The Flying Hun
A lot of players complains about the same subject.
Definitely the game has a serious problem.
And also a lot of players I see in public server MP slamming into each other at every opportunity and cannot keep their cars reliably on track. Now what? Correlation?
Just so that you know, I tend to think the AI in Raceroom is the best on the market currently. Also, I have many people agreeing with me on that, or at least saying it is a very good AI. Now what? Problems like you demonstrated in your video, I do not have often, the occasional AI mishap, yes, but it is rare. I chose my cars accordingly, avoid certain classes, and I drive differently than you do. I often fight with AI cars in packs of two, three, four cars, bumper to bumper, door to door, without even trading light scratches on the paint. AI at 96%, that way I flow with the crowd. I also see the AI battling it out amongs themselves, sometimes I cannot overtake because I have to wait for the two or three cars settling their dispute in front of me.
When I spin out or make contact with another car, I watch it in replay afterwards. In the overwhelming majority of cases I have to admit my own responsibility for the event, it almost always was my own fault. I breaked too early. I switched lane unappropriately. I was too enthusiastic about my chances for overtaking. I went too much over the curbs. In most cases, my own loss of situational awareness had something to do with it.
Many people in MP make two mistakes, and both are lethal. First, they think everbody around them is perfect, and only waits for giving him, the player, room: "Here I come, get out of my way". And Wham! Second, they think they themselves are perfect as well, and their way of driving the car around the track is the competent way of how to do it. And often, that is just overestimation by themselves.
If you drive inconsistently, unpredictably and leave other cars no margin of errors and no reaction time to aggressive moves you do yourself, or mistakes you make, then the lacking space for errors results in - suprise surprise - lacking space of errors: in other words - Wham!
In three of the four examples you illustrated, you have nobody else than yoursel to blame for, once it was indeed the AI. As I said: GT1 is a messy class in Raceroom anyway, its not updated. Take one of the more sophisticated classes. Even if they may be slower. I mean your video looks like an arcade game, doesn't it. and GTX in Raceroom indeed is that: almost arcade.
The AI in Raceroom is amongst the most capable on the market currently. The AI in AC is fast, and reliable, but less capable to indeed setting up a real fight and clinging to it. In Raceroom, so often I thought I had beaten an AI opponent, only to see him clinging to it and hanging in, fighting back, and taking back what I just took away from him. Some weeks ago, for one third over the Nordschleife, I had one stubborn BMW almost glued to my right door, he just stayed by my side, no matter what I tried, he even accepted to go wide over curbs where you usually should not, just so that he did not need to give up, and he never touched me, not once. Of course I also accepted that i had to leave his car's chassis the space it needed to stay material, the room to breathe.
Moral of the story: just because you think you have won a fight, does not mean you indeed have already won the fight.
Playing racesims since over 20 years, I cannot say there is another title that has given me such hair-raising, but fair duels with AI cars, like Raceroom, and to lesser degree: AC. Nascar 2003 was intense, but had rubber-band-AI.