I don't know if this would be of any help, but AMA Superbike back in 2001 had Brainerd, and that was in a moddable format if I recall.
There's not nessecarily something wrong with more pieces of land. All it does is increase draw calls.So I loaded up @BluePotato00 work in blender, changed the objects to AC naming, and imported the FBX to ksEditor and there is a problem I can't fix. I haven't done work with meshes in a long time, mostly just CAD type stuff for 3D printing. The grass of the map is two separate meshes (infield and outfield). ksEditor will only render the outfield. I tried joining the meshes in blender and exporting again, but it's the same problem and ksEditor shows the joined meshes as sub objects. Does the "ground" mesh have to be one contiguous piece with the track on top of it?
Did you check if it maybe renders the infield "upside down"? So that you can see it from below? AC only renders mesh in the direction of its Normals, you may need to switch those for the mesh.So I loaded up @BluePotato00 work in blender, changed the objects to AC naming, and imported the FBX to ksEditor and there is a problem I can't fix. I haven't done work with meshes in a long time, mostly just CAD type stuff for 3D printing. The grass of the map is two separate meshes (infield and outfield). ksEditor will only render the outfield. I tried joining the meshes in blender and exporting again, but it's the same problem and ksEditor shows the joined meshes as sub objects. Does the "ground" mesh have to be one contiguous piece with the track on top of it?