOV and FFB set in that amount of time. So it brings in to question how much someone saying that AMS2 is great or terrible with only a couple of hours played can be trusted.

Exactly, a Simulation requires depth from the User to understand the physics, the tires, the track, the car and time to tweak the FFB to suit...not to mention the raft of other Options available. Doing all this in under an hour is simply not possible, so to then post a Review on Steam is just simply pathetic. Thankfully Steam can filter out Reviews based on 'Playtime' so they can be ignored (after downvoting them of course!)
 
You should share your secrets. Having your FFB set correctly in a matter of minutes is incredibly fast.

Although I don't agree with his view of the sim, I do agree with the possibility of setting up the wheel/FFB. I have a T300 with CSL pedals and did nothing to the FFB and, other than reassignment of a few buttons, wheel was set up as soon as I loaded up beta 5. Maybe if I play with the settings, I will hate AMS2?!
 
Exactly, a Simulation requires depth from the User to understand the physics, the tires, the track, the car and time to tweak the FFB to suit...not to mention the raft of other Options available. Doing all this in under an hour is simply not possible, so to then post a Review on Steam is just simply pathetic. Thankfully Steam can filter out Reviews based on 'Playtime' so they can be ignored (after downvoting them of course!)
I agree man. It seems like we're on the same page here. Thanks for the response.
 
There is some underlying issues with the title at the moment but I expected that before I hit the download button. Remember what ACC was like at early access and how it progressed throughout the program. The only thing i'm not sure about is the mid corner grip that some cars have that i would expect to be more planted. They do seem to snap when you least expect it however I do understand some people may find that realistic to them. I'm confident that Reiza can deliver. My 2 Cents...
 
That's not the point. The point is it shakes and moves way too much, even at zero.

It may be more about balancing, not one extreme or the other. View Locked to Horizon may be just as troubling for some as having the view Locked to Vehicle. Mods such as Real Head Motion can blend movements in a more natural way, and what I get in AMS2 is similar.
 
Sounds like I need to go read your Reiza 51 feedback...

Problem is not in the model itself (it may be great from the scientific point of view), but in the effort needed for properly calibrating it, even with several experimental data available (often totally unrelated to single model parameters).

In this regard both Pcars games have been a disaster.

Reiza is doing a much better work, but it still needs refinement in some aspects.
 
Of course we'll compare this to Project Cars. I looks just like it. Its built on the same engine as PC2. Both are motorsports titles. They seem to share all the same features as well as be missing important features.

Does it have custom grids? Can you have multiple hardware profiles? I don't want whatever it is in PC 1-2 that picks the cars for the grid to be in AMS2. Its broken and frustrating. Half the field will be the same car. It should have a custom grid feature like AC/CM, RaceRoom and iRacing. In 2020 the player should be allowed to pick whatever cars are on the track. Even if it doesn't make sense.

Do I have to go into settings and rebind my buttons every time I wanna switch a wheel or shifter? Like PC 1-2?
 
Of course we'll compare this to Project Cars. I looks just like it. Its built on the same engine as PC2. Both are motorsports titles. They seem to share all the same features as well as be missing important features.

Does it have custom grids? Can you have multiple hardware profiles? I don't want whatever it is in PC 1-2 that picks the cars for the grid to be in AMS2. Its broken and frustrating. Half the field will be the same car. It should have a custom grid feature like AC/CM, RaceRoom and iRacing. In 2020 the player should be allowed to pick whatever cars are on the track. Even if it doesn't make sense.

Do I have to go into settings and rebind my buttons every time I wanna switch a wheel or shifter? Like PC 1-2?
Features should be secondary in this stage of development when the driving fundamentals are that much broken!
Reiza should invest all resources to regain their status as a HARDCORE driving sim...
 
Hi to all,
I am new to am so just a quick question regarding the braking setup, should I leave it to 50% or move it up to 100% and adjust my braking habits, (with 100% I lock up a lot but I go deeper)
The question is not what makes me faster but what is braking like in real.
 
No matter what wheel is used, having Low Force Boost at zero is likely to result in some FFB issues during hard cornering (jerky or choppy ffb), at least with certain cars.

Gain: lower to avoid clipping and regulate Force levels to suit preference. With lower-powered wheels, this will need to be higher / DD-wheels set at high-power may need to have it quite low.

Low Force Boost (LFB): 50% (Default) is a good starting point. Without LFB, users are missing out on some essential effects, not to mention improved ffb consistency.

FX: Totally optional, adjust to preference. (Affects Tire Scrub / Brake-Lock / Engine Vibes (idle).
 
Hi to all,
I am new to am so just a quick question regarding the braking setup, should I leave it to 50% or move it up to 100% and adjust my braking habits, (with 100% I lock up a lot but I go deeper)
The question is not what makes me faster but what is braking like in real.
Hard to answer m8 with knowing what hardware you use ;)
 
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