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Again this sentence is from RD, why should anybody copy their article? You still don't get it, the press release apparently says that. But nobody posts the press release, every sites writes an article based on the PR...

Drivingitalia.net did the same:

http://www.drivingitalia.net/index....o-corsa-ecco-la-lotus-exige-s-roadster-r20636

Also the writer of the article reinforced the discussion writing: "kunos confirm again the release will be in the next fall", then is quoted a sort of press release that is different from what is wrote on the Facebook page.

So, the possibility are 2:
1) Kunos shared 2 different press release for Facebook and media;
2)the RD writer added the expected release date and then DI.net copied and pasted the article.
 
So, the possibility is:
1) Kunos shared 2 different press release for Facebook and media;

The official press release on Assetto Corsa website:

http://www.assettocorsa.net/lotus-exige-s-roadster-2/


We are glad to introduce to Assetto Corsa fans the Lotus Exige S Roadster. This car combines its coupé twin’s mesmerizing grunt and handling with an open air experience that makes the driver feel all the more at one with the road.
It’s the first time an Exige model has been offered with a factory-fitted soft top roof, one which is typically lightweight and easy to put up and take down. In true Lotus fashion the finely tuned suspension delivers a responsive ride and sublimely agile handling, whilst the supercharged 3.5 V6 engine with race-derived technologies delivers stunning performance.

Reaching 100 kph from standing in 4 seconds (0 – 60 mph in 3.8 seconds) and 0 – 160 kph (0 – 100 mph) in 8.5 seconds this little roadster packs a punch both on and off the track.

The Lotus Exige S Roadster will be included in the first release of Assetto Corsa, expected to be released in Fall 2013.
 
When did they say September?? Never.

They said that in summer was not convenient, it is assumed that the simulator is not for sale because sales would be lower. (I not understand, I think it's an excuse more) If the game is ready and in summer can not be traded, the next date is September.

Now fall date does not seem official, the end will fall and keep waiting. And say that KS did not then. We will take this long wait day after day, image after image.:(
 
They said that in summer was not convenient, it is assumed that the simulator is not for sale because sales would be lower. (I not understand, I think it's an excuse more) If the game is ready and in summer can not be traded, the next date is September.

Now fall date does not seem official, the end will fall and keep waiting. And say that KS did not then. We will take this long wait day after day, image after image.:(

The game is not ready (from what we know... Summer was not a release date, it is quite simple...

First release date was end of 2012, that didn't happen because they had the chance to include Ferrari which is more than understandable, release was pushed to 1st quarter 2013 and that didn't happen because of the Steam release which was never really planned. Since then we never got anything official regarding the release apart from we /can't / don't want to release in summer... As you probably saw they are adding features, content and overall improvements with the additional time, they are not on holidays waiting for full moon or something to release it...

I am not defending Kunos or anything, I was there for the netkar Pro release from day 1 which had some issues :D:p. For me it just makes sense what they do right now, yes it might not be the best for the sim racer who obviously wants to deal with betas and all that stuff but from their (business) point of view it makes more than sense...
 
Twitter said:
@Dzidza1978
@KunosStefano m8 why aren't u at gamescom, is it due to cost?

Stefano Casillo @KunosStefano
@Dzidza1978 that plus the fact that we're pushing hard to close v1.0 and didnt want to break the rhythm.

Twitter said:
@LRatafia
@KunosStefano ciao! Do you have info that could share about server upload bandwidth requirements? is it linear depending the amount of cars?

Stefano Casillo @KunosStefano 6h
@LRatafia it is exponential up to 10 clients, linear from 10 up.
 
They said that in summer was not convenient, it is assumed that the simulator is not for sale because sales would be lower. (I not understand, I think it's an excuse more) If the game is ready and in summer can not be traded, the next date is September.
Now fall date does not seem official, the end will fall and keep waiting. And say that KS did not then. We will take this long wait day after day, image after image.:(

Again you are talking about "excuse"...they don`t owe you an "excuse" or an "apology" or ANYTHING for that matter. With your whining you don`t make it better for yourself. Try to understand that this is their decision alone, and there are probably multiple reasons that you have no clue about. As someone said on FB: "people demanding the early release of an unfinished game = cancer of the industry"

The day will come that we will get gameplay trailers, ingame videos, making of...but, everything at its time. Until then: see the images as a gift.
 
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That looks pretty sweeeet, so the Huyra is quite a handful I guess... :p
The lighting/ shadows in the cockpit are so smooth, looks epic!

thanks for posting Kunos :thumbsup::thumbsup::thumbsup:
 
Looks nice

Not sure about the sounds though, I think technically the sounds seems decent in that there is nice fluctuation and noises dependent on what the car is doing. So in a practical sense i think AC will be good with its sounds making it easer to gear shift or have a feel for grip from the sound.

But the actual engine tone sounds terrible to me, at times it sounds like a drill on wood or something.

Obviously you cannot really evaluate sound though such a bad recording but I still think its likely the sounds in this game will probably be quite pore on the grand scheme of things.

Mind you within the context of simulators they all sound fairly pore and its obviously not an easy thing to do !

Everyone seemed to be raving about R3E sounds and the new Pcars sounds , to me they still sound nothing like a car, they don't have the balanced harmony in tone.

As abrasive and metallic a sound that race car engines tend to have they still often sound some what tuned and in harmony.

Its nice to see a video though and the car certainly looks like fun to drive which is the most important thing!

Also The sound in the AC tec demo was fairly decent , in that it had a good range in the base and sound FX like stones hitting car or skids were very nice , so we will have to hold on and see how the cars sound in the final build coming directly from the game before passing real judgement.
 

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