Okay, first of all, no I don't find it funny.
My post was simply meant to illustrate that racing against the AI is eminently possible. If it came out as mocking or condescending, I apologize.
Equally though, I find it infuriating when people just blithely state that the R3E AI can't be raced. Because it simply isn't true, as I have shown both above and with several other videos on my channel.
The AI will race you, and it'll race you hard, especially compared to other contemporary racing AIs, so you do need to keep your wits about you.
If you leave a gap open, the AI
will try to take advantage.
I agree that the racing is better with slower cars, but as Nate pointed out, that's not really about the AI as such.
Running P1s or FRX as opposed to F4s or GT3s will by definition mean that the closing speeds are higher, and thus the reactions need to be much faster.
It can certainly be done, it's just less forgiving than the slower classes.
As for the videos I posted, I'm not sure I get the critique.
Sure, at Mid-Ohio there are a few love-taps (this is WTCC after all), but there are only two instances with significant contact; one where I misjudge the AI in Turn 1 and simply turn into him, the other where I miss the AI in my mirror and push him off the track as I come out of a corner.
At Portimao I'm not blocking anyone. I'm simply taking another line because I don't like the one the AI is using, and I'm trying to find my way around the outside (with varying degrees of luck).
And in both cases, at no point do I get rammed off the track in a braking zone and I'm not deliberately placing myself in an inferior position to avoid it.
I'm just racing to the best of my ability.
Which brings me to a rather important point that applies to both AI and multi-player racing.
If there is someone in front of you they never have a 'wrong' line, nor do they ever brake 'too soon'. Blaming your opponent for not being able to overtake him is a mugs game.
They use the line they want, and they brake when they want. This does not mean it's 'wrong'. If it's so wrong, then why are they in front of you?
Now, you may find both the lines and braking-points they use to be annoying, and they may even be slowing you down.
That's a perfectly fair statement.
But then it becomes your job to find a way through. It's not your opponents job to let you use whatever line you want.
Take the AI line through the first hairpin at Portimao for instance.
They tend to hug the inside very tightly, and it comes at the end of an acceleration-zone, so the odds of out-braking him and getting on the inside are slim.
Instead you can try and grab the outside; it's rarely enough to get completely past him, but if you can hold alongside him, you subsequently have the inside for the left-hander coming up the hill.
If that doesn't work, you'll simply have to stay behind him and find another point on the track to overtake.
If anything, racing against the AI is a doddle compared to racing against someone who really knows how to defend.
As for the latest combos mentioned, I honestly couldn't be bothered to render the complete races, so a lap of each will have to suffice.
Again, I'm not trying to mock anyone. I'm simply delivering proof that it most certainly can be done.
(And if anyone ever wondered why I rarely join when RD hosts races using high-downforce cars, you're about to find out.... )
@Lars Hansen, you have quite a solid youtube name if I do say so
Gotta say, didnt expect some random demonstration videos to be as entertaining as they were too.
It seemed apt.
Whatever else can be said about me, I labor under no illusions about my sim-racing skills.
And thanks.