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Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
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2. Go to the workshop.
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3. Search the workshop for "enzoli".
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4. Find the "Layer" mod and click it.
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5. Click on the subscribe button.
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6. Make sure the mod is active in your in-game workshop.
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You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
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Yes. Definitely going to be f2 and f3. I wonder what is going to happen with gp3 since most of the teams are in gp2 also.
Both F2 and F3 are still missing some teams still. 2 weeks from preseason it's getting urgent. I might have to overhaul both 2nd and 3rd tier for my mod.

I'm sure people will be happy to wait until the teams are announced and you've finished modding them for the F2 and F3 parts of the mod. I know I will.
If it gets too late, you could just release a 'Beta' with just full F1 in the 2017 Mod and the F2/F3 logos, but without the cars or drivers for those series, as some people just use the F1 part of the mod anyway. And then release v1.0 when you finish F2/F3 or something.
 
Hi Enzoli, long time player of motorsport games and first of all I want to tell you, thank you for your mod. It is wonderful!

Second, I play with the beta patch and your mod and the only thing that changed are the names of the tracks/grand prix and the name of the GMA is changed back to FIA. Apart from that everything is working..perhaps there aren't many things that changed. Hope to have helped.
 
No it's not mandatory. I'm on high priority update and
Hi Enzoli, long time player of motorsport games and first of all I want to tell you, thank you for your mod. It is wonderful!

Second, I play with the beta patch and your mod and the only thing that changed are the names of the tracks/grand prix and the name of the GMA is changed back to FIA. Apart from that everything is working..perhaps there aren't many things that changed. Hope to have helped.
Yes. The changes they made mainly modify the game behavior through the Assembly-CSharp file. So my layer from the workshop is probably working fine and the Base part probably just need some slight changes.
 
You are right for Zetsche.
Kaltenborn is Indian. And half Austrian but only by marriage. So I stick to Indian.
Peter Sauber is not Sauber chairman anymore. Sauber has been sold in 2016.
"In July 2016 Longbow finance, a Swiss investment company bought Sauber Motorsport gaining complete ownership. With the sale Peter Sauber announced his retirement from motorsport with Pascal Picci taking his position at Sauber."
 
Woohhweeehh Yohhhweehh! Game giveaway in this game and will do another game giveaway soon! :D Thanks everyone watching the F1 16' Mod Season!

mod-edit: you can post your videos here http://www.racedepartment.com/media/



I usually play 5-6 races on a weekend when I got time and it takes ages to render so I release an episode one day a week :) I'll keep going with the 2016 Mod Season since I want to win with it and I'll do the 2017 Mod in Unison with the 2017 Season Race Weekends :D
Great idea!
 
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