2022 IMSA GTD and GTDPro Livery Set

Skins 2022 IMSA GTD and GTDPro Livery Set 1.Again

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ianmunroe updated 2022 IMSA GTD and GTDPro Livery Set with a new update entry:

All. Done.

The initial final update! Everything else after this will just be tweaks as needed.

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SunEnergy1 #75 Mercedes Benz AMG GT3 Evo

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VasserSullivan SealMaster #14 Lexus RC F GT3

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VasserSullivan SealMaster #12 Lexus RC F GT3

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Cetilar Racing #47 Ferrari 488 GT3 Evo

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Northwest Racing #98 Aston Marton V8 Vantage GT3

[ATTACH...

Read the rest of this update entry...
 
I don´t know why, but the ones made for the Ferrari don´t match the front bumper. The livery overlay does not fit the car. Car version used is 1.00
Assetto Corsa Screenshot 2022.01.28 - 23.49.13.61.jpg
 
Wonderful skins!!!
What's next? some led strips for all of the skins? or the whole grid?
BTW I think the KCMG car should be blue instead of purple according to the official spotter guide
 
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I love these skins but I think the BMW logos and the M Motorsport font on the PMR, RLL and Turner skins looks a bit off on the cars. Other than that, amazing work!
 
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@

ianmunroe

Hi Ian, yes I understand that uncompressed liveries can make for a pretty big file, especially when it's a whole grid.
Anyway, I just wanted to give you a little hint. When doing carbon parts, you don't paint them black or whatever, make those parts transparent on a texture and under transparent alpha needs to be white AO, this tells Assetto to fill the transparent parts with a "tx detail" texture which is a carbon pattern texture while maintaining the AO shading (you can check the name of this texture if you want for every car with CM, ACC cars have separate carbon from body material, URD don't as they can't be bothered with it). Now, what you can do is try this on body paint too. For example, choose one color like black/gray on a livery, which are the most problematic when compressed, and instead of painting it just make it transparent with white AO under it and then just make a small body detail texture filled with that same color. In theory, this way should reduce the quality loss as you would be compressing white instead of gray/black. Of course you can only do this with ACC cars for the reasons mentioned and only with one color per skin. Again just wanted to say this as I remember you haven't done the carbon parts properly (a common mistake among skin makers), so maybe you can try something of what I've mentioned if you want and compare the results in showroom, and as I'm probably becoming a big "pita" for you I'll leave you with this. Have a nice day
 
IIRC there is an update to that car that removes the "bumps". Trying to remember where I sourced it from.
Thanks for the tip. Went hunting and found this:

 
Thanks for the tip. Went hunting and found this:

That might be the same place I sourced it - had the same issue, got the newer version and the car settled right down and became competitive.
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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