Six Months Of Le Mans Ultimate: Looking Back At The First Half Year

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Lamborghini SC63 x Peugeot 9X8. Images: Studio 397
After six months of close competition across some of the world's greatest circuits, it is time to look at how Le Mans Ultimate has been doing - it has not all been smooth sailing, however.

Le Mans Ultimate was first released back in February of this year to mixed reviews and a sceptical potential fan base. Instead of a full release, publisher Motorsport Games and developer Studio 397 instead opted for the Early Access route on short notice. When LMU was released, it was unfinished with stability issues and a lack of up-to-date game modes and content. However, Le Mans Ultimate was dragged up by its spectacular driving physics at the same time, the most important aspect of any sim racing title.

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LMP2's three-wide, Le Mans.

Upon release, Le Mans Ultimate split the sim racing community seemingly down the middle. One half appreciated it for what it was, namely a full grid of 2023 WEC cars including proper hybrid systems for the Hypercars, and the other half trashed it because of the lack of 2024 content, game modes, and functionality. Never mind the general skepticism towards Motorsport Games by many.

Over the last six months of development, Le Mans Ultimate has come a long way, though. It is not perfect, but what have the team behind the title got right and wrong, and what is needed in the future?

The Addition Of DLC​

Another controversial topic that hit the world of Le Mans Ultimate fairly recently was the addition of multiple DLC packs despite the title still being in early access. The community was again seemingly split down the middle with some not bothered about paying for more, and others outraged that MSG and Studio 397 added DLC before releasing the game in its entirety.

The first paid DLC came in the form of the debut of Imola, the updated Peugeot 9X8 and the Lamborghini SC63. It was received well upon release, with people praising the content and its quality, however, the action of paying for content in a game that is not fully released yet still stained the release for a lot of sim racers. MSG's CEO Stephen Hood had been up front about this, mentioning a need to balance the books.

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Lamborghini SC63, Imola.

Overall, the inclusion of paid DLC was expected, but maybe not this much this quickly. Multiple other avenues need attention within the core game like more game modes, major stability fixes, driver swaps and the big one; a full release of the game before porting it for console players. Before a full release, these core issues need to be attended to.

Despite the paid DLC dramas, there has been a widely appreciated free DLC added to the Le Mans Ultimate DLC store: The BMW M Hybrid V8 Hypercar, also included is the Le Mans art livery, was actually the first bit of new content. The car is competently competitive in the sim and adds a crucial competitor to the grid for everyone to enjoy. More free DLC is planned, so even players who do not buy any of the 2024 DLC can still race select 2024 cars.

Balance Of Performance Issues​

In an article from April of this year, we delved into the issues that Le Mans Ultimate has to fix for it to be successful, especially with the DLC being added in before game modes and crucial bug fixes. One of these issues we covered was the Balance of Performance bias or BOP.

The Ferrari 488 was by far and away the most dominant car in the GTE field in the first four months of the game's life. From April until August, that has not changed. The Bronze-rated online races, the most populated series within Le Mans Ultimate, are littered with Ferraris and sometimes, not much else.

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Ferrari 488 GTE, Monza

With the addition of the 2024 LM GT3 field at some point in the future, the meta will completely change again with an entire roster of new cars, so what does this mean for the current cars BOP? Have the developers put to rest the idea of trying to balance the GTE field? Or is there another reason? Let us know what you think in the comments below.

Online Competition System Revitalised​

Le Mans Ultimate's online competition system is the crowning jewel in the game's crown. The online system originally debuted in the predecessor to Le Mans Ultimate, rFactor 2. Despite the weeks of fine-tuning within the classic sim racing title, when the mode debuted for its first few weeks in Le Mans Ultimate there were a plethora of issues.

The main problem was the stability of the online servers. When Le Mans Ultimate was first released, there was a lot of hype around it and player numbers were sky-high. This number unfortunately would dwindle quite considerably after the network issues started to plague the large majority of servers.

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LMP2 and GTE's, Spa

Since February, the servers have gotten more and more consistent with the level of demand on them stabilising. What's more, the amount of server crashes and random disconnects has been sorted out to a level where it is certainly playable and enjoyable for long sessions across multiple servers.

The competition system's combination repetitiveness has also been a sticking point for the title since its release, especially within the bronze category of racing. The combinations are severely limited due to the content available in LMU - which is not really avoidable when portraying a single series. This also means that just seven circuits are available to players if you discount Imola as paid DLC.

What is the solution? Variety in session variables and opening up race lengths, fuel and tyre usage multipliers and eventually, adding the other missing circuits in, those being Interlagos, Lusail and COTA. Some special events and series have already played around with fuel and tyre variables in recent months, so LMU is headed in the right direction in this regard. The tracks are set to join the sim in the coming months.

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Hypercars attacking Radillion, Spa

Overall, the competition system has been cleaned up a lot since Le Mans Ultimate was released back in February, but much like the rest of the game; it is not perfect. There is missing modes (private sessions are not a thing, so no leagues are possible yet), and a repetitive nature to the returning player. Despite these downsides, the online competition system hosts some brilliant racing and brings together the best of the best for the anticipated special events. The ranking system included in the online mode is also helpful with this.

Le Mans Ultimate's Console Release​

Console versions of Le Mans Ultimate have been on the cards since the title release back in February, but finally, the actuality of a console version is starting to materialise. In its Q2 Financial Report, Motorsport Games does let onto the fact that the prospect of Le Mans Ultimate on Xbox and PlayStation is a genuine reality in the not-too-distant future.


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Lamborghini and Peugeot 9X8, Imola

So with the console version on the team's radar, when can we expect to see a release? Well, it might be a bit of a wait. Le Mans Ultimate will most likely not come to consoles until it is fully released and ready to proverbially ship to the masses.

The addition of the 2024 content is not due to be finished until the very end of 2024 and the start of 2025. If we were to predict, the first anniversary of Le Mans Ultimate's release in February 2025 would be the first realistic opportunity for a console version to even be considered for an official announcement.

What do you think about the development of Le Mans Ultimate in its first six months? Let us know on X @OverTake_gg or down in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Not even 6 months in and my thoughts on the project are vastly different than the week before release when I had no hope in this projects future...

Now I see they've got an intelligent path to make a success out of LMU and have shown they are actually trying this time around... And they managed to make an accessible title that made rF2 look easy and as such driving the cars is addictive... I was afraid that the official WEC game wouldn't respect the talent it takes to drive these cars at all...

Been a breathe of fresh air from this company considering how they handled things up until 2022...
 
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Largely immaterial for mine.

Simply nothing better to drive then ISIMotor2.5 ( shrugs ) with daylight second.

Sure, neither rF2 or LMU will have success they deserve.
ISI is a dirty word.
All other studios in existence can do no wrong :inlove: and breed fanboys like rabbits.

 
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imho the key issue is the duration and spacing of the 3 'daily races'.
You can quite regularly logon and go to the only online option to see the 3 races and the next one doesnt start for 45 mins - whether you choose bronze, silver of gold. With only 3 races to choose from (which is fine) there has to be one starting within 10 mins - its easy to do that - a little spreadsheet maths. Duration and spacing - easy.

Why wait 45 mins for a race when you can go to AC/ACC/iRacing and race immediately.

Simple fix, massive impact.

Otherwise for me the game is perfect.
 
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imho the key issue is the duration and spacing of the 3 'daily races'.
You can quite regularly logon and go to the only online option to see the 3 races and the next one doesnt start for 45 mins - whether you choose bronze, silver of gold. With only 3 races to choose from (which is fine) there has to be one starting within 10 mins - its easy to do that - a little spreadsheet maths. Duration and spacing - easy.

Why wait 45 mins for a race when you can go to AC/ACC/iRacing and race immediately.

Simple fix, massive impact.

Otherwise for me the game is perfect.

Game needs private servers then I'd be happy...

Race control does need more racers to fill those extra races and the spacing at the moment at least forces people to practice... Which a lot of people need, even swapping between cars in the same class can create a completely different need from your driving...

I know the track list is short and most are well known tracks... But you can tell those who have and haven't practiced... And it's a bit of a crap shoot as to if you get a good race or not like any other public lobby situation...

VR is holding a bunch of people back, so is the lack of private servers... And that'll help give that a race every 10 mins idea more traction... I'd love to see each tier have access to the different length of races... So gold has the short sprints and the rookies also get the hour races... As well as the longer races happening more often...
 
I could spend weeks on content updates hardly any mortal would notice.
Making something ok can go pretty fast.
Perfecting it cost twice as much time.
Let's see where they are at in half a year.
All the other sims took at least a year to get to a somewhat mature state.
 
That was achieved many yrs ago as it came from rf2, which has always had the best FFB & PHYSICS also real road, tyre model.
I really wonder who started the rumor of the super FFB (RF2). And everyone is just parroting it. If you're into useless shaking or you have numb hands from a flat tire, then it's the best. Does it provide important information such as tire locking or the grip level in corners? No.
 
I think LMU has big potential, but I am worried about the speed of development of some key features (for me) like VR and mid session saves and AI driver swaps. I can still have a better experience in rFactor 2 at this moment. Its physics and FFB are on a similar level, you can have large multi-class grids (more control on the number of AI you want to race than in LMU) and simulate 24 hours races, it has the same online system, graphics are more than good enough for me when using official content, and I can play in VR and resume play from replays. But… don’t get me wrong… I still like LMU a lot and therefor purchased the season pass, since I want this game to succeed!
 
Another article about LMU with no interesting news. And not any review of the DirtWorks Designs mod for rfactor2? That's a major mod in simracing and still not covered here.

If the mod isn't on Overtake and the files aren't hosted here, then they won't do an article on it. But thanks for the heads up, I wouldn't mind giving that a go.
 
Premium
i played it a couple of times, prefer to play the high level AC(paid) mods of current hypercars. Also LMU runs like crap on my i7, 2060 pc compared to AC, and the load times are beyond terrible. ill try it again when it is better optimised.
 
Can we please also get an article for every other game about what's hit and miss after not-just-sixth-month?

I don't think the word count would allow it for some titles... But I'd love to see it just for the comment section additions...

I'd also like to see one done on vanilla AC just to showcase how much the community have had to add to even get it to where it is...
 
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If only there was a honest real racer that can enlighten us on what sim is closest to the real deal.

I would concentrate on that and I will be very happy.

LFS maybe if even updated.
 
If only there was a honest real racer that can enlighten us on what sim is closest to the real deal.

I would concentrate on that and I will be very happy.

LFS maybe if even updated.
There are few IRL drivers on youtube discussing these things. Romain Grosjean had made clear he enjoyed Rf2 a lot when he drove during LMVS as it immersed him. You can check out his video driving the Lambo SC63 on Le Mans Ultimate channel on youtube and giving his thoughts on the car. Devs asked for his honest opinion on it and I think there is a video about the BMW hypercar drivers as well. You can check Daniel Morad if you like his content as well.
 
I really wonder who started the rumor of the super FFB (RF2). And everyone is just parroting it. If you're into useless shaking or you have numb hands from a flat tire, then it's the best. Does it provide important information such as tire locking or the grip level in corners? No.
RF2 gives great grip levels in corners and braking is very clear FFB on my Moza R9 not sure about yours. A lot of IRL drivers with F4 cars and Pcup agree with the same feelings ;)
 
Crash, after crash, after crash and crash again. I'm not being confident in the game, it's crashe randomly and everytime. I asked for help from the support, I got to something myself. The game goes fine for a short time, then crashes again
 
"and the load times are beyond terrible. ill try it again when it is better optimised."

NEVER. :laugh:
 

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