Automobilista 2 v1.6: Reiza Previews New UI, Presets & AI Racing

Automobilista-2-1.6-Lamborghini-SC63.jpg
Images: Reiza Studios
The eagerly-awaited v1.6 update for Automobilista 2 is still eluding sim racers, but it might be closer than ever before - at least a new video preview by developer Reiza Studios could hint at this.

"1.6 when" is a comment that we have seen multiple times in Automobilista 2-related posts and threads plenty of times all over the internet now that 2024 draws to a close. The enormous update to the sim may or may not release soon - we don't know any specifics either - for sim racers to enjoy, and a new video preview by developer Reiza Studios once again sparks hope of 1.6 being deployed soon.

Either way, the insight into what is to come is quite interesting. The hour-long video is relatively basic, with Reiza Founder and Lead Developer Renato Simioni showing several developments of the update and narrating them in text form. The video opens up with a bold claim, too, stating that it is "a presentation of several racing simulators we have been working on over the years. Which are soon to be simultaneously released." This refers to the multitude of classes and eras in AMS2, of course, as is explained immediately afterwards.


New UI & Presets​

To kick things off, the new UI is in the spotlight. Compared to the previous interface, the new one has been substantially revamped and is a bit sleeker, but not always revolutionary, like in the car and class selection screen. It does, however, come with a new feature that organizes things more neatly based on the series selected: Presets.

Now, the idea is not entirely new, as rule presets were already in AMS2, but the 1.6 presets are more than that. Pick one, and you will notice that the main menu images and style changes slightly to reflect the series you selected - so the IMSA preset will give the menu a different look than, say, a Formula Vintage preset.

These presets then, like before, automatically feature certain values for race lengths, dates, and rules, and they condense the available tracks to ones that pertain to the series. Say you choose the IMSA preset, and the selectable tracks are reduced to nine, all located in the USA and Canada. This also includes the layouts the tracks use for the selected series - a nice addition that could help whith period-correct circuits for historic classes. Disabling the preset filter is also possible, however, so you can run the selected series at any track you like.

Automobilista-2-v1.6-Preview-Video-1-UI.jpg

The main menu in its new UI look without a preset applied.

Mosport Confirmed - Sort Of​

Keen-eyed observers will notice that Mosport is part of the track list - which is not really new info, as it has been seen in various previews over the last few months, but it also has not officially been confirmed yet. Also known as Canadian Tire Motorsport Park since 2012, the track remarkably never changed its layout since it opened in 1961.

Back to the UI, however, and you will notice that this preset filter also applies to the cars available. Remember, the Alpine A424 is set to join the AMS2 car roster in the LMDh class via update 1.6, but it does not race in IMSA. If you want to run an IMSA GTP grid without the Alpine, the preset makes this possible.

Could this open the door for custom presets in the future? It could be helpful for a few car classes, such as the Formula Retro Gen 2, which portrays the 1978 or 1979 Formula 1 seasons. However, the 1980 Brabham BT49 C is also part of the class, which does not quite fit - so a custom preset could take care of that easily. Currently, reducing the AI opponents by two should have the same effect, but for multiplayer races, excluding the BT49 C might be desirable as it is a bit faster than the rest of the class.

Automobilista-2-Brabham-BT49C.jpg

The Brabham BT49 C netted Nelson Piquet his first F1 World Championship in 1980.

AI Behavior & Physics Shown​

There are more interesting details visible, such as the ability to scale the amount of mistakes the AI makes or the plan to have different classes qualify separately for multiclass races. Plus, the video offers plenty of opportunity to observe AI behavior, both in multiclass and singleclass races.

Meanwhile, the reworked physics - the core of the update - are, of course, hard to observe when not feeling them yourselves, but an obvious example of the changes is provided via an outlap in the Lamborghini SC63 at Sebring. When leaving the pits, the car is still cold, and as a result, it is difficult to brake and turn, which is very reminiscent of the Hypercar behavior in Le Mans Ultimate.

Interestingly, the video is dubbed "Pt1" - so expect at least one more in-depth preview video from Reiza. In the meantime, we keep our fingers crossed that v1.6 is actually just around the corner.

What do you make of the video preview to Automobilista 2 v1.6? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Ai still clumping

Ai wrecked on first lap behind player because player didnt do rouge correctly

Ai didnt protect inside on first turn at start

Ai still not passing each other causing bottlenecks when lead car in a pack makes a mistake.

And most of all, its obvious the the player is manipulating the driving to cater to AI.

And i only watched a couple minutes of the first race which is all I needed to see


Same problems ... another "game changing update"

And the low IQ stockholm syndrome addicts RAVE and CHEER and grovel at Reizas feet and fall for the crap .. EVERY ... SINGLE .. TIME.
Jeez, what do you say about other sim's AI? lol I think AMS2's AI is the best out of the 3 sims i play.

ACC = Train like
AC = There is no AI
 
Premium
Jeez, what do you say about other sim's AI? lol I think AMS2's AI is the best out of the 3 sims i play.

ACC = Train like
AC = There is no AI
Just ignore him, he only watched a few minutes saw what he wanted see to supposedly “prove” his point then stopped watching.

If he’d have actually watched the whole video he would have seen the wider context. Not that it will change his opinion or stop the trolling.
 
Jeez, what do you say about other sim's AI? lol I think AMS2's AI is the best out of the 3 sims i play.

ACC = Train like
AC = There is no AI
Although I dont like his tone, he IS making valid points. You just happen to run the sims with, depending on someones taste, what could be regarded as the worst AI. They are extremely sterile in ACC and AC.

I'd say that the AMS2 AI can definetely be entertaining (probably exciting) if you just hop in and don't look too close at what they are doing. But if you take them more seriously, there are a lot flaws, that can take away the fun.
 
Just ignore him, he only watched a few minutes saw what he wanted see to supposedly “prove” his point then stopped watching.

If he’d have actually watched the whole video he would have seen the wider context. Not that it will change his opinion or stop the trolling.
Okay I watched a good part of the video, Im wondering what that wider context is.
 
Premium
Okay I watched a good part of the video, Im wondering what that wider context is.
So if you read what was on the screen in the Spa section in the few minutes that tpfitz watched Renato clearly hadn’t run qualifying which would have helped out with the the performance order of the AI, he put exactly that on screen.

The GTR gets past the Mclaren on the way down the hill which you wouldn’t have seen in the past in AMS2 or most other sims. So definitely an improvement there.

When Renato was offline coming out over the crest and caused the AI to crash behing him what were the AI supposed to do that was human error not AI error.

I’m not saying it’s perfect and the comments on screen said it was still a work in progress. But the OG post was just blatant trolling.
 
Premium
Automobilista 1 and rFactor 2 have the best AI of all the modern sims.
But I know, they're old, outdated graphics, blah, blah, blah...
RF2? Hard no on that. It can sometimes be brilliant, but like the rest of the sim, its incredibly inconsistent and I more often than not got killed by AI even more than in an iRacing rookies race. And it had no adjustment for wet tracks as far as I can remember, as that would have required a ton of work from the team, which by that point had probably been moved onto other things.
 
Truly unbelievable !!!!!! Same thing over and over again! Arguments over a sim when any news gets announced ....its a real issue some people have ...And expect there to be peace and love in the world!
 
There is absolutely no need to post this in your message, your message makes more sense without this at the end, now you just seem to be trolling, without that line, people would think differently

The one who is unsure of his case, or even suspects he lacks one, is the one most likely, in order to create a distraction, to resort to attacking the qualities of his opponent.
 
Jeez, what do you say about other sim's AI? lol I think AMS2's AI is the best out of the 3 sims i play.

ACC = Train like
AC = There is no AI
F1 22 and 23 ar the pinnacle of modern racing game AI. Is it a hardcore sim ? HECK NO ! Am i able to have incredible races every single time ? HECK YES.
 
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Ai still clumping

Ai wrecked on first lap behind player because player didnt do rouge correctly

Ai didnt protect inside on first turn at start

Ai still not passing each other causing bottlenecks when lead car in a pack makes a mistake.

And most of all, its obvious the the player is manipulating the driving to cater to AI.

And i only watched a couple minutes of the first race which is all I needed to see


Same problems ... another "game changing update"

And the low IQ stockholm syndrome addicts RAVE and CHEER and grovel at Reizas feet and fall for the crap .. EVERY ... SINGLE .. TIME.
Once 1.6 releases i will make a proper video reviewing the AI behavior using various settings on highest possible difficulty i can muster (currently can do around 110). I am the arguably the most critical person of the AI on the Reiza forums or Reddit so you can be damn sure i will not leave out anything that i will find suspicious or wrong, but also give praise where it will be earned.
 
So if you read what was on the screen in the Spa section in the few minutes that tpfitz watched Renato clearly hadn’t run qualifying which would have helped out with the the performance order of the AI, he put exactly that on screen.

The GTR gets past the Mclaren on the way down the hill which you wouldn’t have seen in the past in AMS2 or most other sims. So definitely an improvement there.

When Renato was offline coming out over the crest and caused the AI to crash behing him what were the AI supposed to do that was human error not AI error.

I’m not saying it’s perfect and the comments on screen said it was still a work in progress. But the OG post was just blatant trolling.
So now you say that he isn't actually missing the context because the context was given in the timeframe he saw, okay.
He surely wasn't smart about his choice of words, but I feel like many of these people don't want to troll. They are just genuinely angered about the praise from Reiza supporters and to some extend Reiza themselves that their developement gets, when to them it often is not visible and if they state that, they are declared haters or trolls.

Regarding the overtake: I don't see how a simple overtake on a straight is something you won't see in other sims. I certainly do. You could even argue that it only happened due to the leading pack lifting/braking on the straight. Which would then turn it around into a flaw.

The crash did look goofy due to the R8 storming closer and not realizing that there is no path around until he got right up his rear. That is not a crash that would happen to any human in that way. Maybe if they are shortsighted or were on the phone
 
F1 22 and 23 ar the pinnacle of modern racing game AI. Is it a hardcore sim ? HECK NO ! Am i able to have incredible races every single time ? HECK YES.
Completely agree; the moments I had with AI during full length races in F1 23 are just next level. I went 3 wide into T1 at Jeddah with Ocon and Albon and I scrambled my way through while I was in the middle. Nobody backed down and nobody crashed. Had to defend for 5 laps straight to make sure I kept my position. Not perfect AI but gosh darn it, it's great!
 
OK so I'm behind news!

Interesting Reiza news!

Just had the time to watch first 10 mins of Renato's video.
Surely the AI's seems to have gotten more feisty.

But frankly, I don't see that many AI overtakes when I compare to my latest R3E activity of Cayman GT4's @ Salzburgring. R3E still delivers the far best AI engine of any sims by a mastodon landslide. A fraction of hesitation or split second of unawareness the R3E AI cars have you in human hands.

Ofc. AMS2 have improved massively by the previous AI overhaul, but not that impressed by Renato's demo. Expected far more overtakes when starting flat out without qual and faster cars stuck behind slower AI's. Still an issue it sems.

Maybe it's just the AIW line leaving more oppotunities at Salzburgring compared to Spa.
But this leads me to a big wish: A built in developer tool app, like Kunos' for AC with very easy possibilities to adjust different AI lines, whether in race mode, dry, wet, endurance or multi class very different breed mix.
 
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Premium
Completely agree; the moments I had with AI during full length races in F1 23 are just next level. I went 3 wide into T1 at Jeddah with Ocon and Albon and I scrambled my way through while I was in the middle. Nobody backed down and nobody crashed. Had to defend for 5 laps straight to make sure I kept my position. Not perfect AI but gosh darn it, it's great!
Yes but as has been pointed out , doing ai for f1 games with one class of car and limited tracks is a hell of lot easier than doing it for a game with 100 different cars and 200 odd track layouts . Dry and wet lines have to be created and tested for every single combination and then tested . And EA gave a lot more resources to throw at it than Reiza .
 
Premium
OK so I'm behind news!

Interesting Reiza news!

Just had the time to watch first 10 mins of Renato's video.
Surely the AI's seems to have gotten more feisty.

But frankly, I don't see that many AI overtakes when I compare to my latest R3E activity of Cayman GT4's @ Salzburgring. R3E still delivers the far best AI engine of any sims by a mastodon landslide. A fraction of hesitation or split second of unawareness the R3E AI cars have you in human hands.

Ofc. AMS2 have improved massively by the previous AI overhaul, but not that impressed by Renato's demo. Expected far more overtakes when starting flat out without qual and faster cars stuck behind slower AI's. Still an issue it sems.

Maybe it's just the AIW line leaving more oppotunities at Salzburgring compared to Spa.
But this leads me to a big wish: A built in developer tool app, like Kunos' for AC with very easy possibilities to adjust different AI lines, whether in race mode, dry, wet, endurance or multi class very different breed mix.
Let’s see how raceroom ai does when it has to deal with a weather system .
 
Let’s see how raceroom ai does when it has to deal with a weather system .
But this was just the dry offline Spa race I watched Renato demonstrating

I've had excellent race in the Lotus 40 AMS2 mod @ Ibarra against mixed classes AMS2 mods in changing weather from dry to wet to dry and it was surely delightful to observe the different AI lines, especially in the changing track with different conditions at different track sections from wet to damped with puddles to tiny dry lines - and that different AI's with different tires wet/dry had different takes on the corners.
On this part Reiza is upfront.

But speaking pure AI overtakes where it should make fully sense for a real world pro racing driver at fully dry track surface it seems AMS2 stille has a way here compared to R3E.
Or just could easily be fixed with tad of AIW lines work.

Edit: I'll make sure to watch both 1hr demo videos later this night.
 
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