Six Months Of Le Mans Ultimate: Looking Back At The First Half Year

LMU Cover Image.jpg
Lamborghini SC63 x Peugeot 9X8. Images: Studio 397
After six months of close competition across some of the world's greatest circuits, it is time to look at how Le Mans Ultimate has been doing - it has not all been smooth sailing, however.

Le Mans Ultimate was first released back in February of this year to mixed reviews and a sceptical potential fan base. Instead of a full release, publisher Motorsport Games and developer Studio 397 instead opted for the Early Access route on short notice. When LMU was released, it was unfinished with stability issues and a lack of up-to-date game modes and content. However, Le Mans Ultimate was dragged up by its spectacular driving physics at the same time, the most important aspect of any sim racing title.

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LMP2's three-wide, Le Mans.

Upon release, Le Mans Ultimate split the sim racing community seemingly down the middle. One half appreciated it for what it was, namely a full grid of 2023 WEC cars including proper hybrid systems for the Hypercars, and the other half trashed it because of the lack of 2024 content, game modes, and functionality. Never mind the general skepticism towards Motorsport Games by many.

Over the last six months of development, Le Mans Ultimate has come a long way, though. It is not perfect, but what have the team behind the title got right and wrong, and what is needed in the future?

The Addition Of DLC​

Another controversial topic that hit the world of Le Mans Ultimate fairly recently was the addition of multiple DLC packs despite the title still being in early access. The community was again seemingly split down the middle with some not bothered about paying for more, and others outraged that MSG and Studio 397 added DLC before releasing the game in its entirety.

The first paid DLC came in the form of the debut of Imola, the updated Peugeot 9X8 and the Lamborghini SC63. It was received well upon release, with people praising the content and its quality, however, the action of paying for content in a game that is not fully released yet still stained the release for a lot of sim racers. MSG's CEO Stephen Hood had been up front about this, mentioning a need to balance the books.

Le Mans Ultimate Lamborghini SC63.jpg

Lamborghini SC63, Imola.

Overall, the inclusion of paid DLC was expected, but maybe not this much this quickly. Multiple other avenues need attention within the core game like more game modes, major stability fixes, driver swaps and the big one; a full release of the game before porting it for console players. Before a full release, these core issues need to be attended to.

Despite the paid DLC dramas, there has been a widely appreciated free DLC added to the Le Mans Ultimate DLC store: The BMW M Hybrid V8 Hypercar, also included is the Le Mans art livery, was actually the first bit of new content. The car is competently competitive in the sim and adds a crucial competitor to the grid for everyone to enjoy. More free DLC is planned, so even players who do not buy any of the 2024 DLC can still race select 2024 cars.

Balance Of Performance Issues​

In an article from April of this year, we delved into the issues that Le Mans Ultimate has to fix for it to be successful, especially with the DLC being added in before game modes and crucial bug fixes. One of these issues we covered was the Balance of Performance bias or BOP.

The Ferrari 488 was by far and away the most dominant car in the GTE field in the first four months of the game's life. From April until August, that has not changed. The Bronze-rated online races, the most populated series within Le Mans Ultimate, are littered with Ferraris and sometimes, not much else.

LMU Ferrari 488.jpg

Ferrari 488 GTE, Monza

With the addition of the 2024 LM GT3 field at some point in the future, the meta will completely change again with an entire roster of new cars, so what does this mean for the current cars BOP? Have the developers put to rest the idea of trying to balance the GTE field? Or is there another reason? Let us know what you think in the comments below.

Online Competition System Revitalised​

Le Mans Ultimate's online competition system is the crowning jewel in the game's crown. The online system originally debuted in the predecessor to Le Mans Ultimate, rFactor 2. Despite the weeks of fine-tuning within the classic sim racing title, when the mode debuted for its first few weeks in Le Mans Ultimate there were a plethora of issues.

The main problem was the stability of the online servers. When Le Mans Ultimate was first released, there was a lot of hype around it and player numbers were sky-high. This number unfortunately would dwindle quite considerably after the network issues started to plague the large majority of servers.

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LMP2 and GTE's, Spa

Since February, the servers have gotten more and more consistent with the level of demand on them stabilising. What's more, the amount of server crashes and random disconnects has been sorted out to a level where it is certainly playable and enjoyable for long sessions across multiple servers.

The competition system's combination repetitiveness has also been a sticking point for the title since its release, especially within the bronze category of racing. The combinations are severely limited due to the content available in LMU - which is not really avoidable when portraying a single series. This also means that just seven circuits are available to players if you discount Imola as paid DLC.

What is the solution? Variety in session variables and opening up race lengths, fuel and tyre usage multipliers and eventually, adding the other missing circuits in, those being Interlagos, Lusail and COTA. Some special events and series have already played around with fuel and tyre variables in recent months, so LMU is headed in the right direction in this regard. The tracks are set to join the sim in the coming months.

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Hypercars attacking Radillion, Spa

Overall, the competition system has been cleaned up a lot since Le Mans Ultimate was released back in February, but much like the rest of the game; it is not perfect. There is missing modes (private sessions are not a thing, so no leagues are possible yet), and a repetitive nature to the returning player. Despite these downsides, the online competition system hosts some brilliant racing and brings together the best of the best for the anticipated special events. The ranking system included in the online mode is also helpful with this.

Le Mans Ultimate's Console Release​

Console versions of Le Mans Ultimate have been on the cards since the title release back in February, but finally, the actuality of a console version is starting to materialise. In its Q2 Financial Report, Motorsport Games does let onto the fact that the prospect of Le Mans Ultimate on Xbox and PlayStation is a genuine reality in the not-too-distant future.


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Lamborghini and Peugeot 9X8, Imola

So with the console version on the team's radar, when can we expect to see a release? Well, it might be a bit of a wait. Le Mans Ultimate will most likely not come to consoles until it is fully released and ready to proverbially ship to the masses.

The addition of the 2024 content is not due to be finished until the very end of 2024 and the start of 2025. If we were to predict, the first anniversary of Le Mans Ultimate's release in February 2025 would be the first realistic opportunity for a console version to even be considered for an official announcement.

What do you think about the development of Le Mans Ultimate in its first six months? Let us know on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

ask chat gpt it wont lie. LOL
According to Chat GPT, GP4 is still the king, especially with Multiplayer and hybrid engines. LMU was never released officially since it is EA and was never shot at, and if it was, the drivers would all be 'of color'. iRacing has the most advanced tire dynamics, ACC the largest GT1 userbase. GPL was really just Nascar with wooden tires and F199c/2k couldn't be modded. rF2's physics are superior to LMU because....as stated above....LMU does not exist.
PS: Chat GPT also says $##$%(@)__ is the favorite sim of a certain political figure from a peninsula somewhere beyond Japan.
 
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In my humble (hands-on) opinion, LMU has being doing a better job at becoming a racing simulator than Rennsport. That's the one other title I compare it to. I got both on release (got lucky with an RS key) and have been following their development, at least until before the summer. I don't compare LMS against the usual suspects (even RF2) since those are (as good as) finished products (mods being enhancements) and thus not a fair measure in my book.

However, comparing it to published titles does set a realistic list of expectations (VR, online multiplayer, etc) for any working title, such as LMU. Most of the things that are already present and implemented have been done well, and those flawed at the beginning feel further improved based on direct feedback from users so, to me, LMU is living to its expectations, so far. I've yet to check out their latest updates, hopefully their progress stands.

It is quite a turn around from where the studio and publisher were a year ago so big kudos to S397 for all the hard work... LMU may save MSG after all.
 
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If the mod isn't on Overtake and the files aren't hosted here, then they won't do an article on it. But thanks for the heads up, I wouldn't mind giving that a go.
I thought about that but there is no reason for that. Any piece of information about good mods, especially when they are not.hosted.on a competitor website (steam workshop), would benefit to OT.
 
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In my humble (hands-on) opinion, LMU has being doing a better job at becoming a racing simulator than Rennsport. That's the one other title I compare it to. I got both on release (got lucky with an RS key) and have been following their development, at least until before the summer. I don't compare LMS against the usual suspects (even RF2) since those are (as good as) finished products (mods being enhancements) and thus not a fair measure in my book.

However, comparing it to published titles does set a realistic list of expectations (VR, online multiplayer, etc) for any working title, such as LMU. Most of the things that are already present and implemented have been done well, and those flawed at the beginning feel further improved based on direct feedback from users so, to me, LMU is living to its expectations, so far. I've yet to check out their latest updates, hopefully their progress stands.

It is quite a turn around from where the studio and publisher were a year ago so big kudos to S397 for all the hard work... LMU may save MSG after all.

I think this is one of the fairest comparisons people have made on this site... Well said :thumbsup:

LMU is in rebuild mode with it's engine after it changing teams over the past year, whilst Rennsport is in merger mode still with it's graphical and physical engines coming from different places...

AC was content light and feature less as well at that 6 months in mark, whilst ACC and AMS2 were terrible to drive... Which for me puts Rennsport and LMU ahead of where ACC and AMS2 were at the 6 months after the 1.0 release mark, as both continued to be terrible to drive until well past their 1.0 releases... And why both LMU and Rennsport are really encouraging projects... The driving is great in LMU and Rennsports is constantly improving and started off on the right foot...
 
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I thought about that but there is no reason for that. Any pirce of information about good mods, especially when they are not.hoated.on a competitor websute (steam workshop), would benefit to OT.
Yeah I know what you mean, but they approached me for an article and that was the Ts & Cs.

BTW tried that mod, its really cool, only really tried the Stock class and 1 track so far but it was good fun and great racing with the AI.
 
Did a full evening of serious solid laps since a few months.
Offline and online. No glitches what so ever.
The UI was performing ok.
Was a pretty solid experience on FFB and physics side.
Offline the cars were overtaking me nicely and each other in the different classes.
They seemed much better aware off their own an my position.
Online was good too, with quite a lot of players online.
Had a really great night!
 
Are these data reliable?

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What do you mean with "reliable"? Do you want to ask how to interpret those numbers or why they look how they look? Just a little comparison so that people think about their obsession of checking playernumbers.

These are the first six month of AMS2:
September 2020 107.4-20.4-15.96%250
August 2020 127.8-38.9-23.33%324
July 2020 166.7+51.0+44.11%690
June 2020 115.7-66.4-36.48%343
May 2020 182.1-32.6-15.18%503
April 2020 214.6--642

First six months of ACC
February 2019 103.8-51.4-33.13%275
January 2019 155.2-15.6-9.11%1,085
December 2018 170.7-0.6-0.32%851
November 2018 171.3-5.8-3.26%1,668
October 2018 177.1-142.1-44.53%2,106
September 2018 319.2--1,836
First six months of AC:
March 2014 400.7+112.9+39.24%1,444
February 2014 287.8-41.2-12.53%1,384
January 2014 329.0-28.3-7.93%1,701
December 2013 357.4+110.4+44.69%1,667
November 2013 247.0+245.3+14112.61%1,464
October 2013 1.7--8

First six months of raceroom:
February 2013 222.7+179.7+418.22%722
January 2013 43.0+10.2+31.14%427
December 2012 32.8-13.0-28.47%83
November 2012 45.8-12.2-21.08%111
October 2012 58.1-47.1-44.77%165
September 2012 105.1--452

So according to those numbers LMU is doing better than all those titles mentioned in their first six month while player numbers are generaly lower during summer.
 
What do you mean with "reliable"? Do you want to ask how to interpret those numbers or why they look how they look? Just a little comparison so that people think about their obsession of checking playernumbers.

These are the first six month of AMS2:
September 2020 107.4-20.4-15.96%250
August 2020 127.8-38.9-23.33%324
July 2020 166.7+51.0+44.11%690
June 2020 115.7-66.4-36.48%343
May 2020 182.1-32.6-15.18%503
April 2020 214.6--642

First six months of ACC
February 2019 103.8-51.4-33.13%275
January 2019 155.2-15.6-9.11%1,085
December 2018 170.7-0.6-0.32%851
November 2018 171.3-5.8-3.26%1,668
October 2018 177.1-142.1-44.53%2,106
September 2018 319.2--1,836
First six months of AC:
March 2014 400.7+112.9+39.24%1,444
February 2014 287.8-41.2-12.53%1,384
January 2014 329.0-28.3-7.93%1,701
December 2013 357.4+110.4+44.69%1,667
November 2013 247.0+245.3+14112.61%1,464
October 2013 1.7--8

First six months of raceroom:
February 2013 222.7+179.7+418.22%722
January 2013 43.0+10.2+31.14%427
December 2012 32.8-13.0-28.47%83
November 2012 45.8-12.2-21.08%111
October 2012 58.1-47.1-44.77%165
September 2012 105.1--452

So according to those numbers LMU is doing better than all those titles mentioned in their first six month while player numbers are generaly lower during summer.
By reliable I mean whether the Steam Charts site, which I don't frequent but visited driven by curiosity about LMU's user numbers, is reliable, since it is not affiliated with Valve and its X account has not been updated since 2021
 
By reliable I mean whether the Steam Charts site, which I don't frequent but visited driven by curiosity about LMU's user numbers, is reliable
If by reliable you mean accurate, yes they are accurate.
What needs to be considered is how relevant are they and that all depends on what we are comparing those numbers with.
Depending of the circumstances 500 average daily user can be considered excellent or disastrous.
In the case of a specialized SIM, dedicated to one series, still on EA with only 6 month of existence, then 500 is excellent.
 
To make the numbers even more meaningless, AMS2 was an eclectic bunch of stuff, which at release headlined a Brazilian series which most outside of Brazil had little experience with. LMU is headlining a series, popular worldwide, with official WEC/LeMans backing, at the height of its popularity.
 
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If by reliable you mean accurate, yes they are accurate.
What needs to be considered is how relevant are they and that all depends on what we are comparing those numbers with.
Depending of the circumstances 500 average daily user can be considered excellent or disastrous.
In the case of a specialized SIM, dedicated to one series, still on EA with only 6 month of existence, then 500 is excellent.
The site isn't quite clear, but yes, I think it's the average of daily peaks per month, and not the average of players per month.
Just look at the peak players per hour (scrolling down the graph) to see that it is impossible that “average players” refers to the total monthly average.
It's a good result, I think.
 

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To make the number even more meaningless, AMS2 was an eclectic bunch of stuff, which at release headlined a Brazilian series which most outside of Brazil had little experience with. LMU is headlining a series, popular worldwide, with official WEC/LeMans backing, at the height of it's popularity.
You are completely overestimating the popularity of WEC. It has nowhere near the following of let's say F1 or Moto GP. And considering that it only had a few more spectators than DTM wich is a national series, speaks for itself. This is a very interesting video just to put it into perspective:

 
You are completely overestimating the popularity of WEC. It has nowhere near the following of let's say F1 or Moto GP. And considering that it only had a few more spectators than DTM wich is a national series, speaks for itself. This is a very interesting video just to put it into perspective:

No, you are reframing my words for your own ends. I never said it was the most popular series. But I will happily say it is far, far, far, far, far more popular worldwide than Brazilian Stock Cars. And endurance racing has never been more popular than it has been for the past few years.

My point, is that it is pointless to compare those numbers.
 
There was a video that portrayed the popularity by looking at the viewership of weekly Highlight shows of the various series. If I recall, WEC was around 2million viewers, Nascar, about 7million. and F1 in the 22million range.(but again...that is my CLEARLY wobbly memory)
 
Yeah I know what you mean, but they approached me for an article and that was the Ts & Cs.

BTW tried that mod, its really cool, only really tried the Stock class and 1 track so far but it was good fun and great racing with the AI.
Wow just saw your mods, not qure they are in my AC's library. Next weekend I need to try them and to try the rfactor2's DWD mod, you picked my interest! From the videos I've wayxhed, racing with the AI seemed nice (compared to DWD rfactor1's mod).
 
I fully understand that WEC's LM24hr has a large audience especially when compared to Brazilian Stock Cars. But....what about Fuji? How many tune in for Qatar vs Abu Dhabi? WEC Imola vs F1 Imola? etc.
WEC endurance racing is indeed enjoying a well deserved boost in eyeballs, but it has a long way to go to rival F1. With the WEC backing, LMU should be pulling in large numbers of new, non-sim, users.
 
No, you are reframing my words for your own ends. I never said it was the most popular series. But I will happily say it is far, far, far, far, far more popular worldwide than Brazilian Stock Cars. And endurance racing has never been more popular than it has been for the past few years.

My point, is that it is pointless to compare those numbers.
Well people often look at these numbers so I brought something to the table. What means far, far more popular and how does it affect sim racing games sales? Endurance racing was popular in the Group C days when it challenged F1. I am with you that it is most likely more popular world wide than Brazilian Stockcar in terms of viewers but not as much as you think in terms of how many potential PC sim racers you can reach and that's actually the crucial aspect. The amount of people who know or own LMU and AMS2 is propably very similar and also reflected by statementes from Renato himself that the product is doing well. This is a complete niche hobby and also explains why the console market has such importance in recent years. You need to reach the people who allready own a console or PC and are interested to race these cars or the little or big "kids" who beg their parents to try the sim rigs at the venues and who have a set of Heusinkveldt pedals on their wishlist :p . Going by the criteria of the popularity of a series AMS2 playerbase should have grown considerably by now considering how many F1, GT , CART content and Group C cars it offers. The amount of content it has compared to LMU is mind blowing. But it's not that simple.

I could argue that car culture content propably sells more copies than any racing series in the world looking at Forza or GT. WEC is getting more popular, but ACO is nowhere near where it wants to be. Otherwise S397 would propably have the sales numbers of the WRC or F1 games, wich I highly doubt. I would argue that a big part of why LMU does fairly well is the well integrated multiplayer system. And it will be very interesting to see how much impact new features like VR really have. Atm stability is still an issue and the sheer lack of content. Let's see.
 
Well people often look at these numbers so I brought something to the table. What means far, far more popular and how does it affect sim racing games sales? Endurance racing was popular in the Group C days when it challenged F1. I am with you that it is most likely more popular world wide than Brazilian Stockcar in terms of viewers but not as much as you think in terms of how many potential PC sim racers you can reach and that's actually the crucial aspect. The amount of people who know or own LMU and AMS2 is propably very similar and also reflected by statementes from Renato himself that the product is doing well. This is a complete niche hobby and also explains why the console market has such importance in recent years. You need to reach the people who allready own a console or PC and are interested to race these cars or the little or big "kids" who beg their parents to try the sim rigs at the venues and who have a set of Heusinkveldt pedals on their wishlist :p . Going by the criteria of the popularity of a series AMS2 playerbase should have grown considerably by now considering how many F1, GT , CART content and Group C cars it offers. The amount of content it has compared to LMU is mind blowing. But it's not that simple.

I could argue that car culture content propably sells more copies than any racing series in the world looking at Forza or GT. WEC is getting more popular, but ACO is nowhere near where it wants to be. Otherwise S397 would propably have the sales numbers of the WRC or F1 games, wich I highly doubt. I would argue that a big part of why LMU does fairly well is the well integrated multiplayer system. And it will be very interesting to see how much impact new features like VR really have. Atm stability is still an issue and the sheer lack of content. Let's see.

Dude, honestly it sounds like you are tripping over yourself trying to use semantic silliness in an effort to prove that your favourite game is without fault.

Your posts might have more impact if you didn't try to defend every single criticism, constructive, perceived or otherwise, with wide ranging, off topic, seeming justifications.

Edit: that goes for a number of people in here.
 
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