AMS 2 | Hotfix 0.8.0.1 Now Available

Paul Jeffrey

Premium
The public Early Access build of Automobilista has received its first update - version 0.8.0.1 is now available to download.

Heading out of the blocks in fine style with their initial Early Access offering of the much anticipated Automobilista 2 racing simulation, Reiza Studios have been quick off the mark getting out the first public hotfix update, deploying build 0.8.0.1 just three days after the EA release dropped.

The new build brings the public version of the simulation to just below the latest build deployed for beta members, and with it comes an nice selection of improvements across many aspects of the title.

Headline changes within the new build are arguably the changes to FFB on some cars, as well as various AI updates (although this is still very much a work in progress).

Hotfix 0.8.0.1 Notes:

GENERAL

  • Adjusted rain spray parameters - slightly longer draw distance & slower decay
  • Raised default Camera World Movement from 50 to 75, reduced G Force Effect from 50 to 25 (resulting in less default cockpit camera movement)
UI
  • Added game version number to main menu screen
  • Desaturated Championship & Time Trial panels in Main Menu to better illustrate current unavailability
  • Adjusted order and included Start button in Test Day / Custom Event menu (allows pressing start button with cursor+ accept button as well as gamepad start button)
  • Added missing track background screens & trackmaps for Snetterton
  • Corrected F-V10 livery thumbnails
PHYSICS & AI
  • Slightly adjusted tyre tread physics for F-Classic Gens 2&3, SuperV8, MIT Lancer, F-Vee, Opala, Ultima GTR, Copa Truck, Caterhams, karts
  • Slightly reduced pneumatic trail for slick tyres & adjusted max steering rack forces to suit (results in slightly more consistent FFB)
  • Fixed error in suspension rates of SuperV8, Sprint Race which could lead to excessive bouncing midcorner and other handling woes
  • Adjusted differential locks for all Caterham models with LSD
  • Adjusted brake response curve & reduced default brake pressure to 90% for all cars
  • Fixed error in Ultima GTR Race rear brakes which would cause it to lock rear wheels easily
  • Reduced brake torque for Superkart
  • Fixed missing rear pre-warmed tyres for F3, Roco 001
  • Adjusted AI dry tyres for Caterhams, Touring Car Classics, Ultima GTR, ARC Camaro, F-Vintage, F-Trainer for more consistent performance vs player
  • Adjusted AI wet tyres for StockV8, Sprint Race, Superv8, Caterham, F-Classic, Touring Car Classics, F-Trainer for more consistent performance vs player
  • Fixed Chevette 5th gear ratio
VEHICLES
  • Mitsubishi Lancer: Fixed windscreen textures issue
  • Ultima GTR: Fixed shifting animation (manual instead of paddles); Added chrome stripes to some liveries; Fixed wheels and exhaust vertex AO; Added backfire animations
  • Caterham 620R: Updated several liveries (adding some metallic variations)
  • Formula Vintage: Added missing lower LOD models (which could cause cars to disappear in lower car detail settings)
TRACKS
  • Jerez: Complementary art pass & fixes
  • Snetterton: Fixed curbs & added 3D marbles to both layouts

To users still struglling with brake sensitivity, please make sure to callibrate your controller to try ensure the full range is being correctly used.


Automobilista 2 is available now via Steam Early Access.

If you need some support getting the most from AMS 2, check out the Automobilista 2 sub forum here at RaceDepartment and let our awesome and knowledgeable community help you out!

AMS 2 hotfix update 2.jpg
 
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Anyone having problems updating? Mine get's to 100% in steam but won't finalise. Rebooted steam a number of times. Now can't play the game. Any ideas/solutions?
Hasn't happened to me in this game but it's happened in others. The game files have been corrupted or update was, most likely. I've had to unintall and reinstall in those cases.
 
I still play Pcars2 and I still love it. AMS2 is coming along nicely. although it is the same engine, Pcars2 is still looking better. To bad Pcars suffers from a really bad AA.

Pcars2 is still on my PC, IMO some stuff they got right, Ie: RX, Also there's other car's and tracks that i like, Jack spades FFB files and a lot of tweaking really help aswell.
 
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On installing the hotfix last night, I was presented with something I have not seen since the original PCars....rapidly uncontrolled skipping menus.
I had not experience it to that same degree in the original AMS2 release. It'd skip occasionally.
Has anybody else experienced this anomaly?
The F3 car at Suzuka does feel quite communicative...especially when riding the curbing.
I also had a strange occurrence as well at Jerez in the V12 wherein the car left the pit missing the right rear wheel.
It was only evident in the replay and had no effect on the car's handling.
I'm confident Reiza will get these sorted in time...not worried in the least.
 
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Yes, once. It was because my wheel was not centred, so the menu was scrolling extremely quickly and not responding to other input.
I had the original PCars for a very short period and never owned or played PCars2, so thanks for the 'heads-up' on that possible work-around.
I'll try to duplicate it by not centering the wheel to see if that induces it.
 
I only owned the original PCars for a very short time and never owned or played PCars2, so thanks for the 'heads-up' on that possible work-around.
I'll try to duplicate it by not centering the wheel to see if that induces it.
I never really played those games either. This happened in AMS 2 on Wednesday. It took me a while to figure out what the problem was... I was about to force-close the game since I couldn't even exit normally. :p
 
I'm having major issues with the rear of nearly every car stepping out on me every time I turn into a corner and then again when I put power down (it's not a case of thunderfoot, as it happens under low/no power at corner entry, and also happens with lower power cars). It's making the whole sim nearly undriveable for me except at stupid low speeds where the AI is waltzing away from me when I have it set to 70%

I don't have this problem in any other sim. Likewise, it's not a problem I've seen anyone else talk about so I suspect it's something to do with my wheel settings. I'm using a TMX (T150) and have it set to 540degrees both in the Windows Controller settings and in game, but the car behaves like I'm turning the wheel too quickly into the corner, or something. The in-game hands and my hands appear to be synced up.

Anyone else run into this, and if so, how did you solve it?
 

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