Thanks for the link. The Si-TCV appears to be a 1990 model. I'll have to make that first. Will add to my list!
Thanks for your reply. Jake Grafton-sanThanks for the link. The Si-TCV appears to be a 1990 model. I'll have to make that first. Will add to my list!
Thanks so much! I've increased the width of the S1's tyres and tweaked the performance a bit. It's now much better on the corners and with braking. Will have it out soon, I'm just trying to get the refractive lenses working...In the past I had a 1991 BA4 (Facelift) with the Red/White Taillights. The BA4 Facelift is the best looking Prelude ever in my opinion. The back of the car is so damn sexy.
By the way ... your Mod is a pleasure to drive. Thanks for that. Especially the S1. Makes more fun to drive than any "Supercar". I´m happy that you plan to build the facelift model too.
PS:
A little off topic: If you have your to do list done perhaps you are interested to mod an Accord CB from the same era? This would be fantastic. I own a 91' CB7 and its a great car. Makes fun to drive. But never found a mod from it anywhere.
View attachment 515586
View attachment 515587
- added four-wheel steering to the original*
- added more rim variations to the original, based on colour**
- increased tyre sizes of the S1, requiring fender flares and tweaked handling
- added refractive lenses
- new rims, intercooler & racing harness to the S1
- various fixes and additional details
* Note that the 4WS takes some getting used to. The rear wheels turn in the same direction as the front until your steering goes over 90 degrees. Past 90 degrees, they move in the opposite...
how it appears visually is linked to the physics, so if it looks wrong it is wrong.I just checked the file again; it should be perfectly symmetrical. There is no setting to enable/disable in CM.
It is just how to appears (from the outside view)?
Could you make me a video?
I can feel it also when drivingIt is just how to appears (from the outside view)?
Could you make me a video?
The third high-light should have a minus.how it appears visually is linked to the physics, so if it looks wrong it is wrong.
Looking at your data file, its clear to see its not symmetrical:
View attachment 516924
but also i have my doubts any IRL all wheel steering system would work like this, its really quite extreme. I'd imagine its more speed sensitive
Will have a fix soon.I can feel it also when driving
Thank you! You are right, it hasn't been high on the priority list, but I will it the next thing that I do. I have been dreading the driver animation...Thanks for the updates, tackling the complicated 4WS is certainly commendable.
From a VR user's (literal) POV, there must be a more appropriate steer.ksanim you can use to get a better driver fit for the cockpit? I realise this probably isn't high on the priority list right now but when a driver has floating hands and steers by telekinesis it can be a real immersion killer.
Keep up the good work, it's been interesting following development.
My previous comment was based on the S1 version - I just tried the 4WS version and the driver positioning is a lot better, he just maybe needs raising up an inch or so to avoid the hand clipping at the top of the wheel when turning.Thank you! You are right, it hasn't been high on the priority list, but I will it the next thing that I do. I have been dreading the driver animation...
(I also use VR, but turn off the driver.)
Thanks again
Strange... I'll check that out also. Thanks!My previous comment was based on the S1 version - I just tried the 4WS version and the driver positioning is a lot better, he just maybe needs raising up an inch or so to avoid the hand clipping at the top of the wheel when turning.
I was also wondering why the cockpit was so dark so checked the dashboard properties.
You had ksAmbient at 0 and ksDiffuse at 1, so changing both to 0.4 as a quick fix made things look more natural and revealed a lot of hidden detail.
Edit: you currently have quite a few materials in the cockpit with ksAmbient set to 0, and some black plastics seem to use a pure black texture so can't easily be lightened. I remember the day-one words of my graphics tutor: "nothing in the real world is ever pure black, and nothing is ever pure white. It's all shades of grey".