Le Mans Ultimate: "The Second Stint" Details Free June Update

BMW Hypercar.jpg
BMW M-Hybrid V8. Images: Studio 397 / Motorsport Games
Studio 397 and Motorsport Games have a free update for Le Mans Ultimate up their sleeves ahead of the 24 Hours of Le Mans. Now, they have given more details on what to expect.

From a new hypercar to in-game replay modes and a radar tool - the Le Mans Ultimate update set for June 10 is shaping up to be quite spectacular.

Le Mans Ultimate New Content​

The major headline of the new update are the arrival of the BMW M Hybrid V8 Hypercar - and the full roster of 2024 Hypercar liveries to accompany it. The lack of these 2024 liveries has been a community bugbear since LMU released and, finally, in the month of Le Mans, they can look forward to the 2024 chariots. The addition of the BMW as free content is a nice touch, too.

Following the arrival of the 2024 liveries for existing Hypercars, the first of the 2024 paid DLC packs is expected to launch next month. The pack will include Imola (Autodromo Internazionale Enzo e Dino Ferrari and further content to be announced closer to the pack's release date.

The 2024 content will be split across four individual packs, including the July drop. These will all be bundled together to create the 2024 Season Pass. In total, it will include a further four Hypercars, four new circuits and seven GT3 cars.

GR010 - Black.jpg

Toyota GR010.

Two free GT3 cars will find their way into all early-access players' accounts towards the end of this calendar year as well, completing the GT grid. Once these packs are released, all the current cars across all the classes in the WEC will be present and correct in LMU - although cars like the Peugeot 9X8 would also need an overhaul to reflect the off-season changes to the cars during the off-season.

In-Game Updates​

Alongside the new BMW Hypercar and the 2024 liveries is the much-called-for revision of race starts and the addition of an optional Radar. These updates are quality-of-life changes predominantly, but these two changes will likely make monumental differences to how players, new and experienced, will be able to enjoy LMU going forward.

Used to help improve awareness whilst racing – the radar enables you to see where opponents are when running wheel-to-wheel, helping situational and spatial awareness in the heat of the moment. This tool will be available in both online and offline modes.

Yellow 499p.jpg

AF Corse Ferrari 499P.

The revised race starts will balance the penalty system in a much more accurate way. Communication with players will also be improved in the pre-race phase to make sure everyone knows exactly what the protocol is to try and have a clean race start, especially on formation laps.

A feature that many expected from the start also makes its way into the update: a proper in-game replay mode. Looking back at your race will now be possible with in-game Replays, enabling you to rewind your past online and offline wins and losses. Driver Labels that can be toggled on and off have also been added in conjunction with the in-game replay mode.

Those of you lucky enough to be at Le Mans this year will be able to test and experience these cars for free at the LMU booth from the 11th of June. Multiple special events will also be held throughout the Le Mans event.

Le Mans Pitlane.jpg

Le Mans Pitlane.

What do you think about Le Mans Ultimate's newest update? Are you excited about the new Hypercars in the future? Let us know on X @OverTake_gg or down in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

One thing that bothers me is the fact that who paid for the early access only funded the creators, but has literaly no advantage on buying the game so early. What's missing missing in the game has to be paid for with DLC's. Probably an interesting short term business model, but not a long lasting one...
So getting the game cheaper during EA is no advantage for you while it will be more expensive at release? From where are people pulling their wisdom? At one point it's MSG and it's evil business model because they aren't allowed to earn money with their product to pay their bills, at one point it's the lack of a roadmap that doesn't tell you that you get a piece meal eventhough people get updates slapped in their face with requested features, flooded with FAQs and other info allmost everywhere, very friendly employes from MSG or S397 who basicly have answered every question a few hundred times and now people feel betrayed because the 2024 DLC get's teasered - even with free content. What is wrong with people? This game costs 30 bucks. Guess where you get the same value for money for WEC content with that quality, free MP and competent AI. Now all of a sudden it's not fair to compare ACC and LMU in EA because most people have forgotten how rubbish that product was during EA and because ... the old engine topic. Isn't it getting boring to find more reasons to complain about something that people have no interest in for what ever reason.
 
If we get into comparisons, there's a big, a huge, an absolute difference between ACC and LMU that everyone seems to forget : during all ACC's early access, you could ask for a refund. Which is why you could pay for the early access with confidence. It is rare proposal in any gaming genre (I've never heard of .any other early access like this) and it was showing self confidence from Kunos and its publisher (which is.not specialized in racing games and has other revenues from big games). LMU's future is still clouded by MSG's top management and that's why no roadmap is shared and why the pricing policy (subsxription) is discussed after the game is out. Also, ACC wasn't an evolution from AC whereas LMU is an evolution from rfactor2, it was expected to provide more content and features at its launch in early access.

Again, I hope LMU will be a solid game at the end but let's compare what is comparable.
Maybe Kunos simply knew how barebones their product was so they went the safe route to not loose their face in case it fails. This has nothing to do with confidence but a wealthy publisher and the fact that it's a far stretch to ask allmost the same amount of money that people spent for a whole WEC 2023 season pack in LMU for a single car and track at release with basicly every feature being heavy WIP compared to what we got with LMU. And it doesn't matter wich underlying tech is being used. Noone is forcing any developer to use whatever technology for whatever reason. It's their desicion. What they make out of it and how they present it is really what matters once a product hits the steam store. That engine-discussion is getting really ridiciolous at this point as if someone had forced poor Kunos to use UE. :rolleyes:
 
Premium
Are you even trying to "simrace" aka simulate real life if you're not playing in VR? So yes by that defintion pancakes are casual, same as using a controller. Doesn't mean you can't have fun but it's not really a simulation, is it? Or do you drive with an eyepatch IRL? ‍☠️

I have fun playing Forza on a big TV from a couch but I wouldn't call that simracing.
If you don't keep your sim room at 100F to 160F your not really simulating real life racing are you? When in your sim rig you should have full fire proof suit and helmet on, and if running cars from the 70s or older, after have a big crash. You should douse yourself in race fuel and light it on fire. If your not doing that your not simulating real life. No matter what kind monitor your using. Your just playing a game.
 
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Are you even trying to "simrace" aka simulate real life if you're not playing in VR? So yes by that defintion pancakes are casual, same as using a controller. Doesn't mean you can't have fun but it's not really a simulation, is it? Or do you drive with an eyepatch IRL? ‍☠️

I have fun playing Forza on a big TV from a couch but I wouldn't call that simracing.
Well I hope that when you crash in a sim you have some large burly chap kick the Sh eite out of you "for realism" eh?!! ;)
 
So getting the game cheaper during EA is no advantage for you while it will be more expensive at release? From where are people pulling their wisdom? At one point it's MSG and it's evil business model because they aren't allowed to earn money with their product to pay their bills, at one point it's the lack of a roadmap that doesn't tell you that you get a piece meal eventhough people get updates slapped in their face with requested features, flooded with FAQs and other info allmost everywhere, very friendly employes from MSG or S397 who basicly have answered every question a few hundred times and now people feel betrayed because the 2024 DLC get's teasered - even with free content. What is wrong with people? This game costs 30 bucks. Guess where you get the same value for money for WEC content with that quality, free MP and competent AI. Now all of a sudden it's not fair to compare ACC and LMU in EA because most people have forgotten how rubbish that product was during EA and because ... the old engine topic. Isn't it getting boring to find more reasons to complain about something that people have no interest in for what ever reason.
The game cost 30 bucks. Agreed. I managed to play it in the first week. Was impressed by the potential. But since the first update I have absolutely NO FFB anymore. So I have put the game aside. Only trying it again after every new update. To get disappointed every time again. So before starting selling DLC's get your base game together. So before asking questions about my wisdom, you could maybe ask me why I feel betrayed. Yesterday was my first post about LMU, so you could barely say that I'm a 'moiner'. Moreover, going for early access was a vote of confidence from my side towards MSG. Excuse me if I am a bit disappointed in what I got at the moment for that money. I restarted installing WEC on my AC to at least get the chance to race in WEC. That is not a good sign...
 
To be fair...if something is called EA, V1.0 etc......does obviously not add any true value to the state of a game, since there is no common definition of it and each party is handling this rather randomly.

I'm especially interested how the pricing for the season pass, the single dlcs and the base game (in future) will be. I'm pretty fine with DLCs just for curiosity. I guess it will be on the level as rF2 dlcs.
 
The game cost 30 bucks. Agreed. I managed to play it in the first week. Was impressed by the potential. But since the first update I have absolutely NO FFB anymore. So I have put the game aside. Only trying it again after every new update. To get disappointed every time again. So before starting selling DLC's get your base game together. So before asking questions about my wisdom, you could maybe ask me why I feel betrayed. Yesterday was my first post about LMU, so you could barely say that I'm a 'moiner'. Moreover, going for early access was a vote of confidence from my side towards MSG. Excuse me if I am a bit disappointed in what I got at the moment for that money. I restarted installing WEC on my AC to at least get the chance to race in WEC. That is not a good sign...
Once again, it's called EA for a reason. Does it work 100 % perfect all the time on my end. Propably not but I also adjusted my expectations accordingly and luckily haven't run into more issues than with other titles. If you face an issue and have no FFB it might be worth to get in contact with th devs and supply them with your system specs so that they can help you to solve your issue. There are thousends of different hardware and software combos. They adjusted FFB and fixed wheel issues quite heavily so there is a good chance that something got broken in the process for your specific config. If you can track down after wich update it happened you might give them valuable info.
 
Maybe Kunos simply knew how barebones their product was so they went the safe route to not loose their face in case it fails. This has nothing to do with confidence but a wealthy publisher and the fact that it's a far stretch to ask allmost the same amount of money that people spent for a whole WEC 2023 season pack in LMU for a single car and track at release with basicly every feature being heavy WIP compared to what we got with LMU. And it doesn't matter wich underlying tech is being used. Noone is forcing any developer to use whatever technology for whatever reason. It's their desicion. What they make out of it and how they present it is really what matters once a product hits the steam store. That engine-discussion is getting really ridiciolous at this point as if someone had forced poor Kunos to use UE. :rolleyes:
You obviously are 1000% biased in this discussion. ACC's physics were brand new, so yes, it is nonsense to compare its developpent to LMU's one. I've never mentioned UE, you should understand, before further discussion, that UE is not a physics engine.

If you think MSG is a small company, you're wrong. It is part of a hugre group. 505 ans Kunos chose to refund ACC during all its early access period and it was an amazing move, nothing to do with their financial situation ; does Microsoft do that? No. Is Microsoft bigger than 505? Oh yes. 505 and Kunod just have shown their balls with this fair move. LMU is bigger, it includes hypercars and GT3s, and uses an existing physics and graphics engine ; MSG should be much more self confident than Kunos with only GT3s in ACC. And making something less optimized on an existing and well.known engine is concerning. Nothing to comparare with a company making its way with UE.

Again, nothing against LMU but compating its early access with ACC's one is absolute nonsense. Obviously you could expect more at launch from a game based on another existing game than from a full game made from scratch. And the issue is that many early buyers expected at least rfactor2's experience, which seemed logic with S397's expertise ln rfactor2, and it is not there. Consideriing this aspect, this early access isn't successful at all.
 
You obviously are 1000% biased in this discussion. ACC's physics were brand new, so yes, it is nonsense to compare its developpent to LMU's one. I've never mentioned UE, you should understand, before further discussion, that UE is not a physics engine.

If you think MSG is a small company, you're wrong. It is part of a hugre group. 505 ans Kunos chose to refund ACC during all its early access period and it was an amazing move, nothing to do with their financial situation ; does Microsoft do that? No. Is Microsoft bigger than 505? Oh yes. 505 and Kunod just have shown their balls with this fair move. LMU is bigger, it includes hypercars and GT3s, and uses an existing physics and graphics engine ; MSG should be much more self confident than Kunos with only GT3s in ACC. And making something less optimized on an existing and well.known engine is concerning. Nothing to comparare with a company making its way with UE.

Again, nothing against LMU but compating its early access with ACC's one is absolute nonsense. Obviously you could expect more at launch from a game based on another existing game than from a full game made from scratch. And the issue is that many early buyers expected at least rfactor2's experience, which seemed logic with S397's expertise ln rfactor2, and it is not there. Consideriing this aspect, this early access isn't successful at all.
What the hell ... I hope you are aware that you can plugin anything into UE. I am not sure how much time you have actually spent with UDK, but UE is a game engine that is very modular. You can plugin pMotor engine into it if you want to. Saying it's not a physics engine is false aswell, because it obviously comes with an integrated physics pipeline otherwise collisions and other parameters wouldn't work. I worked with UE so I would be carefull to tell me if I am biased or not towards different engines or titles. UE comes with basic solutions for basicly anything and is easily extandable, wich makes it for certain aspects even the easier solution to work with - like cross platform support and UI technology.

But that's not really the topic here. As said, I am simply comparing two EA titles of the last years, because that's perfectly valid to do. I could also compare it to AMS2, AC or even rF2 and see what I got with those titles, all releasing at similar price levels (bar rF2). This has nothing to do with bias or not but me having spent enough time with all those different titles and to understand what they did offer at that time. And I do that seperated from the question of what framework they use for very obvious reasons. To be honest, I still have no idea why you are trying to tell me that ACC was different or special just because it used a different framework. Kunos had their reasons - crossplatform and rendering solutions being propably the most important ones - and made a concious decision with all the pros and cons that this decision offered. Holding this for or against certain developers makes no sense at all and has nothing to do with one developer having bigger balls than others. I still no idea from where you are pulling this nonesense and I am sure even Kunos wouldn't be able to answer this. MSG as it stands now pretty much only constsists of S397 so I have no idea from where you are getting the idea that it is a huge studio. Anyway, you seem to have made up your mind. Have a nice day. :)
 
Premium
You are so incredibly biased in this discussion that the world greatest minds have convened to determine a new word to aptly define the level of bias on display.

So far, They have failed.
 
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Premium
Wow, I always thought EA sood for "Electronic Arts" but now that I have read it stands for Early Access, all of the Battlefield releases start making a lot more sense now in retrospective (sorry, waaaaay off topic)
 
You are so incredibly biased in this discussion that the world greatest minds have convened to determine a new word to aptly define the level of bias on display.

So far, They have failed.
If your argumentation simply consists of calling me biased you aren't going anywhere with this. You could also call me a fanboy, hater or what ever floats your boat, it won't change how I see those different titles. And if I was a fanboy I propably wouldn't have purchased and used all of them. So what's your argument, if you haven't used LMU?
 
Premium
Quite right, as making smart arse comments about someone's denial of bias isn't an argumentation, even with the incredible level of bias on display.
 
If you don't keep your sim room at 100F to 160F your not really simulating real life racing are you? When in your sim rig you should have full fire proof suit and helmet on, and if running cars from the 70s or older, after have a big crash. You should douse yourself in race fuel and light it on fire. If your not doing that your not simulating real life. No matter what kind monitor your using. Your just playing a game.

Well I hope that when you crash in a sim you have some large burly chap kick the Sh eite out of you "for realism" eh?!! ;)

Why do I keep getting replies from old-ass geezers who obviously have never tried VR? Go back to the arcade, clearly that's your idea of realism
 
Why do I keep getting replies from old-ass geezers who obviously have never tried VR? Go back to the arcade, clearly that's your idea of realism
PMSL, because YOU are the one saying what is "realism" or not, and guess what meladdo.....sim racing ain't remotely real, it's ALL arcade games compared to reality.
 

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