Did using classification not work?
You can separate out road
with 11-11 filter pass.
You can separate out road
with 11-11 filter pass.
I messed around with the classification filters and still couldn't see a clean road outline. The .lax files are in the Google Drive if you want to take a look and try to extract a good road image.Remember you've got a crutch in that we know the track width. T3 is 30 ft wide (9.144 meters). You also know that the corner radii are always constant on this track, so you can use circles as guides for the splines. Can't quite recall the geometry trick for finding the center of an arc though...
Edit: and Amir is right... use the lidar when points are classified!
Hey man I'm interested in doing a track with yah I'll help out I work second shift tho 2 to 10 everyday but I can put in hours I previously.made maps on Cs go a friend's map for his game Delta horizon (crashed and burned lol) and the socom mod for insurgency and Cs go) messed with unity, unreal engine, and race track builder. Hit me up on steam account is either Hylianlink15 or Falken should have a blue bear as the iconIn my research on building a track, it appears to be a huge undertaking. It appears most tracks here been the efforts of a single developer, but maybe I am wrong. I see many incredible completed mod tracks (like Sveg - great interview about the build process here) and I'd enjoy the process and feeling of accomplishment of completing a mod track of my own.
There is a lot to learn and I think this could be an enjoyable project for a small team of 2-4.
Proposal:
- Build a team of 2-4 dedicated developers. Criteria:
- Collaboration in the English language
- Ample free time to dedicate ~5 to 10 hours per week on the project
- Does not need to come in with a wealth of knowledge. We can learn as we go.
- Needs to have the ability and dedication to educate oneself and research. Given the tools we have and the quantity of resources available online (RD forum, assettocorsamods.net forum, YouTube, Lynda, etc.) we can learn anything.
- Needed software: Blender (that seems to be the preferred 3D modeling software for AC track modders), Photoshop with DDS plugin, KSEditor, others???
- Decide on a track. I honestly have no preferences or agenda here besides the following criteria:
- Proper road course (not an oval) with a pit lane
- Prefer a circuit over point-to-point
- Hasn't been done before in AC
- Is not currently in development (that we are aware of) by another modder
- Lots of reference material available (terrain mapping [LIDAR?], reference photos, high detail in satellite imagery)
- Ideally geographically nearby to a member of our team
- Share files through a well-organized Google drive folder with subfolders for reference material, models, textures, etc.
- Agree on a free means of team communication. Slack? Discord? A forum thread here? It might make the process more enjoyable if we had a means of keeping the communication public for outside comments/suggestions/etc.
- Gather reference materials
- Plan, model, texture, build, test, debug, learn, repeat, repeat, repeat...
- Share it with the community. Share everything. Not just the completed track, but all of our track objects, textures, and other source materials.
About me:
I'm a 39-year old American living in America, but I've lived overseas in India, Thailand, and Cambodia. Married to a great woman and blissfully child-free! I hold an MBA and a PhD, so learning/research is embedded in my core! I am on university faculty in information systems. I've been a computer geek power-user since middle school when we had an 8086 desktop computer with a 4-color CGA CRT monitor at home . My hobbies include playing music, technology, home theater, basketball, tennis, ultimate frisbee, running, travelling, riding my Vespa, reading, and of course sim racing. Sim racing is a newer hobby for me of only 3 years. I race on iRacing primarily where I peaked at a 2,150 iRating, but love AC for its wealth of content and this active community. I have an aluminum profile rig with a DD1 wheel base, Heusinkveld pedals, and a 4-actuator SFX-100 system that I built at the start of this year (I learned a lot through that process as well and enjoyed the help of the community).
My technical skills (not sure if all apply to building a track mod):
My soft skills:
- 3D modelling: Beginner/intermediate (hope to learn a lot!)
- Photoshop: Beginner/intermediate (same!)
- C#: Intermediate
- Python: Intermediate
- SQL: Intermediate
- HTML/CSS/JS: Beginner/intermediate
- Excel and other data analytics: Advanced
- Video editing: Beginner/intermediate
- Photography: Intermediate
- Photo editing: Intermediate
I'm an introvert, but not shy. I aim to communicate clearly whether in front of a classroom of students, in a video tutorial, or in an email. I prefer short meetings. I'm organized and I'm a planner. I enjoy leisure time and aim for a lot of it, but when I'm working, I'm productive.
So, is anybody interested? I have no idea if the responses I get will be:
- [no responses]
- [100 responses - yikes!]
- "This will never work"
- "It's better to do something like this solo"
- "Screw you, loser. Crawl back under that rock you came from"
PM sent, thanks for your interest in working on the track!Hey man I'm interested in doing a track with yah I'll help out I work second shift tho 2 to 10 everyday but I can put in hours I previously.made maps on Cs go a friend's map for his game Delta horizon (crashed and burned lol) and the socom mod for insurgency and Cs go) messed with unity, unreal engine, and race track builder. Hit me up on steam account is either Hylianlink15 or Falken should have a blue bear as the icon
I'm at work ATM but I used to use a program I don't remember what it was called where we all could access it and set up things we want to work on and have worked onI'd be cautious on using a forum thread because team dynamics do not need to be public.
Did your book arrive yet? I've been watching an onboard from the hood of a Cayman (below) that has more field of view than most in-car onboards that will be helpful with some object placement. Even nicer that there's a track map overlay in this video:On the research side, I've been gathering pictures. Of the 22 pit buildings, there are now pictures of 18 of them. On the project share, there's an aerial view with the bldgs labeled and a folder structure corresponding to the labels where the pics are located. There is also a Google Sheets document with dimensions for the buildings. I've begun modeling bldg D, the Tower Suites, that overlooks the dragstrip because it is so prominent.
There was a snafu. Will arrive next week.Did your book arrive yet?