New AI line for Imola 2024 by Fenryr
Edited the existing AI line using the AI Spline Editor app and AI hints to significantly improve lap times, improve side by side racing, and reduce crashing.
Works with GTs, prototypes, and open wheelers except the VRC formula alpha 2024 (the ai/default...
New AI line for Algarve Portimao 2023 by Luis Barata here:
https://www.overtake.gg/downloads/algarve-portimao-2023.64764/
Edited the existing AI line using the AI Spline Editor app and AI hints to significantly improve lap times, improve side by side racing, and reduce crashing.
Works with...
What is the ApexRivals career mode:
-Create a fully customized career experience and enter a league with hundreds of persistent rivals
-Decide how your career will happen, almost everything about the career experience can be tailored to your liking
-You are NOT the main character. Every AI in...
What is the ApexRivals career mode:
-Create a fully customized career experience and enter a league with hundreds of persistent rivals
-Decide how your career will happen, almost everything about the career experience can be tailored to your liking
-You are NOT the main character. Every AI in...
12th track of my work on the 1992 F1 circuits serie. Find the 11th track here (Estoril).
These files have to be used for the 1992 Estoril circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, sometimes a braking error may happen…
You can see below a...
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Here's my AI racing lines and hints for the Melbourne GP Circuit! I've covered both the new and old layouts. Both are plagued by AI divebombing at Turn 1 and 5, taking out the outer car, but hopefully with tightened sidelines, adjusted lines and hints, they'll get...
Online competition is essential to sim racing these days. However, many also enjoy offline racing against the AI - but which title does it best?
Sometimes, we as sim racers just do not feel like racing online. Whether it is limited time or just a matter of not wanting to put up with getting...
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Here's my AI racing lines and hints for the Saudi Arabian GP. The original AI line was alright, so I just did minor adjustments to maximize their entries and exit, while tightening the sidelines to prevent silly moves. They should be able to go 2-by-2 through the...
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Lando Norris, race winner :thumbsup:
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Here's my AI racing lines and hints for the Miami GP! With tightened sidelines and smoother AI, they should put up a better fight now. However, they're still missing a second or two to be ultra solid, and sadly I've not been able...
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Here's my AI racing lines and hints for the Shanghai International Circuit (shanghai). This is essentially the same AI line that I made for the gp layout of shanghai_v2. I took the time to further refine the sidelines so that they don't get too eager in some...
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Here's my AI racing lines and hints for all layouts of the Shanghai International Circuit (shanghai_v2). I legitimately have a headache now. :laugh: Most of the original lines were okay, but I tried to maximize their entries and exits to help improve their laps. I...
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Here's my AI racing lines and hints for the Guangdong International Circuit. This is part of my efforts to take a look at regional tracks that could benefit from AI improvements.
The AI will take corners smoother, which gains them plenty of laptime. Sidelines were...
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Here's my AI racing lines and hints for the Detroit GP 2024 edition. I was already working on this earlier, being approached by the track creator, but unfortunately it did not quite work for them. But it works for me, and hopefully it works for you too. :laugh...
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A bit delayed but here's my AI racing lines and hints for the Canada GP circuit! The original AI line was somewhat competitive, so my focus was on ensuring the AI can survive wheel-to-wheel. I mainly cleaned up the sidelines so that they don't get onto the grass and...
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Following the racing calendar, here's my AI racing lines and hints for the Detroit GP 2023 circuit! The original AI lines were already very good; I just re-aligned some of the corner lines so that the AI can follow through more smoothly and also have a bit more...
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I am officially scarred. This track is AI hell. A combination of tight chicanes have left them confused and hurt. They all thought they could be Mitch Evans dominating the streets of Rome; instead they've met their worst enemy - when two into one doesn't work...
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Needless to say I miss the days of playing GT3 after school. Thanks, AC modders. :thumbsup: The original AI line was already pretty good, but I thought of dipping my hands into a fictive track this time around and there's nothing better than the Tokyo R246.
So...
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Here's my AI racing lines and hints for the Indy Speedway! Tagline aside, its been a painful journey. The main issue I wanted to address was how the AI filters out of the last corner to pit, and how it merges back out, but its been impossible to ensure it happens...
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Want to see Formula E cars throw themselves around the circuit like they do IRL? Have I got the AI lines and hints for you lmao. VRC Gen3 cars are now able to lap 1:15s , while the grippier Gen2 should be able to achieve 1:14s. The downside is that the AI might...
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I really like parilla's faster AI lines for Brands Hatch, but as mentioned in OP's upload, open-wheelers are pretty much doomed to permanently visit the Paddock Hill ditch after the first lap. So here's my edit for parilla's Brands Hatch Faster AI - purely the AI...