Yes, it was one of the first things I checked. All CollTarget in False.
It even keeps crashing the wall without adding the "collision.gen" model in the .gen file
/////////// PROBLEM SOLVED //////////////////////////////////////
One of the people who sent me PM was "The MOD Master" @Reb.Ellion
And in his wise words he told me:
you have to add in your .gen before the instance tags
this line
Actor=VEHICLE
have fun
Yes. Being a very crude mod, with few things I was forced to summarize the .gen file and leave only the things I had to take the car to the track. And without realizing it, I always deleted that line.
I checked that file many times, convinced that it was the one that was giving me problems, but I did not notice that error (My error).
Thanks again @Reb.Ellion for lighting the way. You reb, are the f*cking master !!
Thanks also to everyone who took the time to help with my problem. Hugs!
The truth is that I am not a lover of the Drift technique. (Maybe because I suck trying) But occasionally I want to skid a little. And for those occasions I wanted to have a car that I really like, perhaps as an extra motivation. XD
For those cases I started working on this little AE86 (The one with the problems with the invisible wall )
And now I'm working on this beautiful little beast of the 70s. A Skyline 2000 GTR (Hakosuka)