Assetto Corsa V1.0 RC Released

1966270_10203023400459911_3311129012728166647_o.jpg

Kunos Simulazioni has released version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

Buy Assetto Corsa directly from our webshop here (premium members pick it up with 10% discount here)

1.0.0 RC Patch Notes
  • Assetto Corsa is now feature complete
  • General bugfixing and performance optimizations
  • Visual damages enabled
  • Aero damage implemented for all cars
  • Engine damage implemented for all cars
  • Suspension damage implemented for all cars
  • Tyre Damage System
  • Pit stop implemented for online races
  • Multiplayer improvements
  • New audio engine implemented
  • New post processing effects enabled, heat shimmering, god rays etc
  • New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • New car : Ferrari 458 GT2
  • New car : Ferrari LaFerrari
  • New car : Lotus 2 Eleven GT4
  • New car : Lotus Evora GTE Carbon
  • New car : Lotus Exige S
  • New car : Lotus Exige V6 CUP
  • New car : Mercedes AMG SLS GT3
  • New car : Shelby Cobra 427SC
  • New track : Silverstone National
  • New track : Spa Francorchamps
  • New track : Trento Bondone hillclimb
  • Audio sample improvements and volume balancing
  • Added track reverb zones
  • Fixed Traction Control always engaged in particular conditions
  • TC and ABS factory settings now work properly
  • Tuned distance filter and attenuation for exterior sounds
  • Balanced performances for GT2/GT3 cars
  • Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
  • Improvements on digital instruments cockpits for various cars
  • Added track sound reverb
  • Added different sounds for car to car, car to objects and car to track collisions
  • Improvements on automatic gearbox on various cars
  • All the tracks have been improved and updated with collidable objects
  • Overall interior samples volume correction and balance
  • Overall exterior samples volume correction
  • Tuned wind and tyre rolling volumes and curves
  • Tuned kerb pitch and volume according with speed
  • Tuned ambience(crowd) volume
  • Tuned interior and exterior gearshift sounds
  • Steer animations for Ferrari 458 S3
  • Small fix on the front Pagani Zonda R tyres
  • LOD4 implemented to increase framerate performances
  • Drivetrain damage for cars with H shifter gearboxes.
  • Traction control sound now works for all cars
  • Showroom bugfixing and improvements
  • Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80C
  • Career now available
  • New 3D driver models
  • BMW Z4 GT3 aero balancing, rear wings stalls more on low values
  • New TCP/UDP server
  • All tyres have graining and blistering enabled
  • All tyres have rim radius
  • Fixed all F1 cameras for all vehicles
  • Fixed all F6 cameras for all vehicles
  • GUI improvements
  • Driver animations improvements
  • Replay now records the current leaderboard
  • Oculus DK2 support
  • Single player Qualify improved
1.0.1 Patch Notes
  • Fixed Oculus IPD reading
1.0.2 Patch Notes
  • Corrected KTM X BOW factory ABS setting to non enabled.
  • Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
  • Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
  • Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
  • Corrected flames position for Mercedes SLS AMG GT3
1.0.3 Patch Notes
  • Triple screen rendering fixes
  • Launcher default theme: server listing behavior change on server selection
  • Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
  • updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
  • fixed audio.ini missing opponents volume value
  • fixed opponents volume and attenuation
  • reworked distance attenuation management
  • tweaked exterior reverb
  • fixed wind volume curve
  • fixed interior sounds spatial position (for surround configurations)
  • fixed exterior sounds envelopment
  • fixed surfaces sounds envelopment
  • tweaked overall throttle crossfading
  • fixed SLS idle sound and some crossfades
  • overall volume balancing
1.0.4 Patch Notes
  • fixed server not properly freeing slots leading to many "no slot available" messages
  • known issue: engine sound missing when session starts (camera rotates around the car)
  • fixed interior engine sound went muffled in the previous update
  • fixed digital clicks coming from AI during fast coast/load transitions
  • fixed sound clipping (tuned compressor when many cars are involved)
  • fixed opponents distance attenuation
  • fixed positional sounds for skids
  • improved overall volume balance
  • fixed some bodywork samples playing when still
  • fixed some sample loops
  • improved engine spatial position depending of real car engine position
  • improved LaFerrari low freq for interior sounds
1.0.5 Patch Notes
  • Fixed acServerLaunchers not serializing Tyre Blankets option
  • Fixed "Force On" ABS and TC settings not working as expected
  • (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
  • Fixed server not sending the right JSON and not showing up properly in LAN
  • Fixed some problems with showroom rendering
  • Time Attack : time stops while in pause
1.0.6 Patch Notes
  • Launcher default theme: fix for opponent skin selection method
  • Launcher default theme: fix for special event opponent level
  • updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
  • exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
  • fixed missing backfires for some cars
  • optimized FMod thread occupancy
  • Lotus 98T qualifying turbo and engine rev damage balancing
1.0.7 Patch Notes
  • Updated FMOD project (SDK\Audio folder)
  • Fixed Fmod error handle caused huge log file (and stuttering in some cases)
  • Improved overall volume balance
  • Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
  • Optimized average number of channels used in FMod with many opponents
  • Balance adjustments on BMW Z4 GT3 performance
  • Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
  • Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.8 Patch Notes
  • Audio hotfix
  • Fixed career intro issue
1.0.9 Patch Notes
  • Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
  • Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
  • improved distance attenuation for opponents
  • fixed skid volume
Known issues
  • "No sound for mod cars", because of new sound engine (Fmod), no workaround yet
  • "Main Gui not in he middle screen" (tripple screen setups), workaround
  • Game crash after clicking 'Tyre Tester' ingame app

Assetto Corsa is now sure to be one of the best racing sims available, if you have not yet tried it, we recommend you do so. With an excellent selection of cars, laser scanned tracks, and true to life physics, and support which will continue after the final release AC is sure to be an excellent sim for years to come.

Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?
 
Last edited by a moderator:
@Blkout
I knew you wouldn't accept those photos but the original 3 have been on there for months. I've always played with effects off (HDR off in old terms) hence I know there have been changes. The latest release is quite different and my screenshot proves that. I haven't changed anything - I don't need to make things up or doctor photos to try and prove a point.

Not all tracks look as dark as that. Imola is fairly bright but Spa is similarly dark - obviously we can't compare Spa. Similarly, not all tracks looked as washed out as the original photos back then.

It might even be that I inadvertently captured the extremes of the washed out look and the extreme of the darker view resulting in a much bigger difference than is typical. Regardless, there is a difference.

At least you've moved from saying:

"If PP effects are turned off, the image is the same as its always been since it was released on Steam for early access."; to
".., the game's graphics and lighting hasn't changed all that much at all with the PP effects disabled, sure there have been minor tweaks here and there..."

I don't hold out hope that you can admit you are wrong but maybe your future comments will be based on facts and not what you believe to be true.

I don't consider minor tweaks to the graphics engine to be major enough to consider it a full blown "they ruined the graphics" Sure they've added small tweaks like HDR or adjusted the HDR effect here or there. The reason I'm not going to get into trying to prove anything is that all too often Kunos made a change, then the community didn't like it so it got changed back to the previous state so many minor changes have been made in a year that its hard to pick an exact time or patch to compare. I'm simply stating that without any PP effects enabled, the colors, saturation and lighting isn't a huge difference over what it was early on. What I've stated is subjective just as you have, in the end I stand by objective opinion that the overall look of the game hasn't changed so dramatically that you or anyone else can claim "the game looks much worse today".

As stated, agree to disagree.

Final post on this:
1) Jan 2014 build HDR off
2) Jan 2014 build HDR on
3) RC no effects

I know Jan 2014 is a very early version but you can see the differences that have been made.

Jason you do realize something as minor as the time of day that the screens were taken can alter the lighting and saturation right?

You want me to name all od the roadcars? Cos i will bubby. Turn abs off for a change! Then you'll see what I'm talking about. Bmw 1m, m3 , lotus Elise, exige, ferrari f40, 458, McLaren mp4. Try them with no ABS.

It sounds like you need to enable ABS. If you still find it too hard to brake with ABS off then turn ABS on. That's why the assist is there for people like you that have trouble with no ABS.

mod-edit: consolidated for you, please keep the forum tidy
 
Last edited by a moderator:
I do play with ABS OFF, learn to use your brake pedal effectively.
You don't understand mate. When going violent on brake pedal at say 150kmh, you need to reach the place where pedal is so hard u can almost not press it anymore and at this position brakes work efficient. In straight line. This is how my real life car's brake pedal works. It doesn't lock if I use it more then half way thru.

AC roadcars don't do this. They lock half way thru. Sure I can use brake pedal effectively in them and still be multiple seconds faster then you, but it is not realistic! And yes I have GTEye stiffened brake spring mod on my G27.
 
You don't understand mate. When going violent on brake pedal at say 150kmh, you need to reach the place where pedal is so hard u can almost not press it anymore and at this position brakes work efficient. In straight line. This is how my real life car's brake pedal works. It doesn't lock if I use it more then half way thru.

AC roadcars don't do this. They lock half way thru. Sure I can use brake pedal effectively in them and still be multiple seconds faster then you, but it is not realistic! And yes I have GTEye stiffened brake spring mod on my G27.

OK, AC is broken. Happy?
 
Finally had time to play a bit after the update... Well, this is unbelievable. It's really like a new version of the game and a better one. The feedback i'm having on my t500 driving the Lotus t125 is simply out of this world. Very strong feedback but without adding too much wheight when cornering, it's incredibly good. Never drove rfactor2... some say it's on another level in terms of force feedback, but i doubt it's better than this. This is... I'm blown away, this is ridicously good. I don't even care what others say, if we raise just a bit the kerbs and road effects this drives like a dream.
 
We've been getting random fuel to lap ratio's that are ridiculous. 458 and M3 GT2's @ Spa, when your in Practice you have what seems normal ratio 33ltrs=7laps, as soon as qualifying ticked over, I need 50 ltrs to get 2.5laps :cautious::p seriously, and the cars feel different somehow, can't put a finger on what it is and I wasn't alone with this issue and opinion.
Felt better Pre RC1, either that or I need to give myself more time to adapt to the changes in the FFB and physics. Regardless of my AC woe's, looks like there's more work for Kunos than expected in RC1, I sense RC2 wont be far away. :whistling::speechless:
 
You don't understand mate. When going violent on brake pedal at say 150kmh, you need to reach the place where pedal is so hard u can almost not press it anymore and at this position brakes work efficient. In straight line. This is how my real life car's brake pedal works. It doesn't lock if I use it more then half way thru.

AC roadcars don't do this. They lock half way thru. Sure I can use brake pedal effectively in them and still be multiple seconds faster then you, but it is not realistic! And yes I have GTEye stiffened brake spring mod on my G27.
Get a load cell and your problems will go away ;)
 
The have been 3 small updates since the release of v1.0.0 through steam which were about 50-70mb each.

Current version as of this afternoon is v1.0.3.

Does anyone know what was in these updates? Are there release notes for these mini updates?
 
The have been 3 small updates since the release of v1.0.0 through steam which were about 50-70mb each.

Current version as of this afternoon is v1.0.3.

Does anyone know what was in these updates? Are there release notes for these mini updates?
Well, about those first 2 right after RC, I dont know about that.
About 1.0.3 I am quite sure that was to fix the bug with SLS exhaust flames and to ruin completely the game sound.
Also is sad to see the way how the graphics quality has been dumbeb down with RC.
 
Blkout,
you lost the argument, accept it, and move on.

I will move on but you called me out early on about not being able to accept I'm wrong. I'm intrigued to see if you have the integrity to do the same.

(PS, as I've said in two previous posts all photos were taken at the same time of day, including the new ones)

No further comment on this point from me.

mod-edit: three instead of eight lines of personal reference are quite enough, please stay on topic

Edit: just for the record, the removed lines were not abusive or nasty. They also added some context to what is now the first line, which reads quite aggressive without them.
 
Last edited:
  • Deleted member 151827

That 458 gt2 was well worth the wait! omg that thing is amazing! Sounds and all! Thanks Kunos for the hard work and dedication! Keep it up. Now..... Where is that dream pack? ;)
 

Latest News

Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

  • No, I would be ok with a replica


Results are only viewable after voting.
Back
Top