Automobilista 2 v1.6: Reiza Previews New UI, Presets & AI Racing

Automobilista-2-1.6-Lamborghini-SC63.jpg
Images: Reiza Studios
The eagerly-awaited v1.6 update for Automobilista 2 is still eluding sim racers, but it might be closer than ever before - at least a new video preview by developer Reiza Studios could hint at this.

"1.6 when" is a comment that we have seen multiple times in Automobilista 2-related posts and threads plenty of times all over the internet now that 2024 draws to a close. The enormous update to the sim may or may not release soon - we don't know any specifics either - for sim racers to enjoy, and a new video preview by developer Reiza Studios once again sparks hope of 1.6 being deployed soon.

Either way, the insight into what is to come is quite interesting. The hour-long video is relatively basic, with Reiza Founder and Lead Developer Renato Simioni showing several developments of the update and narrating them in text form. The video opens up with a bold claim, too, stating that it is "a presentation of several racing simulators we have been working on over the years. Which are soon to be simultaneously released." This refers to the multitude of classes and eras in AMS2, of course, as is explained immediately afterwards.


New UI & Presets​

To kick things off, the new UI is in the spotlight. Compared to the previous interface, the new one has been substantially revamped and is a bit sleeker, but not always revolutionary, like in the car and class selection screen. It does, however, come with a new feature that organizes things more neatly based on the series selected: Presets.

Now, the idea is not entirely new, as rule presets were already in AMS2, but the 1.6 presets are more than that. Pick one, and you will notice that the main menu images and style changes slightly to reflect the series you selected - so the IMSA preset will give the menu a different look than, say, a Formula Vintage preset.

These presets then, like before, automatically feature certain values for race lengths, dates, and rules, and they condense the available tracks to ones that pertain to the series. Say you choose the IMSA preset, and the selectable tracks are reduced to nine, all located in the USA and Canada. This also includes the layouts the tracks use for the selected series - a nice addition that could help whith period-correct circuits for historic classes. Disabling the preset filter is also possible, however, so you can run the selected series at any track you like.

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The main menu in its new UI look without a preset applied.

Mosport Confirmed - Sort Of​

Keen-eyed observers will notice that Mosport is part of the track list - which is not really new info, as it has been seen in various previews over the last few months, but it also has not officially been confirmed yet. Also known as Canadian Tire Motorsport Park since 2012, the track remarkably never changed its layout since it opened in 1961.

Back to the UI, however, and you will notice that this preset filter also applies to the cars available. Remember, the Alpine A424 is set to join the AMS2 car roster in the LMDh class via update 1.6, but it does not race in IMSA. If you want to run an IMSA GTP grid without the Alpine, the preset makes this possible.

Could this open the door for custom presets in the future? It could be helpful for a few car classes, such as the Formula Retro Gen 2, which portrays the 1978 or 1979 Formula 1 seasons. However, the 1980 Brabham BT49 C is also part of the class, which does not quite fit - so a custom preset could take care of that easily. Currently, reducing the AI opponents by two should have the same effect, but for multiplayer races, excluding the BT49 C might be desirable as it is a bit faster than the rest of the class.

Automobilista-2-Brabham-BT49C.jpg

The Brabham BT49 C netted Nelson Piquet his first F1 World Championship in 1980.

AI Behavior & Physics Shown​

There are more interesting details visible, such as the ability to scale the amount of mistakes the AI makes or the plan to have different classes qualify separately for multiclass races. Plus, the video offers plenty of opportunity to observe AI behavior, both in multiclass and singleclass races.

Meanwhile, the reworked physics - the core of the update - are, of course, hard to observe when not feeling them yourselves, but an obvious example of the changes is provided via an outlap in the Lamborghini SC63 at Sebring. When leaving the pits, the car is still cold, and as a result, it is difficult to brake and turn, which is very reminiscent of the Hypercar behavior in Le Mans Ultimate.

Interestingly, the video is dubbed "Pt1" - so expect at least one more in-depth preview video from Reiza. In the meantime, we keep our fingers crossed that v1.6 is actually just around the corner.

What do you make of the video preview to Automobilista 2 v1.6? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Yes but as has been pointed out , doing ai for f1 games with one class of car and limited tracks is a hell of lot easier than doing it for a game with 100 different cars and 200 odd track layouts . Dry and wet lines have to be created and tested for every single combination and then tested . And EA gave a lot more resources to throw at it than Reiza .
Your toxic obsession of defending AMS2 at every turn is on display yet again. My praise of F1 23 AI was not meant to critique AMS2 in any way, it was just a praise for racing AI in general.

You're insufferable, please don't respond to my comments in the future.
 
We've got LMDH, GT3 and GT4 depth coming to AMS2 (along with three of the best tracks ever), we've got multiple DTM seasons and touring cars coming for Raceroom, we've got free roam and car customisation (if that's your thing) coming to ACE, there are great vintage mods released and in the works for AC (WSC mod update on Sergio Loro's 'Florida' track... yes please), EA WRC are adding more unique kilometres to existing countries at last, GT3s are soon in LMU and LFM are adding whichever platform you want to run... Why not celebrate what a great era this is for racing gaming instead of all the negativity?

---

Usual grumbles and moans in this thread but IMO if you'd offered me five years ago for where AMS2 is now and is going in 2025, I'd have been delighted and looking forward to this update and beyond.

They're adding true depth to the car classes, the AI (never perfect) is one of the better ones around, the performance is great and it's being improved with each update by a great team.

Yes, I have issues with the breadth of content in the game but nearly everything in this update is adding depth to the existing classes and roster and that's exactly what I like to see.

Just hope to see the 'released' notification pop up soon!
 
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OK so I'm behind news!

Interesting Reiza news!

Just had the time to watch first 10 mins of Renato's video.
Surely the AI's seems to have gotten more feisty.

But frankly, I don't see that many AI overtakes when I compare to my latest R3E activity of Cayman GT4's @ Salzburgring. R3E still delivers the far best AI engine of any sims by a mastodon landslide. A fraction of hesitation or split second of unawareness the R3E AI cars have you in human hands.

Ofc. AMS2 have improved massively by the previous AI overhaul, but not that impressed by Renato's demo. Expected far more overtakes when starting flat out without qual and faster cars stuck behind slower AI's. Still an issue it sems.

Maybe it's just the AIW line leaving more oppotunities at Salzburgring compared to Spa.
But this leads me to a big wish: A built in developer tool app, like Kunos' for AC with very easy possibilities to adjust different AI lines, whether in race mode, dry, wet, endurance or multi class very different breed mix.
Only issue with racerooms AI is they become immovable objects if they're running alongside you and will have just as much traction on grass as they do tarmac because if you force them to the edge of the track out of a corner it's almost like they gain 20mph on you and overtake you with ease.

Surely there must be some way of having human like ai drivers in this day and age? Some sort of system that learns where you brake, accelerate, the lines you take, the mistakes you make etc. Then that can be implemented across a race weekend.
 
Only issue with racerooms AI is they become immovable objects if they're running alongside you and will have just as much traction on grass as they do tarmac because if you force them to the edge of the track out of a corner it's almost like they gain 20mph on you and overtake you with ease.
I grant you that, but after all the AIs make the attempt - and not like here just an attempt - but actually succeed in it.
I can live with the fact that it will be at the expense of artificial AI grip in the grass.
As an 85-97.5% offline racer, I'd rather have challenges than suddenly have no competition at all mid race.
Surely there must be some way of having human like ai drivers in this day and age? Some sort of system that learns where you brake, accelerate, the lines you take, the mistakes you make etc. Then that can be implemented across a race weekend.
Yeah, huh-wow that'll be cool. Totally cool, man [Beavis & Butthead voiceover]
But with the other AI world that is polishing the spark plugs, I have a feeling that it will come, in step with a quantum leap within AI utilization of the PC hardware.
 
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We've got LMDH, GT3 and GT4 depth coming to AMS2 (along with three of the best tracks ever), we've got multiple DTM seasons and touring cars coming for Raceroom, we've got free roam and car customisation (if that's your thing) coming to ACE, there are great vintage mods released and in the works for AC (WSC mod update on Sergio Loro's 'Florida' track... yes please), EA WRC are adding more unique kilometres to existing countries at last, GT3s are soon in LMU and LFM are adding whichever platform you want to run... Why not celebrate what a great era this is for racing gaming instead of all the negativity?

---

Usual grumbles and moans in this thread but IMO if you'd offered me five years ago for where AMS2 is now and is going in 2025, I'd have been delighted and looking forward to this update and beyond.

They're adding true depth to the car classes, the AI (never perfect) is one of the better ones around, the performance is great and it's being improved with each update by a great team.

Yes, I have issues with the breadth of content in the game but nearly everything in this update is adding depth to the existing classes and roster and that's exactly what I like to see.

Just hope to see the 'released' notification pop up soon!
When I started simracing early 80ies I thought the world would be like that around Millenium and looking forward to it.

However, my 2000 me sim eyes would never have dreamt of the place the simracing world is now.

And how massively widespread the invisible niche genre has become, that there has become a real competing larger market for sim hardware and more.
Better than my 2000 dreams. As in a post purchase survey, it "exceeds expectations".

However, I am of the opinion that forums like this exist to be able to discuss the continuous iterative process of improvements.
Of course. If we take a stand still picture and take a 10 year break and come back, there will still be a lot of good stuff.

But a healthy and constructive tone is good.
I have no intend to be condescending about a sims or another - as I've written many times before, as a jack-of-all-trades through 40 years of sim racing life I enjoy jumping from sim to sim and taking the good with me.
The good things in one sim can be used as a constructive suggestion for another sim without pointing fingers. Only trolls do this kind of thing and there are actually forums where they are quickly shut down.
 
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Premium
Your toxic obsession of defending AMS2 at every turn is on display yet again. My praise of F1 23 AI was not meant to critique AMS2 in any way, it was just a praise for racing AI in general.

You're insufferable, please don't respond to my comments in the future.
Well, This is an AMS2 thread, in which you chose to talk big about an unrelated game.

You should expect your comments to be replied to in that context.
 
Well, This is an AMS2 thread, in which you chose to talk big about an unrelated game.

You should expect your comments to be replied to in that context.

But they are correct... EA does AI better...

And toxic defending of video games is harmful for development as developers get bad feedback from those who defend against correct critics like this about the AI...
 
Your toxic obsession of defending AMS2 at every turn is on display yet again. My praise of F1 23 AI was not meant to critique AMS2 in any way, it was just a praise for racing AI in general.

You're insufferable, please don't respond to my comments in the future.

I completely agree with this sentiment...

They're holding back the game by being that defensive, the Madness engine has so many broken physics bits that Reiza needs all the honest feedback they can get... But this type of attitude keeps many away from that feedback forum because it's such a waste of time dealing with the defensive comments on there...

And until they fix the physics, the AI will be in constant flux and hard to run a championship against... Unless of course they start having these longer periods between updates on the regular... Which would be good...
 
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Moderator
Premium
Oh goody, another fun filled AMS2 discussion, no doubt complete with a reasonable and high standard of debate, not name-calling and insults.
They'll be no need for me ban/warn or delete posts.:rolleyes:
 
But frankly, I don't see that many AI overtakes when I compare to my latest R3E activity of Cayman GT4's @ Salzburgring. R3E still delivers the far best AI engine of any sims by a mastodon landslide. A fraction of hesitation or split second of unawareness the R3E AI cars have you in human hands.
I tested R3E while all content was free for a few days and while the AI is great at overtaking, they have the exact same flaw every "proper" sim title has - they never ever defend their positions or change racing lines in a blocking attempt, they just follow the racing line and go for overtakes while being easy to exploit on corner entry.
 
Premium
Well, This is an AMS2 thread, in which you chose to talk big about an unrelated game.

You should expect your comments to be replied to in that context.
Yes, bit over sensitive there . Leaving ams2 out of it , all I’m saying is, f1 AI is a heck of a lot easier to code than any of the games with a broader spectrum of content . I didn’t think that was especially toxic . Ams2 ai is far from perfect , none of the main sims have cracked it yet and it will probably take the use of a proper ai engine to do so . Maybe that’s what iRacing and Microsoft will do .
 
Only issue with racerooms AI is they become immovable objects if they're running alongside you and will have just as much traction on grass as they do tarmac because if you force them to the edge of the track out of a corner it's almost like they gain 20mph on you and overtake you with ease.

Surely there must be some way of having human like ai drivers in this day and age? Some sort of system that learns where you brake, accelerate, the lines you take, the mistakes you make etc. Then that can be implemented across a race weekend.

Considering the evidence of some of the posts on here, I can see how it might happen, but you are grossly underestimating human intelligence if you expect ai to in any way approach it.

I'm really looking forward to whatever these dedicated people in Reiza have to offer. Then again, I'm only a bad driver with so-so equipment, I don't belong in the elite who are happy with nothing, except whatever to which they deign to assign their approval. I do have a hunch there's a lot more like me than there is of them. So, ultimately, good marketing (and this is not directed at you, my friend).
 
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