Assetto Corsa 1.3 & Dreampack #2 - What We Know So Far

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Chris

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I thought this thread could be used as a database of sorts to compile all the things we know that will be coming in 1.3 and the Dreampack DLC. If I've missed anything (or gotten something wrong), then feel free to add in the comments and I'll add it to the list, or amend mistakes :).

v1.3 Changelog:
  • 64Bit build.
  • Added soft locks.
  • Added support for DRS zones.
  • Customisable Multiplayer Server message.
  • More consistent and improved FFB for all cars.
  • Fixed setups in MP (In future can allow for setup exchanges between drivers on the server).
  • Some AI improvements.
  • Added grain and blister readings in the setup info screen.
  • Fixed AcServer not creating "results" folder Automatically.
  • Downshift gearbox protection for cars with sequential gearbox.
  • Cars with sequential gearboxes are now unable to shift into neutral while moving.
  • Fixed KERS disabled in pitlane.
  • acServer is now stressing much less Go' GC and should offer more stable performances.
  • Fixed gear ratio appearing with a double "/" in setup screen.
  • Added FORCE_TGT to force low red timer in assetto_corsa.ini
  • Fixed acServer unable to read ini values with a "=" character (ex AUTH).
  • Fixed driver name displayer not obeying to saved settings in MP.
  • New algorithms to calculate skid volumes and pitch, now working globally in the entire simulation.
  • Lap count is now reported using 16bit unsigned integer to server plugins.
  • Now using triple buffer when vsync is on to reduce latency.
  • Reduced latency for driver animations and audio in gear changes when not using shifter.
  • Exposure settings are now saved.
  • Tyre flatspots are now taking into account compound softness.
  • Windscreen now receives shadows.
  • Redesigned and faster code for logging.
  • Updated tyre model Version 5 for GT2 and GT3 cars, which should result in less understeer.
  • Zonda R, Ferrari 599XX and Tatuus FA01 now have tyre model V5.
  • Less lift off oversteer for the Lotus Evora S on version 5 street tyres.
  • GT2 and GT3 cars updated aerodynamic stalling for front splitter and diffuser.
  • Slight GT3 performance balancing.
  • McLaren 12C GT3 tyre corrections.
  • kseditor: now it uses the same ingame engine.
  • kseditor: added project management.
  • kseditor: added user personalisations.
  • kseditor: added floating windows and layout system.
  • kseditor: added Weather and PPfilter loader.
  • kseditor: added recent files/project management.
  • kseditor: added node filter in scene panel.
  • kseditor: added Material by Texture in Materials panel.
  • kseditor: added scene *5cons and side function buttons.
  • kseditor: added texture detail on Material panel.
  • kseditor: added Texture Review windows in utilities.
  • kseditor: fixed reload texture function.
  • kseditor: now the default CultureInfo is en-US (number format, etc.)
  • acServerManager: removed some upper limits on parameters.
  • acServerManager: preset name/description is more clear.
* Not really discernible on a tiny 360p resolution.

Dreampack #2: (7.99€)
  • Circuit de Catalunya - Yes, it is laser-scanned FYI.
  • Audi R8 LMS Ultra
  • Scuderia Cameron Glickenhaus SCG003
  • RUF RT12R (AWD)
  • RUD RT12R (RWD)
  • BMW M4 Coupe
  • BMW M4 Coupe Akrapovic Edition
  • Ford GT40 (Mk1)
  • Lamborghini Countach 5000 Quattro Valvole
  • Lamborghini Huracan GT3

Statement from Kunos(h) Simulazioni:
Dear AC followers, we are completing the final phase of beta testing, and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will be available for download by October 8th!

With Assetto Corsa 1.3 the process of improvement of all aspects of our simulation continues to progress properly. Here's following just few highlights of what you can expect to find in Assetto Corsa next week:

Assetto Corsa Dream Pack 2
The new Dream Pack 2 will include the Circuit of Catalunya, based on Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2 new awesome and legendary cars:

Lamborghini Countach 5000 Quattro Valvole
Lamborghini Huracan GT3
Ford GT40 MK1
Scuderia Cameron Glickenhaus SCG003
AUDI R8 ULTRA 2014
RUF RT12R AWD
RUF RT12R RWD
BMW M4 Coupe
BMW M4 Coupe Akrapovic Edition

The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

Assetto Corsa 1.3
Physics

64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.

Graphics
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment.

Sound
Fine tuning and improved algorithms for audio editing: all new cars benefit by use of new techniques of recording and sampling for engines, interiors and exhaust systems, also thanks to the technical cooperation of Akrapovic. This allows to recreate a more detailed audio trace and the exclusive detail of each car, improving the immersion while driving. Content that are available already in Assetto Corsa will be updated during the process, to bring them to a higher level of realism and in line with the latest quality standards.

Multiplayer
Dedicated server has been optimized in order to improve general stability.
New parameters and features have been added to server configuration, in order to please the requests of gamers who are looking for a more comprehensive online experience.

Get ready to experience the most advanced driving experience!
 
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really hope they change the alignment adjustments (and why is the caster not adjustable???)

in most race cars, you can dial the toe as accurate as your measuring device allows (so basically if you have an infinitestimal fine line and a measuring device that can read to 1/10000th of an inch let's say, theoretically you can have toe increments that fine).

Really wish they'd have a function where you can start the car in the garage with the readings that is on the pad where it's completely level, instead of on the ground in whatever pitboxes you happen to be at and be at the mercy of the slope and gradient of the terrain. I think that is my only and biggest pet peeve about this game. Take all that effort to laser scan tracks, put all that effort in the suspension and tire models but the four patches where you're setting up the car is random.

I'm not looking for the old LFS days where you can even change the pickup points of the suspension, but for crying outloud give me increments of 0.1mm of toe adjustments, an area to have a level setup and caster adjustments.
 
I'm not looking for the old LFS days where you can even change the pickup points of the suspension, but for crying outloud give me increments of 0.1mm of toe adjustments, an area to have a level setup and caster adjustments.
Caster's not really got one 'place you adjust it' like toe does, on some cars you move the pickup points (either with shims, bolts sliding in slots, or offset bolts), on others you change the length of wishbones, and how you do it affects the suspension geometry in general. So it's not really one addition, it's about 5 or 6.
 
Caster's not really got one 'place you adjust it' like toe does, on some cars you move the pickup points (either with shims, bolts sliding in slots, or offset bolts), on others you change the length of wishbones, and how you do it affects the suspension geometry in general. So it's not really one addition, it's about 5 or 6.

I realize that, but even in the FA010 you can't touch the caster. In all the single seaters I've laid my hands on since 2006, I've yet to see ONE where I couldn't change the caster. On a GT car? Fine, I'll concede (in some cases); but not on open wheel cars. There is a range of adjustments one could make without throwing the whole LOT out of whack. Will it affect camber and toe after a caster change? Sure, but that's why there's also an order of operation when doing setup changes out there.
 
My wish list of fixes:

Pit stops in offline mode don't work. Pit stops online work sometimes. Replay data with online races doesn't exist. Photo mode only works when post-processing effects are on, PP negatively effects your FPS and may result in poor contrast or saturation. Liveries are customizable in AC, but that doesn't matter unless the server you happen to be racing on contains your customization. An option to auto-save replay data for online/all races would be fantastic.
 
So
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It seems all but confirmed that we're getting 3 GT3 race (Huracan GT3, SC003C, Audi R8 LMS Ultra) cars and they're all Mid-engined layouts which I couldn't be more happy about. Quite happy about this and the 64bit exe. Might be time to give the ol' machine here a bit of a power boost. Hey @Si why don you upgrade to a Titan X or Z and give that Titan Black up on the cheap :p
 
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Rain and night driving probably wont ever happen since they would have to heavily modify the graphics engine
Ugh, I read such comments since years now, about that engine... Is it even true?
What did they do exactly? Is there even such a thing? An engine in which you can't reproduce
night or rain? Seriously?
 
Ugh, I read such comments since years now, about that engine... Is it even true?
What did they do exactly? Is there even such a thing? An engine in which you can't reproduce
night or rain? Seriously?
This is the result of kunos not expecting to make as much money as they did, Rain wouldnt be impossible, it just wouldnt work effectively or obliterate performance. Also from what ive seen from other games their graphics engine(yebis 2 i believe) would have a panic attack with the rain because it doesnt have the most optimised method of rendering realtime reflections. This is way happens when you take shortcuts. I will not blame kunos, when they started the project i highly doubt they thought they would make a quarter million sales in about a year.
 
After 4 years in iRacing i decided to give it a time until they implement directx11(some dollar price issues too). So i went through a new sim racing research journey, single player/career mode this time. I have now most of the sims in my PC. Each one has its unique feature wich you guys already know. I realised AC has the best balance of atributes. (I am really enjoying creating my own series with ACCG). The problem is that i dont want to keep changing sims because i realised It breaks my immersion. I wanna have one sim. Like a football team. So i would like to have the best atributes in AC. For now what i really want is to have the feeling i had driving a F3 in the rain on rFactor2(Demo). Really awesome. So please devs, Make it Rain!
 
This is the result of kunos not expecting to make as much money as they did, Rain wouldnt be impossible, it just wouldnt work effectively or obliterate performance. Also from what ive seen from other games their graphics engine(yebis 2 i believe) would have a panic attack with the rain because it doesnt have the most optimised method of rendering realtime reflections. This is way happens when you take shortcuts. I will not blame kunos, when they started the project i highly doubt they thought they would make a quarter million sales in about a year.

Yebis is a post production filter middleware, has nothing to do with Kunos graphics engine except the fact it works within it.
 
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