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I also think its a triple screen view ... looks weard because of the video camera ... the monitors are also twisted .... maybe the camera man wanted to make a artistic video:)
 
I did and that's why I'm pretty sure this is a triple screen setup and not a stretched image.
well you can see the right hand fender being very stretched due to the driver sitting on the left.

This doesn´t happen with render each screen separately. Also notice the windscreen wiper.
It increases it´s size enormously as it goes further out to the right.

Edit: here´s a screen of the video. Notice how everything on the right increases in size rapidly.
And you can see the fenders are not lining up, thus not in proportion, thus not render each screen separately.

The right side should look very similar to left and middle screen but it doesn´t.



Here´s a comparison from iRacing, notice how you can draw a line right through all screens and it would line up pretty much perfectly.
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(not me or my picture)
 
well you can see the right hand fender being very stretched due to the driver sitting on the left.

This doesn´t happen with render each screen separately. Also notice the windscreen wiper.
It increases it´s size enormously as it goes further out to the right.

Hampus ... i really think its the effect caused by the video camera ... i would risk to say it was filmed with a eye-fish lent to make a 3D effect ... its not only the screen image that is streched ... it also steched the monitors and the picture on the wall
 
Hampus ... i really think its the effect caused by the video camera ... i would risk to say it was filmed with a eye-fish lent to make a 3D effect ... its not only the screen image that is streched ... it also steched the monitors and the picture on the wall
The camera doesn´t know what it´s taking a picture of.
If the camera stretches the image then it will stretch everything not just the game.
 
Ok ... i will not arguing anymore ... your eyes obviously can see what mines cant:)
+1 on that one. The front fenders in-game tell the full story.

The camera can´t magically hide part of the right front fender behind the screen.
They should be in proportion to each other as if you would draw a line across the screens.

In short, a camera might skew the image but it can´t skew the FOV in-game.
 
+1 on that one. The front fenders in-game tell the full story.

The camera can´t magically hide part of the right front fender behind the screen.
They should be in proportion to each other as if you would draw a line across the screens.

In short, a camera might skew the image but it can´t skew the FOV in-game.
i agree with you Hampus but can't you notice the different outside the screens? i can too, personally i think it's both, the camera doesn't help and yes the game is stretched.

do you not notice the right screen at the top? the black line is bent,
 
i agree with you Hampus but can't you notice the different outside the screens? i can too, personally i think it's both, the camera doesn't help and yes the game is stretched.

do you not notice the right screen at the top? the black line is bent,
Yea you can see the right side is slightly bent as well, however it´s not that much.

quote from above :)
It haven´t actually. Everything looks in proportion outside the screens.
You have to compare the level of stretching in game to the stretching IRL in the video.
 

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