Automobilista 2 v1.6: Reiza Previews New UI, Presets & AI Racing

Automobilista-2-1.6-Lamborghini-SC63.jpg
Images: Reiza Studios
The eagerly-awaited v1.6 update for Automobilista 2 is still eluding sim racers, but it might be closer than ever before - at least a new video preview by developer Reiza Studios could hint at this.

"1.6 when" is a comment that we have seen multiple times in Automobilista 2-related posts and threads plenty of times all over the internet now that 2024 draws to a close. The enormous update to the sim may or may not release soon - we don't know any specifics either - for sim racers to enjoy, and a new video preview by developer Reiza Studios once again sparks hope of 1.6 being deployed soon.

Either way, the insight into what is to come is quite interesting. The hour-long video is relatively basic, with Reiza Founder and Lead Developer Renato Simioni showing several developments of the update and narrating them in text form. The video opens up with a bold claim, too, stating that it is "a presentation of several racing simulators we have been working on over the years. Which are soon to be simultaneously released." This refers to the multitude of classes and eras in AMS2, of course, as is explained immediately afterwards.


New UI & Presets​

To kick things off, the new UI is in the spotlight. Compared to the previous interface, the new one has been substantially revamped and is a bit sleeker, but not always revolutionary, like in the car and class selection screen. It does, however, come with a new feature that organizes things more neatly based on the series selected: Presets.

Now, the idea is not entirely new, as rule presets were already in AMS2, but the 1.6 presets are more than that. Pick one, and you will notice that the main menu images and style changes slightly to reflect the series you selected - so the IMSA preset will give the menu a different look than, say, a Formula Vintage preset.

These presets then, like before, automatically feature certain values for race lengths, dates, and rules, and they condense the available tracks to ones that pertain to the series. Say you choose the IMSA preset, and the selectable tracks are reduced to nine, all located in the USA and Canada. This also includes the layouts the tracks use for the selected series - a nice addition that could help whith period-correct circuits for historic classes. Disabling the preset filter is also possible, however, so you can run the selected series at any track you like.

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The main menu in its new UI look without a preset applied.

Mosport Confirmed - Sort Of​

Keen-eyed observers will notice that Mosport is part of the track list - which is not really new info, as it has been seen in various previews over the last few months, but it also has not officially been confirmed yet. Also known as Canadian Tire Motorsport Park since 2012, the track remarkably never changed its layout since it opened in 1961.

Back to the UI, however, and you will notice that this preset filter also applies to the cars available. Remember, the Alpine A424 is set to join the AMS2 car roster in the LMDh class via update 1.6, but it does not race in IMSA. If you want to run an IMSA GTP grid without the Alpine, the preset makes this possible.

Could this open the door for custom presets in the future? It could be helpful for a few car classes, such as the Formula Retro Gen 2, which portrays the 1978 or 1979 Formula 1 seasons. However, the 1980 Brabham BT49 C is also part of the class, which does not quite fit - so a custom preset could take care of that easily. Currently, reducing the AI opponents by two should have the same effect, but for multiplayer races, excluding the BT49 C might be desirable as it is a bit faster than the rest of the class.

Automobilista-2-Brabham-BT49C.jpg

The Brabham BT49 C netted Nelson Piquet his first F1 World Championship in 1980.

AI Behavior & Physics Shown​

There are more interesting details visible, such as the ability to scale the amount of mistakes the AI makes or the plan to have different classes qualify separately for multiclass races. Plus, the video offers plenty of opportunity to observe AI behavior, both in multiclass and singleclass races.

Meanwhile, the reworked physics - the core of the update - are, of course, hard to observe when not feeling them yourselves, but an obvious example of the changes is provided via an outlap in the Lamborghini SC63 at Sebring. When leaving the pits, the car is still cold, and as a result, it is difficult to brake and turn, which is very reminiscent of the Hypercar behavior in Le Mans Ultimate.

Interestingly, the video is dubbed "Pt1" - so expect at least one more in-depth preview video from Reiza. In the meantime, we keep our fingers crossed that v1.6 is actually just around the corner.

What do you make of the video preview to Automobilista 2 v1.6? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
it will always be worse than rfactor2, AC and iracing. no point wasting your life playing this game just to make a point to "durge" and "teddy" when there are better sims around

You can try to argue that AMS2 is a bad game. There are people who feel the opposite. You can give your reasons, they can give theirs. Who are you to say what is a waste of life to others?

The only 'reasons' you could give, would be opinions, just like anyone who is for the game.

Nevermind, I just read that you are 42. Im not lecturing someone older than me, you should know better. I thought I was talking to a 16 year old or something.

Now I feel dumb, thanks! lol




Annnyway.. I cant wait for this update!
 
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And LMU is RF2 in a fancy frock. As you haven't played this update yet, judging it as inferior to your preferred sim is premature. Having played a lot of RF2/LMU and the AMS beta I'd say like most sims some cars are better than others. RF2 has the BTCC/PCup as its standouts, LMU the GTEs and, for people wanting a totally hardcore sim experience, the hypercars. AMS2 for me and a number of others I spoke to, has a better feeling LMP2 and hypercars that are a little bit more approachable and therefore more likely for me to drive, without having to invest the same amount of time as LMU requires ( and which I don't have to be honest ).
The blanket "my sim feels better than all the others" is 1.Boring. 2.A massive generalisation these days IMO. All the sims have their strong cars, and all have areas of weakness. Apart from Forza Motorport, which is crap all the way through.

And the sounds in AMS2 were a weak point, this update hugely improves them.

Oh, and I can guarantee that every post about AMS2 in particular, but quite a few other sims, will have an RF2 fanboy on it saying "yeah, but my sim feels better". Every...single...time. It's like a religion. Why do you do it? We know by now that RF2 feels better than any other sim that has been, and any other sim that will be ( except LMU ofc ), so you can give it a rest now lads.
From that video then sounds are still lacking in ams2 but okay you believe what you want.
 
First up, I hope all AMS2 fans get an update they deserve. If you enjoy this mod, I hope it takes your experience to a whole new level. For me, there is another view point. Like many of you, I invested big into this. Just as I backed every other project they've done. My purchase was a huge mistake. It's spent almost all of its life uninstalled. Four years of disappointment on my part. I've tried updates and uninstalled it again along the way. It leaves a bitter taste obviously.

So, despite my crappy D/L speeds, I'll give it one last try when it lands. I won't listen to any hype. I hope it delivers consistent way higher quality car handling for every vehicle. It's been the worst value title I've bought.

Now go boot AMS2, enjoy some last laps, and imagine how amazing the update could be.

🏎️
 
Premium
From that video then sounds are still lacking in ams2 but okay you believe what you want.
From the cars I've tried in 1.6, there are some very nice enhancements to reverb effects, wind effects, and a lot of the cars sound ( IMO ) much improved and more distinctive. Pretty sure not every car in RF2 sounded epic tbh. Sounds in all the sims tend to be hit and miss IMO. And even when they sound good, some real life driver will come along and say "actually, it doesn't sound like that in the car at all ".
 
From the cars I've tried in 1.6, there are some very nice enhancements to reverb effects, wind effects, and a lot of the cars sound ( IMO ) much improved and more distinctive. Pretty sure not every car in RF2 sounded epic tbh. Sounds in all the sims tend to be hit and miss IMO. And even when they sound good, some real life driver will come along and say "actually, it doesn't sound like that in the car at all ".

Let alone that what people usually associate to "good sound engine" is crystal clear exterior sound (exterior cams in sims), rather than how it sounds in cockpit (let alone helmet), which is usually much more muffled and possibly less pleasant. With that premise, I would not be surprised some cars in the real world sound notoriously "bad" in cockpit (at least to simracers).
 
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From the cars I've tried in 1.6, there are some very nice enhancements to reverb effects, wind effects, and a lot of the cars sound ( IMO ) much improved and more distinctive. Pretty sure not every car in RF2 sounded epic tbh. Sounds in all the sims tend to be hit and miss IMO. And even when they sound good, some real life driver will come along and say "actually, it doesn't sound like that in the car at all ".
The latest rf2 content sounded great. Like i said in my first post I like ams2 and will happily sit and use it for hours. I just have some gripes with it that I'm not alone in having. The fact that some cars still feel like they pivot around the centre rather than from the steering axle/rotation into corners. Which is an issue that has been around since pc2 and it's always the lmdh/indycar kind of cars that suffer with this.
 
it will always be worse than rfactor2, AC and iracing. no point wasting your life playing this game just to make a point to "durge" and "teddy" when there are better sims around
Just let people enjoy whatever sim they enjoy, and every sim has its downsides e.g. iracing is expensive, ac requires mods to add features that most other sims have by default, rfactor 2 has inconsistent quality across its content and automoblista 2 has a plethora of bugs and issues that arise from using the madness engine. And no sim is objectively better than the other but in your opinion rf2 and ac are better and you are entitled to that opinion and I’m entitled to the opinion that enjoy driving in ams2 more than other sims. Just out of curiosity when was the last time you played ams2 and what car was it in?
 
Premium
Just let people enjoy whatever sim they enjoy, and every sim has its downsides e.g. iracing is expensive, ac requires mods to add features that most other sims have by default, rfactor 2 has inconsistent quality across its content and automoblista 2 has a plethora of bugs and issues that arise from using the madness engine. And no sim is objectively better than the other but in your opinion rf2 and ac are better and you are entitled to that opinion and I’m entitled to the opinion that enjoy driving in ams2 more than other sims. Just out of curiosity when was the last time you played ams2 and what car was it in?
My guess he never did tried anthing else than the old old demo
 
I am really curious how the AI racing will be. Also that is interesting to see the "AI mistakes" and how that will look if set to maximum.
I believe the settings for AI mistakes are "low", "standard", "high", "very high" and "Pastor Maldonado".
 
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  • Haha
Reactions: pai
I can't wait to enjoy the revamped physics and the brilliant presets feature.

What I loved:
the presets feature
the look of Sebring
the winter vibe at Le Mans and the 3D trees close to the track
the AI behavior

What I wish could be improved:
engine sounds inside the car; I've never liked how the engine sounds in AMS2, far from realistic and engaging
the blue color of the Alpine, you didn't quite nail it
the plastic feel of car interiors - the materials don't look real and they're too clean and perfect
the look of the rain on the windscreen.
 

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