Le Mans Ultimate: "The Second Stint" Details Free June Update

BMW Hypercar.jpg
BMW M-Hybrid V8. Images: Studio 397 / Motorsport Games
Studio 397 and Motorsport Games have a free update for Le Mans Ultimate up their sleeves ahead of the 24 Hours of Le Mans. Now, they have given more details on what to expect.

From a new hypercar to in-game replay modes and a radar tool - the Le Mans Ultimate update set for June 10 is shaping up to be quite spectacular.

Le Mans Ultimate New Content​

The major headline of the new update are the arrival of the BMW M Hybrid V8 Hypercar - and the full roster of 2024 Hypercar liveries to accompany it. The lack of these 2024 liveries has been a community bugbear since LMU released and, finally, in the month of Le Mans, they can look forward to the 2024 chariots. The addition of the BMW as free content is a nice touch, too.

Following the arrival of the 2024 liveries for existing Hypercars, the first of the 2024 paid DLC packs is expected to launch next month. The pack will include Imola (Autodromo Internazionale Enzo e Dino Ferrari and further content to be announced closer to the pack's release date.

The 2024 content will be split across four individual packs, including the July drop. These will all be bundled together to create the 2024 Season Pass. In total, it will include a further four Hypercars, four new circuits and seven GT3 cars.

GR010 - Black.jpg

Toyota GR010.

Two free GT3 cars will find their way into all early-access players' accounts towards the end of this calendar year as well, completing the GT grid. Once these packs are released, all the current cars across all the classes in the WEC will be present and correct in LMU - although cars like the Peugeot 9X8 would also need an overhaul to reflect the off-season changes to the cars during the off-season.

In-Game Updates​

Alongside the new BMW Hypercar and the 2024 liveries is the much-called-for revision of race starts and the addition of an optional Radar. These updates are quality-of-life changes predominantly, but these two changes will likely make monumental differences to how players, new and experienced, will be able to enjoy LMU going forward.

Used to help improve awareness whilst racing – the radar enables you to see where opponents are when running wheel-to-wheel, helping situational and spatial awareness in the heat of the moment. This tool will be available in both online and offline modes.

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AF Corse Ferrari 499P.

The revised race starts will balance the penalty system in a much more accurate way. Communication with players will also be improved in the pre-race phase to make sure everyone knows exactly what the protocol is to try and have a clean race start, especially on formation laps.

A feature that many expected from the start also makes its way into the update: a proper in-game replay mode. Looking back at your race will now be possible with in-game Replays, enabling you to rewind your past online and offline wins and losses. Driver Labels that can be toggled on and off have also been added in conjunction with the in-game replay mode.

Those of you lucky enough to be at Le Mans this year will be able to test and experience these cars for free at the LMU booth from the 11th of June. Multiple special events will also be held throughout the Le Mans event.

Le Mans Pitlane.jpg

Le Mans Pitlane.

What do you think about Le Mans Ultimate's newest update? Are you excited about the new Hypercars in the future? Let us know on X @OverTake_gg or down in the comments below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

OverTake
Premium
Last place in the Steam rankings :whistling:

To be fair, there are a bunch of other titles below that still - we just always capped it at 250 average players to keep the list from running too long :)
 
Wow practically the same complaints and problems that there were at the time with rFactor2 or Assetto Corsa
Thanks to confirm we are seeing a lot of issues from rF2 in LMU, a game developped by the same studio, using the same engine and which is basically a stripped down spin off of rF2. Yeah no reason to complain to face the same issues we had to deal with in rF2 almost 10 years ago. Ok right. You win the discussion. Thanks. :speechless:

Regarding Assetto Corsa I do not even want to attempt to answer other than we never had DLC during the early access, nuff said.
 
To be fair, there are a bunch of other titles below that still - we just always capped it at 250 average players to keep the list from running too long :)
Don't want to stray too much from offtopic, but it wouldn't be a bad idea IMO for it to go below that, if it means it can include "hardcore" simracing titles, even if oldies, like rF1, GTR2, AMS1, etc. Paints a more complete picture regarding the simracing scene, and those numbers are more relevant than the activity on NFS titles :)
 
OverTake
Premium
Don't want to stray too much from offtopic, but it wouldn't be a bad idea IMO for it to go below that, if it means it can include "hardcore" simracing titles, even if oldies, like rF1, GTR2, AMS1, etc. Paints a more complete picture regarding the simracing scene, and those numbers are more relevant than the activity on NFS titles :)
Might be worth looking into, although with the myriad of racing titles available on Steam, it'll be hard not to miss some :D Will do my best, of course.

The NFS titles (and other less sim-like games) are on there for context, as we've mentioned before, hence the article titles using "racing games" rather than "racing sims" :) Seeing how some of the hardcore sims to agains the more mainstream titles is pretty interesting, and rather impressive as well in some cases (like Assetto Corsa).
 
S397 really have a strange business model from a customer's perspective, but one which might work very well for them. Like it seems to work for EA and others as well.

They already have a main product, with its known issues, and here they are deciding to create a second one, a close copy of the former in its essence, with less content, but which pretty much happens to include its bugs. I don't know who in their right mind would buy a second product from such a company, when the first one isn't close to flawless eight years into development. In the last decade many companies have realized that it's much more lucrative to release early access, 60-75% complete games and let the community to the beta testing. Whatever corporate behavior people support, grows. We have ourselves to thank about this new normality.

And there's a saying about fooling someone multiple times.
 
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...
And there's a saying about fooling someone multiple times.

The thing about rF2 is that it has moments of brilliance when you are behind the wheel.

And hours of darkness trying to make everything work. It feels like the devs just sort of chuck whatever they got at it, whether it's what is really needed or not, makes sense or not. Full compliment of tracks for the series of cars they sell ... nah. Race weekend format that make sense for the dlc they sell, for example BTCC , or even BoP ... uh, can't do it, or don't want to do it. It's a big old jumbly sandbox, both content and game abilities - including the paid dlc; presumably because of the licenses they can negotiate and their limits of knowledge in how to improve the engine itself.

So we spend hours tinkering and guessing, trying to make mods and dlc work, because it is so close to being a great racing experience. The dev's seem far more engaged in cracking witty jokes on the discord than producing, say a helpful guide (how about a breakdown of everything the player.json?, guides explaining basic things like Push-2-Pass, etc). But we wade through the morass of internet posts of the last decade instead.

But, with LMU, there is no excuse. It's pretty definitive about what we have a right to expect. And there is presumably pressure from ACO/WEC to do things properly. For the $30 it cost, it's worth taking a punt. There is a huge amount of potential, and the basics look very promising.

If they can't make good on the stuff that is needed, then there won't be anymore investment from my side. I wish them the best and want them to succeed. But success means producing a quality product that raises the game, not merely continuing the way rF2 was going.
 
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Thanks to confirm we are seeing a lot of issues from rF2 in LMU, a game developped by the same studio, using the same engine and which is basically a stripped down spin off of rF2. Yeah no reason to complain to face the same issues we had to deal with in rF2 almost 10 years ago. Ok right. You win the discussion. Thanks. :speechless:

Regarding Assetto Corsa I do not even want to attempt to answer other than we never had DLC during the early access, nuff said.
Ah yes, I didn't realize that they used the same graphics and physics engine, thanks professor for reminding me!
Look, LMU will exit early access on June 10th and there was no paid DLC but only free content like many other titles of the genre.
It's useless to argue with those who don't understand, make your choices freely, regards.
 
I couldn't tell you exactly, but how much did iRacing or rFactor2 with all the contents cost today? I don't think so cheap and even today they release content regularly like Automobilista 2 etc... I don't understand what the problem is with paid content, for other games it's all ok if it's LMU is not good! That's all boy... :thumbsup: :thumbsup:
Why do you mention these two games with all their content as if that has anything to do with it? This is only the Le Mans series and tracks. So look at comparisons like the F1 series, GTR2, ACC as comparisons. Not all content for iRacing. Or only the endurance DLCs. Who mentioned having a problem with paid content? Did you quote the wrong comment?
 
Why do you mention these two games with all their content as if that has anything to do with it? This is only the Le Mans series and tracks. So look at comparisons like the F1 series, GTR2, ACC as comparisons. Not all content for iRacing. Or only the endurance DLCs. Who mentioned having a problem with paid content? Did you quote the wrong comment?
I mentioned them just because of the complaints about paid content that's all. ACC also had a lot of problems in the beginning and implementations, I am of the opinion that you have to wait and be patient and everything will come.
 
I mentioned them just because of the complaints about paid content that's all. ACC also had a lot of problems in the beginning and implementations, I am of the opinion that you have to wait and be patient and everything will come.
Fair enough. As I've said, Le Mans / WEC is my favorite series and I genuinely hope you are right. I suppose the real question is, 'If they told us now what the final picture looks like, would we think it is fair.' The fact that it is being kept a mystery is what is causing annoyance. I for one will not be ripped off just to play my favorite series.
 
ACC is an Endurance focused title aswell and that title didn't recieve driver swaps, let alone a working MP several months after release and noone had an issue with that. Content was dripfed into that title eventhough people had payed similar amounts as they did for LMU. Driver swaps are coming for sure, but as with other features that worked in rF2 and aren't in LMU yet, it will most likely recieve an update and a proper UI integration to make the experience smoother. And regarding your performance issues I can only say that I understand the frustration, but given the fact the title runs very smooth on my 6700K and my 1070 at reasonable settings at 1080p shows that it is most likely a very specific issue that you are having. Have you sent your performance logs to the devs? A friend of mine has a much better config than me but he has more issues than me aswell.
ACC had a clear path with dates for all the components and didnt launch one single DLC before the core stuff was done ... also ACC on UE4 ( that everyone knows its heavy ) is way more performant than LMU UI and Game ...
 
ACC had a clear path with dates for all the components and didnt launch one single DLC before the core stuff was done ... also ACC on UE4 ( that everyone knows its heavy ) is way more performant than LMU UI and Game ...
So simply due to the fact that S397 didn't release a roadmap with content and feature XYZ being dripfed at date XYZ you feel treated unfairly and suggest that S397 has no clear path and you have no idea where this title is going? I hope you are joking. Are you really believing this?

I can actually tell you why that roadmap isn't needed for LMU - first of all the base content of 2023 was included from the launch at day 1 and it actually got released with many features that ACC didn't have at launch, like MP. You just could hotlap your Lambo at Nurburgring GP or race AI that is still as competent as a brick compared to what you get in LMU - even admitted by a fromer Kunos dev. Would it be better for you to get everything piece by piece just to fill a nice looking roadmap that gives you the feeling of a plan and road ahead, just for the sake of it? It's been communicated very clearly how development would work out since the announcement of EA and DLC was actually accounced before release with the FAQ so I have no idea why people feel surpised. If you enjoy the game and are interested in that content, you can buy it, if not ... well ... MSG will send their lawyers.

There is a little hint for you: you don't need to buy any of the 2024 cars as those evil dickheads from MSG will release atleast one for each class for free so that you can race the content online without spending a single dime for it. But seems you skipped past that. ;)
 
So simply due to the fact that S397 didn't release a roadmap with content and feature XYZ being dripfed at date XYZ you feel treated unfairly and suggest that S397 has no clear path and you have no idea where this title is going? I hope you are joking. Are you really believing this?

I can actually tell you why that roadmap isn't needed for LMU - first of all the base content of 2023 was included from the launch at day 1 and it actually got released with many features that ACC didn't have at launch, like MP. You just could hotlap your Lambo at Nurburgring GP or race AI that is still as competent as a brick compared to what you get in LMU - even admitted by a fromer Kunos dev. Would it be better for you to get everything piece by piece just to fill a nice looking roadmap that gives you the feeling of a plan and road ahead, just for the sake of it? It's been communicated very clearly how development would work out since the announcement of EA and DLC was actually accounced before release with the FAQ so I have no idea why people feel surpised. If you enjoy the game and are interested in that content, you can buy it, if not ... well ... MSG will send their lawyers.

There is a little hint for you: you don't need to buy any of the 2024 cars as those evil dickheads from MSG will release atleast one for each class for free so that you can race the content online without spending a single dime for it. But seems you skipped past that. ;)
So you skipped completely the part where i said ACC had no DLC till out of Early access ?
 
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LMU is not the odd one out, the rest are ;)
All incomplete on release, iRacing and beyond.
Isn't that ironic ? LMU is EA.
I don't consider hacks to implement mods, skins or DLC as sandbox either.
LMU is different in DLC will build a full authentic season.
Seems more and more studios realize this, we are going full circle.
Once upon a time all sims were sandbox from SCGT on, now is only what, AC and rF2 left ?
but really not as neither is getting updated.

Thing I interested to see if AMS2 fixes the 7 slot problem, is that still a thing ?
LMU I assume is possible for 25 slots same as rF2.

14 Manufacturers. 19 Hypercars. 18 LMGT3s.
2 slots each for BMW, Ferrari, Porsche, Lamborghini right, any others ?
So that would mean 18 slots for 2024 ?

P.S. I not saying this is right but rF2 you can only add 25 different models to a rfmod.
You can actually add more and pack the rfmod without error or warning.
When you go to use it however there will only be the last 25 cars you picked in MAS2 ;) ...or the first 25 I can't recall which.
 
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