Automobilista 2: Confirmed Cars For Version 1.6

Automobilista-2-1.6-Lamborghini-SC63-Huracan-GT3-Evo2.jpg
Images: Reiza Studios
With Automobilista 2 v1.6. seemingly around the corner, sim racers can look forward to new cars as well. Here's everything developer Reiza Studios has confirmed.

The big update to v1.6 for Automobilista 2 may not be here yet, but Reiza Studio's recent activity suggests that the wait is almost over. First, the studio showed a multiplayer session hosted on Low Fuel Motorsports, including 32 cars on the grid, to show some of the online and general improvements to the sim - and then, the Brazilian studio confirmed new content to look forward to.

For now, this exclusively means cars, although there will be new tracks as well. Alongside update 1.6, four new cars will be released for free as well as upgrades to two pre-existing ones, and nine more will join the grid as part of two paid DLC packs. Most notably, Lamborghini is going to make its debut in AMS2 with four cars being added - for now. At least four more are set to be added later, according to Reiza Founder and Lead Developer Renato Simioni.

Automobilista-2-1.6-Lamborghini-Huracan-GT3-Evo2.jpg

Lamborghini Huracán GT3 EVO2.

Automobilista 2 v1.6 - New Cars​

Lamborghini Dream Pack Pt1 (DLC)*

  • Lamborghini SC63 (LMDh / GTP class)
  • Lamborghini Huracán GT3 EVO2 (GT3 Gen2 / GTD class)
  • Lamborghini Huracán Super Trofeo EVO2 (Super Trofeo class)
  • Lamborghini Veneno Roadster (Hypercars class)

Endurance Pack Pt2 (DLC)*

  • Alpine A424 (LMDh / GTP class)
  • Oreca 07 (LMP2 Gen1 & Gen2 classes)
  • Ligier JS P217 (LMP2 Gen1 & Gen2 classes)
  • Audi R8 LMS GT3 Evo (GT3 Gen2 / GTD class)
  • Corvette Z06 GT3.R (GT3 Gen2 / GTD class)

Free Base Game Content

  • Audi R8 LMS GT3 (GT3 Gen1 class)
  • Audi R8 LMS GT4 (GT4 class)
  • Ligier JS P320 (P1 Gen2 class)
  • Audi Quattro V8 (Group A class)

Upgraded / alternative models:

  • Corvette C8 Z07 (Supercars class)
  • Corvette C3.R (GT Classics class)

*Both DLC packs are expected to be sold for $9.99/€9.99 respectively.

Automobilista-2-1.6-Lamborghini-SC63.jpg


Undoubtedly, the stars of the 1.6 new car list, at least for most sim racers, will be the Lamborghini SC63 and Alpine A424 hypercars. The prototypes are joined by two LMP2 models, which come in two specs, too - both the Oreca and Ligier will come in their current IMSA versions producing 525hp, as well as their more powerful 600+ hp iterations used until the end of the 2020 season. The Ligier JS P320 LMP3 car will also join the grid.

The additions make for a sizeable IMSA grid already, with the Acura ARX-06 in GTP, the Aston Martin Vantage AMR GT3 Evo, Lexus RC F GT3, Ferrari 296 GT3 and Ford Mustang GT3 in GTD missing as of November 2024.

Outside of the IMSA cosmos, more interesting additions await, such as the previously-announced Audi Quattro V8 that finally adds a third car to the Group A class for free. Similarly, the GT4 class will be expanded without expense for players by the Audi R8 LMS GT4, and the GT Classics class will feature a roof-less variant of the Corvette C3.R once AMS2 v1.6 drops.

Automobilista-2-1.6-Ligier-JS-P217-Oreca-07.jpg


Meanwhile, new tracks are also set to join the fray, although only two have been confirmed so far. Both Sebring and Road Atlanta, staples on the IMSA calendar, are on their way. More info in this regard is expected soon, as well as regarding other elements of v1.6.

The most recent bigger dev update was shared in September, in which Reiza highlighted improvements to the AI, rain lines, graphics and general physics. This followed a long radio silence since May in 2024 - now, sim racers hope that work on AMS2 v1.6 is on the home stretch.

Meanwhile, the NAMeS: Real Drivers for AMS2 mod by @John B. Ellis is already good to go for whenever v1.6 is deployed. The mod adds real driver names and behavior to all cars in the sim, using drivers that actually drive or have driven the respective cars, to make for more realistic grids.

Automobilista-2-1.6-Corvette-C3.R-Open-Top.jpg


What do you make of the list of new content to be added to Automobilista 2 in v1.6, and what other content would you like to see in the future? Let us know in the comments below and join the discussion in our AMS2 forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I can see where this dlc is gonna go. Everyone was probably expecting Endurance pack 2 & possibly 3 to include the cars and tracks but now seems that it's going to come in 4 separate packs. The 2 car packs here then a sebring and road Atlanta pack. Just an expensive way of doing it for the consumer. Just makes it look like a massive cash cow.

Hopefully I'm wrong and they're included in some way. Not particularly interested in sebring as it's included in a lot of sims already but road Atlanta isn't and is a simple but great track.

They originally mentioned months ago an IMSA track pack with 3 tracks (Road Atlanta confirmed and they've shown pics of Sebring and Mosport) and an Endurance Pack 2 with 5 cars. They've delivered the second part of that, I have no reason to assume they won't deliver the first one (although I'd happily buy them as separate tracks if they came with historic versions!).

To that, they've added the Lamborghinis as a separate thing I wasn't expecting. But more of a good thing IMO.
 
Its funny how different peoples views are on what seems to be realistic, as i am a keen driving enthusiast at weekends and find AMS2 to be more natural to me than other sims. I like driving all sims but really find AMS2 to be like a duck to water for me and my driving style.
Let's face it, it's probably 1% of people on here with any relevant racing experience and people have been arguing about one thing being more realistic than another for literally decades now. Personally I think you can't beat LFS for what a car feels like but that sim is like a zombie.
 
Very much looking forward to 1.6's arrival. Revisiting all of the varied cars and classes with the [supposedly] greatly improved underlying simulation and audio-visual upgrades is going to consume my rig time for many hours to come. Really curious to see how hairy the classic Monza banked loops are with a less forgiving tire model. Keeping the pedal to the floor in VR on that bumpy and dangerous section of road was already butt-clenching fun when you knew you could recover 80%+ of traction and back end loss.
 
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Can't really understand the very negative attitude before the update even dropped. The content offered for that price is pretty attractive. I am not sure if this is possible in the future but I would have liked to see an IMSA DLC. Not sure if they can shuffle the DLC content in the future though.

About what has been shown allready. I don't know what it is but the sound, eventhough it's improved is still very digital. And I have to be very honest, but the netcode and vehicle movement looks very wierd. I will give it a fair go and test it on my own and see how stuff plays out on my system though.
 
Premium
I'm begging for the GT3 Mustang, :( :( I don't want to use it in ACC terrible broken handling since the last update
 
I think there is much more worse time wasting things. In my opinion, there is nothing wrong with listening to other opinions. It is always important not to trust everything people say and to always have your own opinion.
But thats offtopic now.
Very much true, i learned to never trust anyone who says a sim racing title has good AI because in 4 years of playing i had yet to play one that has AI good enough worth investing time in. Then when i say that the only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.

I just want to have a full grid of cars anytime i want and feel like i am fighting for positions, not driving around obstacles. Then i see videos like "Best AI in sim racing" and the video shows just one LMDh car driving around a GT3 car, like you know, doing the bare minimum expected.

Then i see this and there are already problems.
AI still doesn't know how to defend the inside of a corner, 7:33, or anywhere else the AI does not even attempt to defend their position, 7:48 they do not even change lanes on a straight to make a block attempt, a bit later they also do not do anything.

People on the AMS2 reddit already giving me thumbs down because most over there only seem to care about physics and content.
 
Very much true, i learned to never trust anyone who says a sim racing title has good AI because in 4 years of playing i had yet to play one that has AI good enough worth investing time in. Then when i say that the only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.

I just want to have a full grid of cars anytime i want and feel like i am fighting for positions, not driving around obstacles. Then i see videos like "Best AI in sim racing" and the video shows just one LMDh car driving around a GT3 car, like you know, doing the bare minimum expected.

Then i see this and there are already problems.
AI still doesn't know how to defend the inside of a corner, 7:33, or anywhere else the AI does not even attempt to defend their position, 7:48 they do not even change lanes on a straight to make a block attempt, a bit later they also do not do anything.

People on the AMS2 reddit already giving me thumbs down because most over there only seem to care about physics and content.
dont worry I know your feeling, the majority has low standard
 
Really excited to try this. I know some haters are more terrified that it might be good than they are hopeful that it will be good and that's all good with me. The criticism will come regardless of the objective product. Fingers crossed the handling will feel a bit more planted generally and easier to read in corner entry.

Regardless, I trust Reiza, they have more than earned that so from my perspective as long as they are still pushing in the right direction I'm good and I'm a patient guy - AMS2 is now my favorite after RBR. Having said that, I would not be surprised if 1.6 was f'in great.
 
Very much true, i learned to never trust anyone who says a sim racing title has good AI because in 4 years of playing i had yet to play one that has AI good enough worth investing time in. Then when i say that the only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.

I just want to have a full grid of cars anytime i want and feel like i am fighting for positions, not driving around obstacles. Then i see videos like "Best AI in sim racing" and the video shows just one LMDh car driving around a GT3 car, like you know, doing the bare minimum expected.

Then i see this and there are already problems.
AI still doesn't know how to defend the inside of a corner, 7:33, or anywhere else the AI does not even attempt to defend their position, 7:48 they do not even change lanes on a straight to make a block attempt, a bit later they also do not do anything.

People on the AMS2 reddit already giving me thumbs down because most over there only seem to care about physics and content.

AI is the biggest thing for me but honestly it is probably the best one out there along with LMU, but even that struggles when there's a chain of cars. Looking forward to trying its improvements, you can already see there's less 'train' effect here than in the current version.
 
Premium
Very much true, i learned to never trust anyone who says a sim racing title has good AI because in 4 years of playing i had yet to play one that has AI good enough worth investing time in. Then when i say that the only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.

I just want to have a full grid of cars anytime i want and feel like i am fighting for positions, not driving around obstacles. Then i see videos like "Best AI in sim racing" and the video shows just one LMDh car driving around a GT3 car, like you know, doing the bare minimum expected.

Then i see this and there are already problems.
AI still doesn't know how to defend the inside of a corner, 7:33, or anywhere else the AI does not even attempt to defend their position, 7:48 they do not even change lanes on a straight to make a block attempt, a bit later they also do not do anything.

People on the AMS2 reddit already giving me thumbs down because most over there only seem to care about physics and content.
The trouble with having so many cars and tracks in something like AMS2 is that the AI is much more of a task to configure than it is for F1 22/23, where you have a small subset of the cars and tracks in something like AMS2. I suspect that is why F1 AI is better.
 
only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.
There is some truth in it though: when a software is not really simulating a lot of variables tuning AIs parameters is easier: if there is no thermodynamic behavior of tires then adjusting AI's performance to follow such dynamic isn't a problem.
Suddenly the variability that needs to be calibrated vs the player is far less for many aspects down to strategy.
Behavioral part is possibly a bit of a different matter but for sure sheer performance is exponentially less a problem when you take out impacting variables as you turn the "simulation grade" down.
So IMHO also your comment is pushed to the extreme as much as those from people denying totally issues.
Also, I would suggest after you have tested 1.6 to point out how many full scale sims (with the amount of variables simulated by AMS2) are offering better IA. I don't see that many, especially for the cost/budget Reiza is running on and charging people with.
 
I can see where this dlc is gonna go. Everyone was probably expecting Endurance pack 2 & possibly 3 to include the cars and tracks but now seems that it's going to come in 4 separate packs. The 2 car packs here then a sebring and road Atlanta pack. Just an expensive way of doing it for the consumer. Just makes it look like a massive cash cow.

Hopefully I'm wrong and they're included in some way. Not particularly interested in sebring as it's included in a lot of sims already but road Atlanta isn't and is a simple but great track.
I can't think of one single sim that has Sebring included. Rf2, iRacing, R3E, AC, ACC ... None of these have it as base content. And if you just mean "available" in the sim, then you'd be very hard pressed to find an iconic American track that isn't already available in the sims above. \_('',)_/
 
Very much true, i learned to never trust anyone who says a sim racing title has good AI because in 4 years of playing i had yet to play one that has AI good enough worth investing time in. Then when i say that the only good AI i was able to find is in F1 22 / 23 people laugh because the typical "Not a sim" arguments that mean nothing to me.

I just want to have a full grid of cars anytime i want and feel like i am fighting for positions, not driving around obstacles. Then i see videos like "Best AI in sim racing" and the video shows just one LMDh car driving around a GT3 car, like you know, doing the bare minimum expected.

Then i see this and there are already problems.
AI still doesn't know how to defend the inside of a corner, 7:33, or anywhere else the AI does not even attempt to defend their position, 7:48 they do not even change lanes on a straight to make a block attempt, a bit later they also do not do anything.

People on the AMS2 reddit already giving me thumbs down because most over there only seem to care about physics and content.
Most of times your AI criticisms have a lot of validity, and I have agreed with them. But covering the inside at 7:33 is a surefire way of losing your position by the time you reach Sunset Bend at most. Ironically, the AI rival kept his spot and even extended the gap towards the player.

Also, unless I missed it, the AI strength and aggression settings in use are not mentioned, as the video jumps straight into the race. That plays a factor on how rough does AIs race you. I find them on this video way more lenient that what I've faced in the beta personally. Not saying that they are perfect, they are still not even after lots of improvements (case in point, half a lap later the AI rival fails to go flatout after the hairpin and gives the player a free chance, although it then puts a fierce resistance going side by side for several corners and gets to retain the position again), and perhaps will still fail to meet your standards. But let's not pretend that covering the inside at every chance is smart racing, because it's absolutely not.
 

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