GTR Revival: New Logo & First Screenshot Unveiled

GTR Revival Logo.jpg
Having gotten the developer core of the GTR series back together, Straigth4 Studios is working on a new sim that should follow in the - certainly enormous - footsteps of both previous titles in the series. Now, the very first in-engine screenshot is available, courtesy of Studio Head Ian Bell, in addition to a logo for the project.

GTR and GTR2 have set new standards for endurance racing simulations in the mid-2000s, and GTR Revival wants to expand on this legacy: AI-based commentary and race engineers, varied content and a partnership with Reiza Studios seem like promising cornerstones for most of the team that had also worked on the original titles.

Not too much about GTR Revival was shown thus far, apart from detailed info on Straight4's personnel and their plans. Bell had promised to show in-engine footage soon on Twitter this week, and he delivered just a day later.

GTR Revival Audi R8 LMS GT3 Evo II Cockpit.jpg

The first in-engine screenshot of GTR Revival shows the cockpit of an Audi R8 LMS GT3 Evo II. Image credit: Straight4 Studios

In it, the cockpit of an Audi R8 LMS GT3 (presumably the Evo II version, as it is the most recent one) is visible, entering the S do Senna at Interlagos - likely a nod to Reiza's involvement with Straight4. The screenshot shows off detailed visuals and interesting lighting with what looks like rain clouds rolling in over the Brazilian circuit.

GTR Revival is not another title in the line of GT3 simulators, though, as the Straight4 team has expressed its desire to create different content from throughout the years of racing history as well, and it could also mean the return of the car and track rosters of the previous GTR titles.

New Tire Model Coming​

Bell also confirmed the development of a new tire model for the title: The Seta model, which is rooted in the Madness engine Bell and his former team at Slightly Mad Studios created, will receive a successor called Seta 2 for GTR Revival. Seta had recently been the focus of Reiza's in Automobilista 2, as the Brazilians had discovered that remnants of the old ISI-based engine interfered with Seta to cause undesirable handling, resulting in the big improvements of the recent v1.5 update.


GTR Revival does not have a fixed release date yet, but Straight4 is aiming for a launch in late 2024.

Your Thoughts​

What do you make of the first screenshot of GTR Revival? What are your hopes for the title? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
tbh the trees look indeed really nice :)
i remember how i was making a fuss on the project cars 1 forums back in the day (must have been 2012-2013) that they had really bad looking trees.
then ian bell commented saying, sure, they could make it all look like Endor but it would tank performance :D
luckily we are now in an era of hardware and racing games where having proper(!) 3D trees (not just fake rotating 2D ones) in the first two or three tree lines is possible.
Thinking back to some of the console racing games I've played, and the glorious wall of trees. Yeah, the tech has come a long way.

But now I am fighting the urge to ask Ian for Ewoks, Storm Troopers, Rebel Scum and AT-ST's to be in the stands as spectators. He had to bring up Endor...
 
So Ian Bell sells SMS to EA, EA then hold the rights to SETA and Madness engine.
Before he sold it they licenced out madness and seta to Reiza.

Bell confirms the new tyre model will be called SETA2 and a new engine.... let me guess Madness2.

He can't call it GTR as still owned by simbin, so he calls it GTRevival.... see what he did there.

Meanwhile Reiza 'polish' SETA and madness engine in AMS2....
Then they go and help Ian with this new project using effectively the old stuff he sold to EA but with a 2 on it.....

Sound fishy at all to anyone else?
I hope EA can be bothered to trawl all over this with their lawyers.

SMS was sold to Codemasters, not to EA. EA bought Codemasters after, but Ian obviously had no say in this.

SETA2 is just a name. Ian confirmed that it's all brand new code.

Soooo... Madness engine? :(

In that case its a pass from me... anther PC derivative no thanks.

Madness engine? Dead before arrival. You can not polish the turd (sorry AMS lovers).

Because it's based on the madness engine...

ah ok...
yeah thats indeed bad news then :(
there just is something with the madness engine as far as physics go that i just can't click with.
Guys... Get your facts right before dismissing stuff, lol.

They are replicating the Project Cars scheme, in every aspect. So expect the same stuff, with the same cons and bugs.
I fail to see how we should expect the same bugs with brand new code.
 
Last edited:
SMS was sold to Codemasters, not to EA. EA bought Codemasters after, but Ian obviously had no say in this.

SETA2 is just a name. Ian confirmed that it's all brand new code.










Guys... Get your facts right before dismissing stuff, lol.


I fail to see how we should expect the same bugs with brand new code.

Here's a straight fact...

The Madness engine is a complete mess over 15 years after it's inception...

Here's another straight fact...

The tyre model interference caused issues throughout the pCARS series and continues to cause issues after Reiza fixed the bug... As Reiza have to recalibrate how they convey grip through a working tyre model and have far too much content for a small team to get on top of in a short time...

Got time for one more straight fact?

It BROKE the FFB for millions of people who tried any of those titles and thought there was no connection to the road... That's why so many swear there was never any flatspots in AMS2 before 1.5 and others claim that nothing was driveable before 1.5... Their FFB was being interfered with...
 
  • Like
Reactions: pai
Whilst updates on progress are fine for the hype train (or lack of based on the plethora of negativity here). Until a game is released and unbiased reviews appear or maybe even a beta that mere mortals can critique/feedback on then my money stays in my pocket. If something new and good to play appears with decent offline play, polished AI and a nice variety of cars/tracks then I will be intrigued. Knocking something based on an inbuilt dislike for an individual involved is extremely narrow minded and if a quality 'game' (they are all games btw) does get released I would be interested to see how many nay sayers actually purchase it :)
 
Yeah, right, because these sort of deals happens from day to night. The deal with Codies took months, if not some year. Don't forget that there are lawyers and accountants involved, from both sides.
And Mr. Bell knew perfectly what was going to happen next: EA would have bought the studio and closed it, just to make a point.
Not just he saw that coming, but he created the premises for it. So, don't say that he wasn't involved.
I know these deals takes time. That said, SMS was sold to Codemasters in November 2019 and EA bought Codemasters in February 2021. Let's suppose that the EA deal started before Codemasters bought SMS, don't think they had to disclose that to Ian in any way and who knew at that time if the deal would happen or not.

Here's a straight fact...

The Madness engine is a complete mess over 15 years after it's inception...

Here's another straight fact...

The tyre model interference caused issues throughout the pCARS series and continues to cause issues after Reiza fixed the bug... As Reiza have to recalibrate how they convey grip through a working tyre model and have far too much content for a small team to get on top of in a short time...

Got time for one more straight fact?

It BROKE the FFB for millions of people who tried any of those titles and thought there was no connection to the road... That's why so many swear there was never any flatspots in AMS2 before 1.5 and others claim that nothing was driveable before 1.5... Their FFB was being interfered with...
Oh man, that's sure is a lot of straight facts that I don't care about. Again, the new game won't use the Madness Engine.
 
It's all words, good and bad, all means nothing until we have the game. I enjoyed Pcars 2 but I played it years after the nonsense hype. Its the hype that really kills anything to do with Mr. Bell.
 
The tyre model interference caused issues throughout the pCARS series and continues to cause issues after Reiza fixed the bug... As Reiza have to recalibrate how they convey grip through a working tyre model and have far too much content for a small team to get on top of in a short time...
In case you didn't notice they have been working on it for the past many months and it's already deployed on every class except karts. That is most of what v1.5 is about...
 
what? were they not saying the game will be on unreal engine 5? or do i confuse something? was there not some render of an Audi for a game ian bell is working on some months ago?
Maybe I'm wrong, but I understand that this will be a madness engine based engine...
I would be glad to be wrong ^_^
 
Premium
LOL Ian bell clearly stated is based on the madness engine from ams2... Go back and read a few post back. question is will 'get it right on this 4th attempt? I wouldn't count on it.
 
LOL Ian bell clearly stated is based on the madness engine from ams2... Go back and read a few post back. question is will 'get it right on this 4th attempt? I wouldn't count on it.
The man says right there in the tweet that the game will have a new physics engine from the ground up...
 
LOL Ian bell clearly stated is based on the madness engine from ams2... Go back and read a few post back. question is will 'get it right on this 4th attempt? I wouldn't count on it.
Ian wasn't clear in that tweet, but he was saying that Project Cars 2 and AMS2 has the same SETA code, but that AMS2 was wonderfully polished. He wasn't talking about the new game.

So again, for the third time, it is not based on the Madness Engine.


If that's not enough, here's another source:
1690837755577.png


Oh and again:
1690838014605.png

 
Last edited:
Premium
Honestly that's how I interpret what he posted. if that's the case then there may hope but honestly if if toke his team a decade to develop madness engine and in a a year or so they are going develop a ew engine from the ground up! Very optimistic!
 
So anything you read in print must be true especially from a guy told you pcars was groundbreaking.

"Entirely new generation of physics engine" could mean a entirely new generation of madness " renamed"

Still even now he waxes on about a " decade of development " of a engine like it was a major achievement ? Well sorry as a serious sim it just sucked hard, always did always will.

He is still trying to convince you this "decade of work" was worth it when it wasn't it was arcade driving,


P.S.
I hope I am 100% wrong I want a sim to take rF2 and shake it to death lol but I not going to get on another gravy train just because he says so.
 
Last edited:
Honestly that's how I interpret what he posted. if that's the case then there may hope but honestly if if toke his team a decade to develop madness engine and in a a year or so they are going develop a ew engine from the ground up! Very optimistic!
Well for the Madness Engine, they had to develop both the graphics and physics. Now with Unreal Engine taking care of the visual part, it's a time saver. Also, starting from scratch, with no more legacy code and with new tools, developpement could go pretty fast. Still an insane amount of work, so they could certainly fail to have a proper and accurate physics engine in time. We'll see!
They're aiming for a Holiday 2024 realease, so a bit more than 2 years of developpement. Certainly a tight schedule.
"Entirely new generation of physics engine" could mean a entirely new generation of madness " renamed"
There's plenty of "from scratch" and "from the ground up" in all those quotes I posted.
I not going to get on another gravy train just because he says so.
Personally, I'm not on the Hype Train, but I'm not on the Hate Train either, I'm more on the "cautiously optimistic but let's wait and see" Train.
 
Last edited:
Premium
If I'm not mistaken they used the ISI engine as the base (so that wasn't from scratch either) and most likely already save them a few years of development. My guess is they are re-using much of the code they already have and improving on it... not a bad thing... honestly if they had replaced the trash FFB in PC2 with the one in rF2 it would have been an perfect sim. But lets face it ... a year for a scratch made engine is proable stretching the truth. Just marketing hype on his part.
At the end of the day doesn't really mater as long the end product is great. The issue with these guys is we had PC, PC2, PC3... AMS2 and it's all the same $%^.... .so you can't blame us for being skeptical.
 
I can see a reflection of a reflection in a reflection ! :coffee: .......remember that one.

The good thing is every year more people wake to understand physics is more important then eye candy when it comes to actually driving a sim, not looking at. ;)

Not saying eye candy is unimportant just it should never come at a cost of the driving. ;)

As long as majority wish for more content and eye candy that is what you will get.
Well for the Madness Engine, they had to develop both the graphics and physics. Now with Unreal Engine taking care of the visual part, it's a time saver. Also, starting from scratch, with no more legacy code and with new tools, developpement could go pretty fast. Still an insane amount of work, so they could certainly fail to have a proper and accurate physics engine in time. We'll see!
They're aiming for a Holiday 2024 realease, so a bit more than 2 years of developpement. Certainly a tight schedule.

There's plenty of "from scratch" and "from the ground up" in all those quotes I posted.

Great thing about opinions we are all allowed to have them :thumbsup:
 
Last edited:
If I'm not mistaken they used the ISI engine as the base (so that wasn't from scratch either) and most likely already save them a few years of development.
Indeed, probably saved them a lot of time at first. 10-20 years later, that legacy code might cause trouble and slow down developpement, so I'm glad that it's gone now.
My guess is they are re-using much of the code they already have and improving on it... not a bad thing... honestly if they had replaced the trash FFB in PC2 with the one in rF2 it would have been an perfect sim. But lets face it ... a year for a scratch made engine is proable stretching the truth. Just marketing hype on his part.
Well, the Madness Engine is EA property now. Don't think they managed to save their right to the engine like they did back in 2011. If that's right, using any code from the Madness Engine could get them in legal trouble.
Great thing about opinions we are all allowed to have them :thumbsup:
Oh wow, what a concept. Sure glad I didn't dismiss your opinion then.
 
Personally, I'm not on the Hype Train, but I'm not on the Hate Train either, I'm more on the "cautiously optimistic but let's wait and see" Train.

Good for you :) So I am on the hate train, okay.

I said I hope 100% that it breaks rF2, I want the next level, to move on.

If that's not optimistic I don't know what is.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
2 min read
Views
20,219
Comments
139
Last update

Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


Results are only viewable after voting.
Back
Top