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Current version : 1.3.2 (28/02/2017) -- Please read instructions and FAQ below before posting.
Please do not use my work nor upload it somewhere else without my permission.

This mod is composed of a Base and a Layer. You need both in order to have the full mod.

LAYER MOD INSTALL INSTRUCTIONS (STEAM) - Thanks to @Paxon

1. Go to the MM Community Hub in your steam client.
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2. Go to the workshop.
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3. Search the workshop for "enzoli".
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4. Find the "Layer" mod and click it.
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5. Click on the subscribe button.
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6. Make sure the mod is active in your in-game workshop.
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You're done. :)

You can proceed the same way for my other mods you found on step 4.
BASE MOD INSTALL INSTRUCTIONS (WINDOWS)
  1. Download PART1 and PART2 on your computer. Both parts are necessary.
  2. Right-click MM 2016 Mod 1.x.x.part1.rar and uncompress it.
  3. Part 2 will be uncompressed automatically. You should now have a folder MM_Data with the installer right next to it.
  4. Launch the installer and follow instructions.
If the installer does not work for you, simply copy/paste the MM_Data folder into your Motorsport Manager folder.
BASE MOD INSTALL INSTRUCTIONS (MAC) - Thanks to Mr Peugeot and Alon2o
    • Download PART1 and PART2. Both parts are necessary.
    • Create a folder anywhere and put both mod files in this new folder
    • Open Part_1 of the .rar file with an extractor (I use The Unarchiver but I’m assuming any upzip program will work)
    • Don’t worry about Part_2. The extractor will have included that without you seeing it.
    • You will get a folder called MM_Data.
    • Open finder
    • Command + Shift + G
    • Library / Application Support
    • Click on go
    • Steam
    • /Steamapp
    • /Common
    • /Motorsport Manager
    • Right click
    • View the contents of the package
    • Home
    • Resources
    • Data
    • Replace the resource.assets file with the one in the MM_Data you obtain in step 5.
    • Open StreamingAssets folder
    • (Download and in data)
    • Then replace only the Champ1.bk2 files
    • Champ2.bk2
    • Champ3.bk2
    • And replace the TeamIntroMovies folder

FAQ:
- After I installed the mod, the drivers, teams and staff are fake and all logos are original ones.
You didn't activate the mod "layer" on the Workshop. Please do so as stated above.
- My game crashes during or after launch / I get a black screen then nothing.
Make sure you run the last version of the game on steam.
Go to Steam then right click on Motorsport Manager>Properties>Local Files>Verify integrity of game cache. This will synchronize your game to server version which is always the last version available.

- I don't see the car liveries. Rest is working fine.
Liveries do not work in 2d Mode. Turn on 3d mode.
- How can I change logos/team names/... myself?
Download Unity Assets Bundle Extractor and open resources.assets with it. Extract textures or textassets with the "plugin" button on the left. Modify things and import file back using the same "plugin" button.
Logos are in logos1@1080. Practice and Quali Times are in simulationsettings.

INCLUDED:
196 real drivers with real bio/abilities/physics and tweaked traits, potential, marketability, fan and sponsors popularity...
30 real teams with correct infos, location and logos in ...
3 real competitions : F1/GP2/GP3 (GP3 is made of gp2, gp3 and Formula 3 teams)
Real names, bio, physics and tweaked abilities for chairmans, team principals, engineers, mechanics.
Real free Team Principals and many real free engineers/mechanics
Real Medias, Journalists, Celebs with correct physics and real F1 president
Real sponsors and longer contracts
Real names for tracks
Real equipment colors and logos on hats
Real liveries for F1 teams
Real Engine and Fuel Suppliers
Real Tires for cars
Many other tweaks to bring a maximum of reality
See updates changelogs for lastest features
 
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Hey guys, I do not know what is in this beta patch but since it's called beta, it also means it contains unstable things.
I've looked at it quickly and it looks the main changes are in gameplay which means it's mostly in Assembly-CSharp file. So using my current mod should probably work with your savegame.

I won't update my mod for this beta patch since it is not mandatory and it takes a lot of time to update and final version is probably coming in few days.

I've been tweaking lots of things since I finally got the chance to play a season and it will all be included in next version.

Thanks for your patience and your feedback as usual.
 
Hey guys, I do not know what is in this beta patch but since it's called beta, it also means it contains unstable things.
I've looked at it quickly and it looks the main changes are in gameplay which means it's mostly in Assembly-CSharp file. So using my current mod should probably work with your savegame.

I won't update my mod for this beta patch since it is not mandatory and it takes a lot of time to update and final version is probably coming in few days.

I've been tweaking lots of things since I finally got the chance to play a season and it will all be included in next version.

Thanks for your patience and your feedback as usual.
Everything runs as normal but when you try to go into a race it crashes, don't know if it's just me though.

Edit: Actually, just tried again, it's fine.
 
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looks like... yesterdays steam problems, also hurt our games. I wasn´t sure yesterday, but it might update my game automaticly, which screwed my saved games with Enzoli´s mod. Names are still there, but allready on main menu i noticed that i play with Archer and not T-Sport! Any idea? Another mod install over this will do the trick?

@Did the test and works like a charm. I think i don´t even need to start new career ;)
if game updated... just do the same with Enzoli´s mod. Just rewrite assets file ;)
 
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looks like... yesterdays steam problems, also hurt our games. I wasn´t sure yesterday, but it might update my game automaticly, which screwed my saved games with Enzoli´s mod. Names are still there, but allready on main menu i noticed that i play with Archer and not T-Sport! Any idea? Another mod install over this will do the trick?
Yep, just drop the resource.assets file from my mod to replace the existing one in MM data and you'll be fine. Might experience some gfx misplacements or bugs if Assembly-CSharp calls for something it can find in resources.assets but I think you should be alright
Hi All!

Here's a tutorial video on how to Install the F1 Mod as a lot of people asked in my comment section:


Thanks for the awesome mod again Enzoli and feel free to put this tutorial video in your original thread post! :)
Love it! Definitely will add it to my main thread. Nice work. :thumbsup:
 
Hi everyone and merry Christmas
This morning I download the new patch of 700MB by steam and when I go to load my save i found all the mod off.The game was back with the original factory name(and color and every thing back)and the original GP name,only driver name was modded!
In the new game everything is fake again(factory,driver,GP)
I'm running MM in a Mac with os x 10.10 if I try to replace the mod file the game doesn't run:mad::mad::mad:...
PS
Congratulation the mod is wonderfull and i hope in an update;)
 
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Hi everyone and merry Christmas
This morning I download the new patch of 700MB by steam and when I go to load my save i found all the mod off.The game was back with the original factory name(and color and every thing back)and the original GP name,only driver name was modded!
In the new game everything is fake again(factory,driver,GP)
I'm running MM in a Mac with os x 10.10 if I try to replace the mod file the game doesn't run:mad::mad::mad:...
PS
Congratulation the mod is wonderfull and i hope in an update;)

I had the same update last night from Steam, and replacing the resource.assets with the latest Mac mod again works fine for me.
 
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