Assetto Corsa V1.0 RC Released

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Kunos Simulazioni has released version 1.0.0 Release Candidate for Assetto Corsa, which has been long anticipated for AC's early access participants. Today we celebrate!

Buy Assetto Corsa directly from our webshop here (premium members pick it up with 10% discount here)

1.0.0 RC Patch Notes
  • Assetto Corsa is now feature complete
  • General bugfixing and performance optimizations
  • Visual damages enabled
  • Aero damage implemented for all cars
  • Engine damage implemented for all cars
  • Suspension damage implemented for all cars
  • Tyre Damage System
  • Pit stop implemented for online races
  • Multiplayer improvements
  • New audio engine implemented
  • New post processing effects enabled, heat shimmering, god rays etc
  • New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
  • New car : Ferrari 458 GT2
  • New car : Ferrari LaFerrari
  • New car : Lotus 2 Eleven GT4
  • New car : Lotus Evora GTE Carbon
  • New car : Lotus Exige S
  • New car : Lotus Exige V6 CUP
  • New car : Mercedes AMG SLS GT3
  • New car : Shelby Cobra 427SC
  • New track : Silverstone National
  • New track : Spa Francorchamps
  • New track : Trento Bondone hillclimb
  • Audio sample improvements and volume balancing
  • Added track reverb zones
  • Fixed Traction Control always engaged in particular conditions
  • TC and ABS factory settings now work properly
  • Tuned distance filter and attenuation for exterior sounds
  • Balanced performances for GT2/GT3 cars
  • Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
  • Improvements on digital instruments cockpits for various cars
  • Added track sound reverb
  • Added different sounds for car to car, car to objects and car to track collisions
  • Improvements on automatic gearbox on various cars
  • All the tracks have been improved and updated with collidable objects
  • Overall interior samples volume correction and balance
  • Overall exterior samples volume correction
  • Tuned wind and tyre rolling volumes and curves
  • Tuned kerb pitch and volume according with speed
  • Tuned ambience(crowd) volume
  • Tuned interior and exterior gearshift sounds
  • Steer animations for Ferrari 458 S3
  • Small fix on the front Pagani Zonda R tyres
  • LOD4 implemented to increase framerate performances
  • Drivetrain damage for cars with H shifter gearboxes.
  • Traction control sound now works for all cars
  • Showroom bugfixing and improvements
  • Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80C
  • Career now available
  • New 3D driver models
  • BMW Z4 GT3 aero balancing, rear wings stalls more on low values
  • New TCP/UDP server
  • All tyres have graining and blistering enabled
  • All tyres have rim radius
  • Fixed all F1 cameras for all vehicles
  • Fixed all F6 cameras for all vehicles
  • GUI improvements
  • Driver animations improvements
  • Replay now records the current leaderboard
  • Oculus DK2 support
  • Single player Qualify improved
1.0.1 Patch Notes
  • Fixed Oculus IPD reading
1.0.2 Patch Notes
  • Corrected KTM X BOW factory ABS setting to non enabled.
  • Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013
  • Corrected setup options for Alfa Romeo Giulietta Q.V. 2013
  • Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013
  • Corrected flames position for Mercedes SLS AMG GT3
1.0.3 Patch Notes
  • Triple screen rendering fixes
  • Launcher default theme: server listing behavior change on server selection
  • Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
  • updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
  • fixed audio.ini missing opponents volume value
  • fixed opponents volume and attenuation
  • reworked distance attenuation management
  • tweaked exterior reverb
  • fixed wind volume curve
  • fixed interior sounds spatial position (for surround configurations)
  • fixed exterior sounds envelopment
  • fixed surfaces sounds envelopment
  • tweaked overall throttle crossfading
  • fixed SLS idle sound and some crossfades
  • overall volume balancing
1.0.4 Patch Notes
  • fixed server not properly freeing slots leading to many "no slot available" messages
  • known issue: engine sound missing when session starts (camera rotates around the car)
  • fixed interior engine sound went muffled in the previous update
  • fixed digital clicks coming from AI during fast coast/load transitions
  • fixed sound clipping (tuned compressor when many cars are involved)
  • fixed opponents distance attenuation
  • fixed positional sounds for skids
  • improved overall volume balance
  • fixed some bodywork samples playing when still
  • fixed some sample loops
  • improved engine spatial position depending of real car engine position
  • improved LaFerrari low freq for interior sounds
1.0.5 Patch Notes
  • Fixed acServerLaunchers not serializing Tyre Blankets option
  • Fixed "Force On" ABS and TC settings not working as expected
  • (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading
  • Fixed server not sending the right JSON and not showing up properly in LAN
  • Fixed some problems with showroom rendering
  • Time Attack : time stops while in pause
1.0.6 Patch Notes
  • Launcher default theme: fix for opponent skin selection method
  • Launcher default theme: fix for special event opponent level
  • updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP
  • exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay
  • fixed missing backfires for some cars
  • optimized FMod thread occupancy
  • Lotus 98T qualifying turbo and engine rev damage balancing
1.0.7 Patch Notes
  • Updated FMOD project (SDK\Audio folder)
  • Fixed Fmod error handle caused huge log file (and stuttering in some cases)
  • Improved overall volume balance
  • Fixed opponents volume and attenuation during gameplay. Situational awareness much improved
  • Optimized average number of channels used in FMod with many opponents
  • Balance adjustments on BMW Z4 GT3 performance
  • Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption
  • Mercedes SLS GT3 Traction Control and ABS levels corrections
1.0.8 Patch Notes
  • Audio hotfix
  • Fixed career intro issue
1.0.9 Patch Notes
  • Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch
  • Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE!
  • improved distance attenuation for opponents
  • fixed skid volume
Known issues
  • "No sound for mod cars", because of new sound engine (Fmod), no workaround yet
  • "Main Gui not in he middle screen" (tripple screen setups), workaround
  • Game crash after clicking 'Tyre Tester' ingame app

Assetto Corsa is now sure to be one of the best racing sims available, if you have not yet tried it, we recommend you do so. With an excellent selection of cars, laser scanned tracks, and true to life physics, and support which will continue after the final release AC is sure to be an excellent sim for years to come.

Join the discussion in our AC forums, and get racing in our Assetto Corsa Racing Club! While you're at it, why not check out some awesome videos and screenshot in our AC gallery?
 
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The Tatuus is the only car in AC that Ive felt the brakes were too sensitive and locked up easily no matter how much pressure was applied.

Easy to get used to tho, I didn't find them too sensitive.

Also the wheel vibration occurs after locking up, flatspots. I had it too, but after once I noticed why and never got it again :).
 
The breaks are way too sensitive to lock up. Can we manage sure, but in w real race car there is more of a threat the breaks will glaze than lockup at speed... Locking tires at 200kmh is hundreds of pounds of force, if even possible at all.

My spec Miata won't lock at 110mph, but will if I don't ease pressure by about 40-50mph... It's the same in higher spec cars I've raced because of how a race car works... It's the opposite of street driving. You slam on the breaks and slowly ease off as you decelerate, on the street you do the reverse. In AC my tires must be squared... Thank goodness flat spoting didn't seem to be integrated/working yet. If you've never experienced flat spotted tires, it's a race ending situation as the vibration destroys your ability to feel what the the car is doing, even very slightly... Imagine a car with tires that aren't balanced.
 
Much better sound.
I'm certainly enjoying the new content and release but my sound seems to be very restricted. Not a sound guru but it seems a bit thin and low dynamic range. I realize they will fix the lack of 5.1 sound but even with my headset (Sennheiser HD570) or on my speakers it seems to be very lacking. Any suggestions on where I might have my setup wrong (pc or game).
 
Just been hooning around in the LaFerrari with all aids off and to me for 900bhp of Modena's finest, it comes across as a bit tame, having never driven one I dont know if that is what it is like but that is how it is conveyed in AC.

Either my adrenal gland has packed in or the thrill of driving is just not coming across to me. Anyone else?
 
I am not sure, but I am having the feeling that with last update something with sound changed. Just made a few laps in Spa with 458 GT2 and the sound does not seems the same. Maybe its me, but before the sound was having better quality and detail.
 
I am not sure, but I am having the feeling that with last update something with sound changed. Just made a few laps in Spa with 458 GT2 and the sound does not seems the same. Maybe its me, but before the sound was having better quality and detail.

1.0.3 RC
- Triple screen rendering fixes
- Launcher default theme: server listing behavior change on server selection
- Launcher default theme: list now scrolls to selected server when server name clicked in detail panel
- updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated)
- fixed audio.ini missing opponents volume value
- fixed opponents volume and attenuation
- reworked distance attenuation management
- tweaked exterior reverb
- fixed wind volume curve
- fixed interior sounds spatial position (for surround configurations)
- fixed exterior sounds envelopment
- fixed surfaces sounds envelopment
- tweaked overall throttle crossfading
- fixed SLS idle sound and some crossfades
- overall volume balancing
 
Just been hooning around in the LaFerrari with all aids off and to me for 900bhp of Modena's finest, it comes across as a bit tame, having never driven one I dont know if that is what it is like but that is how it is conveyed in AC.

Either my adrenal gland has packed in or the thrill of driving is just not coming across to me. Anyone else?
I like the La Ferrari - with street tyres.

But I agree, the game just feels dull to me. I had optimism after trying the La Ferrari as that had reasonable feedback and was fun, if a bit tame with all aids off. But I'm back to thinking the other cars are just as dull as before. And I blame the FFB for that (weakest part of AC).

What is really annoying me is the new damage system. Stupid ai just taps me and I've damaged panels and a broken windscreen. And they seem to be rear ending me more than ever. Yet, I can smash into a barrier sideways at high speed and the windscreen is fine.

And the image is a bit duller than before if post processing is turned off. PP is better now but it can have an effect on frame rates so I have it turned off.

So, not great ffb coupled with new little niggles have put me on a downer with this game.
 
I like the La Ferrari - with street tyres.

But I agree, the game just feels dull to me. I had optimism after trying the La Ferrari as that had reasonable feedback and was fun, if a bit tame with all aids off. But I'm back to thinking the other cars are just as dull as before. And I blame the FFB for that (weakest part of AC).

What is really annoying me is the new damage system. Stupid ai just taps me and I've damaged panels and a broken windscreen. And they seem to be rear ending me more than ever. Yet, I can smash into a barrier sideways at high speed and the windscreen is fine.

And the image is a bit duller than before if post processing is turned off. PP is better now but it can have an effect on frame rates so I have it turned off.

So, not great ffb coupled with new little niggles have put me on a downer with this game.

If PP effects are turned off, the image is the same as its always been since it was released on Steam for early access.
 
If you select Pro realism settings ABS and TC will be set to Factory mode, which I think will enable them both on LaFerrari, making for a very dull experience. The first time I took the Exos s1 for a spin I wondered where all the horsepower had gone to but it was just TC that was enabled.

Meanwhile, my beloved Lotus 49 is more fun to drive than ever. Once elMariachi does his magic with the FMOD version of his sound mod, driving this beast will be positively orgasmic (YMMV).
 
I'm sure I've forced ABS and TC to be off regardless in the main settings - I certainly can't activate ABS at all now using ctrl+A ingame. Assume TC is the same. It was easy to get the back to slip, just tame.

I liked the Lotus 49 before and I haven't tried that in RC so I'll go and give that a spin.
 
@Blkout

Except now the Antialiasing is much worse after RC, with or without PP.
Also just as a matter of feedback about sound changes with 1.0.3, take a look at differences about exterior reverb and distance attenuation. Both situations were taken under the same settings.
[Video removed]
Before was much better in my opinion.
 
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What a daft thing to say.

The engine has had various tweaks and changes over the year, and quite a big change with RC.

You think those changes have only been to the HDR stuff?

Been playing AC since December of last year. Its been the same since then. Nothing daft about it. Sounds like you're just having a hard time admitting you're not correct about your original statement. Turn off the PP effects and enjoy the game as it always was before the PP effects were introduced.
 
@Blkout

Except now the Antialiasing is much worse after RC, with or without PP.
Also just as a matter of feedback about sound changes with 1.0.3, take a look at differences about exterior reverb and distance attenuation. Both situations were taken under the same settings.
Before 1.0.3
After 1.0.3
Before was much better in my opinion.

I'm not going to debate the sound changes because I never said the sound didn't change. Maybe someone else was debating that with you. I did however post the update log of sound changes for everyone which clearly shows things have been changed.

In regards to the AA, its hard to say exactly. 4x MSAA is as high as it goes now post 1.0 and 8x MSAA was available before the latest 1.0 update. I've never been happy with the MSAA result in Assetto Corsa. The only way its ever looked great to me is to use 4x SGSSAA along with 4x MSAA which I always did until about 3 updates ago when they broke SLI. Now in order to get SLI to work properly, reflections have to be set to the Ultra setting which makes SLI work properly but has a huge performance hit of its own so using SGSSAA is out of the question at my resolution of 2560x1600 with almost all graphic details at max so I'm forced to live with 4x MSAA until Nvidia and Kunos sort out the SLI profile.
 

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