Mmm... I might try putting them in as static models then. They're hovering helicopters, so don't need to be dynamic...I've never used it myself, but I would guess it is used to adjust the orientation of a model in-game... just not dynamic objects
I ended up exporting 8 different sets of animated birds for my Thomson Road track, just so I could have them flying in lots of different directions
ok this is fixed (to my quick test this weekend) after unwrapping the body.
That only happens with the multimap_damage_dirt shader, if you leave any UV seams visible they will show as broken reflections / smoothing.ok this is fixed (to my quick test this weekend) after unwrapping the body.
So wrong mapping will create broken reflection
Yep, that worked..!
The lower chopper is a dynamic, the upper one is a static with ROTATION=0,0,90.
I obviously got the axis of rotation a bit arse-about-face, lol.
View attachment 307803
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Got three different models of choppers now thanks to fantastic work by @Gunnar333, with wheels up/wheels down variants (where appropriate) and 'about-to-take-off' slowly rotating blades versions.AirWolf theme song intensifies!!!
May be a dumb question but since this thread is called like that it will fit in here
I´ve wanted to create an ao map using the content manager. The problem is not that I´m not able to create the texture but that the created texture puts the car color to white no matter what metal_detail.dds I´m using. I´m pretty sure I´ve edit the mapped texture but sadly I don´t have any clue how or what I have to edit. Hope that someone can help me out, thanks!
Another dumb question: how to do that ?You need to make the alpha channel of the AO texture black so it blends with the detail texture
i have zero idea, but look at another car using it i'd sayDoes anybody know of any guides as to how to implement DRS on a car?
I've found the drs.ini but I've no idea what to put in it to make it work
Thanks for these, I forgot about the official forums and these threads seem quite useful
Unfortunately, no. It appears the formula K only has active wings under braking, no drs.Not at the pc, but is the file populated in the Formula K example project?