Hey everyone!
Description
Here's my AI racing lines and hints for Monaco 2020 layout! For so long, I wanted to get into a procession with the AI at 100% strength around Monaco without them getting absolutely obliterated at Sainte Devote, or getting stuck at the Grand Hotel hairpin.
Track...
11th track of my work on the 1992 F1 circuits serie. Find the 10th track here (Japanese gp).
These files have to be used for the 1992 Estoril circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, even with the hint file, some of the 1994 ACFL mod cars...
Hey everyone!
Description
Here's my AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula Regional cars but works for other categories too!
Track: https://www.overtake.gg/downloads/norisring-2009.27646/
I tried to reduce...
10th track of my work on the 1992 F1 circuits serie. Find the 9th track here (Australian gp).
These files have to be used for the 1992 Suzuka circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, some of your opponents could be too optimistic in the...
Hi there! I'm looking for "improve" the AI in this game, actually I have already read the vondutch's thread about AI, but what I want is just an AI that, in certain random moments, can make mistakes like loss the control of its traction or take bad a corner. I am not looking for a easier AI, I...
Competitive Ai racing line for Miami F1 2022 2.1 by Pyyer. Thanks to him and this beautiful track, I now made my own fast_lane.ai and included the other ai files untouched (pit_lane.ai, ect) in case you drop the whole folder) Just the Fast_Lane file is changed.
Works great with multiple cars...
9th track of my work on the 1992 F1 circuits serie. Find the 8th track here (Monaco gp) and the 10th here (Suzuka gp)
These files have to be used for the 1992 Adelaïde circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, sometimes a chaotic start can...
8th track of my work on the 1992 F1 circuits serie. Find the 7th track here (hungarian gp) and the 9th here (Australian gp)
These files have to be used with the 1992 Monaco circuit from ASR and Shin956.
They provide a competitive fastlane (2s faster than the original file), avoid pit exit...
ASSETTO CORSA AI DRIFT - WDTS CAR PACK & EBISU TRACKS
...
Introducing the World Drift Tour Street Pack - perhaps the most renowned car pack ever released, converted to become AI drifters.Also, check out the 4 Ebisu Tracks by PERMA - the best Ebisu tracks ever created for Assetto Corsa...
Competitive Ai for "Daimler Teststrecke". Video shows 1 Lap vs ai:
Track was made by "Rainmaker_87":
https://www.overtake.gg/downloads/daimler-teststrecke.61918/
Improvement is around ~2,5 seconds.
(Danger left and danger right in ai_hints are necessary because of all the sausage kerbs.)...
Since the 1.1 version of the track this AI line is included in the full Daytona download by the mod author. Get it HERE.
Faster AI for the Daytona 2024 Road Course by JohnR777.
You can download the FULL TRACK HERE.
Fast line + boundaries + hints for the IMSA road course layout. Tried to...
I took advantage of my work on the hungaroring_ACC track to propose a Faster and clean AI fastlane for acu_hungaroring.
You can see below a comparison of pole position times between the original file and the new one for some mods :
The 1st video below features 2 laps of the circuit run by AI...
I spent all afternoon trying to make a good AI line for this circuit, I hope you like it, I would still like to update certain things, but I think it works well.
Drag the content folder to your local assetto corsa folder and that's it, enjoy Catalan karting!
This circuit belongs to Jota Racer.
No more lifting in high speed corners and better lines overall
Ai still is incident prone due to the amount of curbing but i put danger flags to reduce it.
Clean AI Fastlane for Hungaroring ACC version. Not really faster than the original one but very smooth, especiallyin the chicane.
Correction of a bug in the pit exit, where cars were stuck on the pitwall.
You can see below a comparison of pole position times between the original file and the...
7th track of my work on the 1992 F1 circuits serie. Find the 6th track here (french gp) and the 8th here (Monaco gp)
These files have to be used for the 1992 Hungarian circuit from ASR and Shin956. They provide a competitive fastlane (3-4s faster than the original file), a better pit exit and...
New AI for Long Beach 1998.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
I tried to make it raceable, especially with indy...
New AI for Oesterreichring 1979 No Chicane.
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Ai lines (fastlane and pitlane) were fine, so no need to produce...
New AI for Interlagos 1975.
* New fast lane
* New pit lane
* Side L/R
* Ai_hints
Track is tested multiple times with different weather and road grip to get the better ai lane and hints.
AI tested with F1 cars - 95% strength and 50% agression.
Cars was going too hard in every corners like...
These files have to be used for the France 1992 track from ASR and Shin956.
6th track of my work on the 1992 F1 circuits serie. Find the 5th track here (Canadian gp) and the 7th here (Hungarian gp).
For this track, the main challenge was to make the AI as fast as possible through the quick...