Robin is right now planning on doing some fantasy skins, so stay tuned!Is making skins for the two extra BMW GTPs into Acura skins possible? I feel like it would be a good substitute.
Amazing work on the skin pack
Robin is right now planning on doing some fantasy skins, so stay tuned!Is making skins for the two extra BMW GTPs into Acura skins possible? I feel like it would be a good substitute.
Amazing work on the skin pack
I couldn't figure it out also, I hope you can fix it!Huh! Interesting, that's really cool that you're able to do that though must be something on my end, I'll fiddle around with a few more settings.
Added some IMSA branded fantasy cars that fit to the brands currently in the game to fill the grid and fixed some older liveries.
Hi there, could you specify this? For me they show the correct colours.Just a note for both BMW M Hybrid V8. The body skins are right for both cars, but the cockpit are both wrong because it is the same for both cars and with wrong mirrors combine:
- 24, lateral rear mirrors should be blue, instead they are red (left one) and bare carbon (right one)
- 25, lateral rear mirrors should be red, instead they are red (left one) and bare carbon (right one)
Finally, windscreen benner should be blue (24) or red (25).
However, thank you for this great mod!
Hi, we're glad that you enjoy our pack! For now we decided not to do liveries for brands that are not in the game and put them on other cars.Is making skins for the two extra BMW GTPs into Acura skins possible? I feel like it would be a good substitute.
Amazing work on the skin pack
Hi there, do you have Custom AI files for the other classes you tried to add in as well? Because in my experience the game prioritises to spawn cars that have a custom AI in game over those that don't. So say you only have 32 slots available and 32+ AI drivers in this pack for LMDh and GT3Gen2 it probably won't spawn in any of the other classes if they do not have any Custom AI. Other users for which it worked may have that Custom AI files for the other classes so the game might spawn the other classes in for them.So this entire carset has worked flawlessly for me so far and it's been amazing being able to run realistic-feeling IMSA races! The one problem I've had though is whenever I try and add another class into a race with these cars.
For example, if I'm just running a race with GTP and GT3 cars, it all works fine, and all the liveries and drivers from this carset spawn in just fine. However, if I add a third or fourth car class into the race there's issues with what cars spawn - none of the cars from the other selected classes (outside of GTP and GT3) spawn at all, and oftentimes a lot of the GTP and GT3 cars won't spawn either.
Like I've tried going into a race with GTP, GT3, GTE and Group C classes selected, and not only will NONE of the GTE and Group C cars spawn at all, but barely any GTPs will spawn either - way less than selected in the options.
Any idea what might be causing this? It's only a very minor problem, but it'd just be cool to be able to run these GTP/GT3 cars alongside other cars like the GTEs
We are proud to provide v1.0 of the 2023 IMSA SportsCar Championship Pack for AMS2. v1.0 includes an updated custom-AI file to replace a few part-time entrants, where suitable, with drivers who raced more frequently during the 2023 season. Enjoy the Rolex 24!
Ahh that's a good point! So I think that might be where the issue lies, as if I try and spawn in a class with no custom AI file in (like Group C for example) no Group C cars spawn and it's just entirely LMDh/GT3 Gen-2 cars, I assume because they are given priority in their custom AI file? However, I think when I've tried adding in a class with a custom AI file or liveries of their own attached (like I tried adding GTE last night with some custom skins) that's when things have gone haywire - like only a handful of GT3s spawned and barely any GTPs. So maybe that's where the conflict lies!Hi there, do you have Custom AI files for the other classes you tried to add in as well? Because in my experience the game prioritises to spawn cars that have a custom AI in game over those that don't. So say you only have 32 slots available and 32+ AI drivers in this pack for LMDh and GT3Gen2 it probably won't spawn in any of the other classes if they do not have any Custom AI. Other users for which it worked may have that Custom AI files for the other classes so the game might spawn the other classes in for them.
I don't quite know what AMS2 does when you have more custom AI in multiclass races than cars available on the grid and how it decides how many cars of which class will be on the grid. If it's random it might actually happen that there's only very few cars of a class especially if there's only 12 total available like in LMDh.Ahh that's a good point! So I think that might be where the issue lies, as if I try and spawn in a class with no custom AI file in (like Group C for example) no Group C cars spawn and it's just entirely LMDh/GT3 Gen-2 cars, I assume because they are given priority in their custom AI file? However, I think when I've tried adding in a class with a custom AI file or liveries of their own attached (like I tried adding GTE last night with some custom skins) that's when things have gone haywire - like only a handful of GT3s spawned and barely any GTPs. So maybe that's where the conflict lies!
- Added inside banner for #09 car.
- Corrected position of the glowing lights on #91 & #92's number panels.
View attachment 724976View attachment 724977
yes, they are perfect from outside, but in cockpit view they are the same for both cars and wrongly mixed (at least in the previous version, I don't check the last one).Hi there, could you specify this? For me they show the correct colours.View attachment 724244View attachment 724245
@SharpShark48 gave us permission to add his DPi Ally Cadillac #48 inspired livery to our 2023 IMSA pack. As Jimmie Johnson et al. did not compete in the 2023 season, Renger van der Zande retains the drive; however the LMDh AI file does include a deactivated (i.e., <!--Jimmie Johnson-->) line that can be activated to replace Renger with Jimmie.
Thanks, @SharpShark48!
Yes, you can edit the xml file with the custom AI (UserData\CustomAIDrivers) and delete the entries for all the liveries you do not want to show up in a race against AI. Make sure to also adapt the setting in the game with how many AI opponents you want to have in a race, otherwise these liveries still show up but with fictional names.Is there a way to block certain liveries? for example im trying to get just the #70 inception as the only mclaren to show up.
Fixed logo on the roof of the BMW M Team RLL cars.
v1.2 includes an updated version of the #48 Ally Cadillac by @SharpShark48.