does the mod have all ams features? like flatspots etc? looks good btw.
In the final stages before release
does the mod have all ams features? like flatspots etc? looks good btw.
In the final stages before release
does the mod have all ams features? like flatspots etc? looks good btw.
I would say try another skid sound, obviously look at the path of the file, then copy and paste it into the problematic .SFX file. Or physically copy and paste that file into the folder of the sound file you want to alter and rename it and then change the path in the SFX file to match. Then just decrease the sound volume value to what you want. That's what I have been doing for years, it works. Personally I think the Reiza turbo sounds are comically loud, I'd love to be able to edit them down but can't recall if the SFX files are visible or not within the car folders. I know I've altered the turbo noise in this manner for Patrick's Indy mod and it worked - it worked real nice.
I guess. As such I've only got a rudimentary understanding of it, but it's been enough to get me by thus far.So, the actual triggering of the squealing is buried in the physics calcs (hidden or encrypted) and we can only control the volume and choice of sound file?
Here you can find/adjust the triggering of the squeeling, in the SFX file.
Look at the text in red.
These are the entries that Reiza uses. But if a mod is not provided with these entries in the SFX file, you can copy/paste all these entries into the SFX file of your choice.
//Global mix volume multipliers
EngineMixMultiplier=1.0
GearboxMixMultiplier=1.0
SurfaceEffectsMultiplier=0.85
ShiftSoundMultiplier=1.0
BackfireMultiplier=1.0
WindHeavyFrequencyDivisor=83.0 //73.0
WindHeavySpeedEndFade=120.0 //80.0
SurfaceEffectsOffsetMultiplier=(1.7, 1.45) //Live Play Offset Mult, Replay Offset Mult
//ReplaySurfaceEffectsMultiplier=(0.5, 0.96)
ScrubTireVolMultiplier=0.00012
ScrubTireFreqGrip=-0.25000
ScrubTireFreqSpeed=0.00391
ScrubTireStartGripFract=0.91 //at what grip level should scrub sound start
ScrubTirePeakGripFract=0.51 //at what grip level scrub sound is at it's maximum
ScrubTireStopGripFract=0.1 //grip level where scrub sound is stopped
SkidTireVolMultiplier=0.00012
SkidTireFreqGrip=-0.25000
SkidTireFreqSpeed=0.00625
SkidTireStartGripFract=0.31
RoadNoiseVolSpeed=32.00000
RoadNoiseVolMult=0.0001
RoadNoiseFreqMin=0.80000
RoadNoiseFreqMult=0.00391
//Sound effects controls
OcclusionLevel=(0.3, 0.5) //(default occlusion level when inside cockpit, occlusion multiplier for sounds in distance)
Cheers
In progress?Brasileiro de Turismo
Fighting with the last details ...
I almost finished it.
View attachment 295372 View attachment 295373 View attachment 295374 View attachment 295375 View attachment 295376
Hi all... again. I have a little problem with 3DsimED.
Having to set the DirectX Shader for the headlights
I have seen that "Light Flare - Headlights" is used.
But without putting any texture in the "Channel 1 / Diffuse Map T2" tab.
My problem is that I can not set that tab empty...
I save the .gmt file without assigning it that texture, but when trying to run the mod in AMS it crashes.
When I reopen the saved file, the main texture has been assigned to the Diffuse Map T2 tab.
View attachment 277325
Does anyone know how to make this tab without texture?
As always, thanks in advance and sorry for my bad English.
my bad, post useless. I just edited it.What happened?