McLaren 720S GT3 Evo Comes To Le Mans Ultimate Free For All Players

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Images: Motorsport Games / Studio 397
One more update to go for Le Mans Ultimate in 2024: In December, the first LMGT3 cars will debut in the sim, and the McLaren 720S GT3 Evo is set to be a pre-holiday gift for players.

The Hypercar grid is complete, and the first batch of 2024 LMGT3 cars is set to come to Le Mans Ultimate soon: The upcoming December pack will add part of the GT grid that debuted as the successor to WEC's GTE cars this season. As promised, a free car will be included - which now has been confirmed to be the McLaren 720S GT3 Evo.

A favorite of many sim racers in Assetto Corsa Competizione or, more recently, iRacing, the car is mid-engined and features a twin-turbo V8. Two 720S GT3 Evos were fielded by United Autosports in the 2024 World Endurance Championship season with a third entry for Le Mans being run by Inception Racing, but the car has been a staple in GT3-based racing around the world for years, including the non-Evo version.

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United Autosports' 2024 WEC campaign was not one that saw great success, with the team finishing 9th out of 18 teams in the FIA Endurance Trophy for LMGT3 Teams. Three fourth-place finishes at Spa, Interlagos and COTA were the UA's best results in the 720S GT3 Evo's initial WEC season.

Its virtual counterpart follows in the footsteps of the BMW M Hybrid V8 as free DLC, meaning that even if a player owns just the base version of Le Mans Ultimate, they could still participate in races using an LMGT3 car.

Which other cars the McLaren will be joined by in the next update is not known yet, but more details are expected on December 3. A teaser posted in early November seemed to hint at the BMW M4 GT3 and possibly the Ferrari 296 GT3 or Corvette Z06 GT3.R. Additionally, another track of the 2024 calendar should be released alongside the cars, with only Interlagos and Lusail remaining from the list of 2024 circuits not yet in LMU.


The update is set to launch on December 10 - which looks like it will be a great day for sim racers, as RaceRoom will let its Super Touring Cars run free on the very same day. Meanwhile, iRacing's Season 1 2025 update as well as Rennsport's move out of Open Beta and into Early Access are also still on the schedule - not to mention Automobilista 2's long-awaited and just released v1.6 update. Quite the finish to 2024 for sim racers.

What cars and track are you hoping for in Le Mans Ultimate's December content drop? Let us know in the comments below and join the discussion in our LMU forum!
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Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Looking forward to the first GT3 pack, LMU has become my go-to sim for the time being. Simply love how it feels to drive, the sounds and just the overall look of the game.

@pz666
about that 'new' iracing engine, i don't think they will port the game to another engine, i rather think they will heavily rework their current engine, at least thats how i understand it. The game won't look that different once they are done. You will still see that the base engine is pretty 'old' just like you keep seeing this with R3E despite their efforts to make it look more pretty. I am not saying its a bad thing, i just say people should not think iRacing working on their engine will result in it looking on par with latest sims.
 
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No BF deals for LMU but 1 car free for all ... :cautious::cautious:
Anyway, by next year I think S397 will be just another chapter closed thanks to Motorsport Games...
 
my point is the numbers are not related or equivalent to the quality, Forza and Mcdonalds are the best proofs , low quality, high sales, more profits ;), but it's only my own standard of quality ;)
I would also argue that very few publishers actually look at the peak player numbers and think "oh sh*t". The peak number itself doesn't say alot. It just tells you how high the max player count of your product is during a time period and not how many people have been playing the game. If your game is more popular in China than in central Europe you have obviously chances to sell a better product. Tough luck if your game is just popular in Luxembourg but has 1000 peak players. Looking at the peak players of LMU during the early days wich exceeded AMS2 1.6, I would argue that it propably has outsold AMS2 and ACC during their EA phases wich propably get's investors more fired up than 3000 peak players.
:p

Jokes aside, LMU isn't complete in many areas yet and it reflects. From my perspective offering dedicated or private servers and options for custom skins is a very first essential part of building a more active community. People often forget this when chuggling around with those numbers but the amount of people who aren't racing but doing other stuff with those sims is pretty big. There are none of these side activities in LMU yet.
A missing season mode makes the offline part meaningless in it's current form eventhough the core is very good. They can't link steam achievements to those seasons yet to promote replayability and give an incentive to use (and buy) different cars for those seasons or to solve different challenges. For me it also lacks the build up in offline mode that sims like GTR2 had with the driving school or testing, so more feeder content like ELMS or ALMS is needed. Same applies for the MP ranking that completely lacks that feel of going up a ladder. You start with GTE and LMP2 cars that are brute force high performance race cars with very small margin for error wich will obviously frustrate people new to sim racing or those type of cars. It also explains why the last DLC wasn't as succesfull at keeping players eventhough the quality was good - LMDh cars or low end Hypercars at COTA are tough.

The ACO/Le Mans have a driving school advertised on their website with a Porsche 718 at the Bugatti track - why don't we start with that instead of going flat out in a 499P through the Porsche Curves and binning it? In that sense there certainly is alot to be done but also alot of potential DLC content and chances to get the community more involved and guide people. But it's up to S397 to build that eco system and experience.
 
No BF deals for LMU but 1 car free for all ... :cautious::cautious:
Anyway, by next year I think S397 will be just another chapter closed thanks to Motorsport Games...
Reiza is also offering their new DLCs without discounts. It's completely normal to not offer your recent content with special deals and every developer has managed it that way, especialy during EA wich is also fair towards your early customers. It's very surprising to see MSG-critical people being complete cheap shots and holding this against them while the procedure has been explained very transparent and fair from the beginning. It will be cheapest at the start of EA and get more expensive once more content and features get added until full release. What's not to understand or unfair about this?
 
:roflmao:

Just let that joke of a development studio close, that publisher lose the licence and have someone competent acquire it.
How did that work out for the Indycar sim? Even when the Australian dev team ignored the rF2 physics, they still couldn't finish it AND NOBODY has take up a relatively inexpensive title for completion.
 
Reiza is also offering their new DLCs without discounts. It's completely normal to not offer your recent content with special deals and every developer has managed it that way, especialy during EA wich is also fair towards your early customers. It's very surprising to see MSG-critical people being complete cheap shots and holding this against them while the procedure has been explained very transparent and fair from the beginning. It will be cheapest at the start of EA and get more expensive once more content and features get added until full release. What's not to understand or unfair about this?
 
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