Automobilista 2 May Dev Update Announces Audi, Road Atlanta, Revamped LMDh Hybrid

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Images: Reiza Studios
The next step is not too far away, and it looks to be a good one: Reiza Studios have released their May Dev Update for Automobilista 2 ahead of v1.6, highlighting numerous exciting additions to the Brazilian sim.

Automobilista 2 v1.6 is set to be the next milestone update, as developer Reiza Studios put it. Their Formula Ultimate Gen 2 and 2024 Stock Car Pro Series vehicles have already had a teaser for the upcoming changes to the tire model on board, but there will be much more to come, as the Automobilista 2 May Dev Update reveals.

First things first: IMSA content. Reiza announced the partnership with the premier endurance series in North America in March, with content set to follow later. Three GTP and four GT3 cars that are raced in the series were already added in late December as part of the Endurance Pack Pt. 1. Soon, they will get more appropriate playgrounds as well.

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Road Atlanta & Audi Join The Fray​

Road Atlanta is the first of the new IMSA tracks confirmed in the Dev Update. The site of the Petit Le Mans is set to arrive in v1.6, with two further tracks (Sebring, Mosport and Detroit are still missing to form a full calendar) to be added to make an IMSA track pack, estimated to sell for $14.99.

Furthermore, Reiza announces the addition of "at least seven new premium car brands", as the Dev Update puts it. The first of them to be confirmed is Audi - the Ingolstadt-based manufacturer will see three of its cars being added to AMS2. The other manufacturers are mostly the result of the IMSA partnership Reiza announced in March, but they are also set to round out other existing classes.

Back to Audi, though. The Audi R8 LMS GT3 will be available in two versions across the two GT3 generations, meaning the Evo II variant is going to slot into GT3 Gen 2 class. Meanwhile, fans of the classic DTM era of the early 1990s will be pleased to see the Audi Quattro V8 join the German Group A class, finally giving the BMW M3 (E30) and Mercedes 190E some much-needed competition. The car - like the older R8 GT3 - will be a free addition to the base game.

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Reworked LMDh Hybrid System​

Under the hood of AMS2 and in anticipation of more entries into the LMDh class, the hybrid model for the prototypes will be updated once version 1.6 rolls around. Thus far, it worked more like the ERS system in Formula 1, adding power over the top of the combustion engine’s output to increase the total power output. As we have highlighted in our Le Mans Ultimate hybrid guide, this is not how it works in the current breed of prototypes, however.

Instead, the hybrid “replaces” part of the combustion engine’s power, meaning higher hybrid output leads to less fuel consumption. The system is set to be modeled correctly in AMS2 as well in the milestone update. And: electric launches in pit lane, a fan favorite in the Cadillac V-Series.R and its enormous V8 in particular, will also be on board accordingly.


Automobilista 2 v1.6: Revised Physics​

As mentioned, version 1.6 will see an extensive physics revision again, particularly regarding the tires. "There were still some SETA breakthroughs for our physics devs to crack, and as it turns out it heavily relates to a common feedback we've been receiveng from real drivers and hardcore users alike - that AMS2 tires still seem relatively forgiving and tolerant of over-driving", writes Reiza Founder and Lead Developer Renato Simioni in the Dev Update.

This will be remedied in v1.6 and further sub-versions, mostly due to the so-called tire hysteresis. Simioni explains this as follows: "To briefly recap, hysteresis is the loss of energy through tire distortion, and its modelling determines how deep a specific rubber compound can sink into the asperities of the track surface, and thus sustain peak adhesion for longer."

The three cars that already featured revisions of this kind in v1.5 will see further revisions in 1.6, while the rest of the AMS2 car roster will be brought up to standard with these revisions as well.

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Flat Spots, Wear & Smoke Particles​

All this also ties into how tires wear, degrade and accumulate damage like flat spots. Automobilista 2 v1.6 will introduce visible wear and flat spots, which should be particularly interesting on open-wheel cars. Lock-ups will now be influenced by the surface they occur on, the load the tire has to endure at that time, and also the compound of rubber used.

Apart from the results being visible, the lock-ups themselves are going to be a bit more spectacular as well. Improved particle effects should result in more believable smoke not just when locking up the brakes, but also for engine failures, as a preview video shows.


Other cosmetic improvements include more detailed windshields, which now feature "a cohesive level of tint and reflections", as well as "varying levels of visible scratches and even fingerprints." Nobody said that racing was a very clean affair, after all.

Additionally, working pit lights make their way into Automobilista 2 once the update is deployed, indicating whether the pits are open or closed, as well as flashing a blue light to signal traffic coming up at pit exit.

Players will have to have some more patience until they get to try these improvements themselves, however. As the Dev Update features "The Road to V1.6 PT1" as its subtitle, a second part is set to follow ahead of the update's release. Part 2 of the Dev Update, which will cover AI improvements, among other things, should be out "at some point in late June, according to Simioni.

What are your favorite improvements mentioned in the Automobilista 2 May Dev Update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Finally, finally acknowledging and listening to the tyre criticism. Hopefully it comes of something, the preview cars (SC Brasil 2024 and the Formula Ultimate) were definitely a step in the right direction.

Then again, there's still major issues like cars bouncing around the pit box, so there's plenty more to do before it reaches the next level.
I think where AMS2 gets a lot of criticism is because it's community of fans basically told those who said the handling was off, and the tyre behaviour felt just plain wrong, that we didn't know what we were talking about, and that this is how REAL race cars behaved. It was immensely frustrating, and I think that's why some lashed out at the Devs in frustration. At least now it does seem there is acknowledgement. I do sincerely hope they get their heads around the physics engine completely as they're a fantastic dev company. What they did with AMS1 was absolutely first class, currently with 2 you can still drive like a rock ape.
 
I generally enjoy your rambling, but I have no idea what you are talking about. AMS 1 was brilliant and shows what Reiza is capable of. I hope they can do the same with AMS2 but so far it has been a disappointment. I still run the "older" titles, and find them to be superior in every way except for maybe graphics. But graphics doesn't make a game good. Graphics make the kids happy, "look how pretty it is". "Look at it in VR"..blah blah blah. the cars don't feel right is all I know.

Sorry, I was talking about AMS2, the second part of your post.

AMS2 is madness right ? so this is 4th iteration / revision ( pcars, pcars2, pcars3, AMS2 ) ISIMotor2.5 is 3rd go around ( rF2 ISI, rF2 S397, LMU)

You said I hope they figure it out ( AMS2) I responded saying I don't think they can
and for the same reasons I don't think S397 or ISI could fix ISIMotor2.5 either.

rF2 supports 64 cars which is what Lemans may be if WEC fills 40 spots currently 37.
AMS2 supports 32 but that may be changing little birdy told me.
rF2 can support 25 different car models / slots in a rfmod so WEC 2024 is np
AMS2 is more limited here why they did not bring out more endurance straight away I thought ?
So if they can achieve both of these while not my favourite physics or FFB it is easy good enough to get immersed with Lemans big grid for something different.

Well I have always run all gmotor as my primary sims, (GTR to AMS ) have all still installed split between 2 towers. rF2 I have well over 10,000 hours if you include post steam and online.
Just no time much left for anything else other then LMU these days.

For me it's ISIMotor2.5 for superior physics, tyres, FFB, terrain over ISIMotor2.0.
They did a great job with AMS but it is not a patch on rF2 to drive for me, personally speaking.
 
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Premium
AMS 2 didn't launch very well, Nothing was consistent within its own rules, took far too long to get itself sorted, and the release schedule and DLC has been a mess.

So in many respects, much of the bad press was valid. I'm happy that I didn't buy it during its inception period as I most likely would have a worse opinion of it.

That said, That period has passed, The title has matured, and it seems there is a fair bit of undeserved bias now driving the narrative from some quarters.
 
Like the 1.5 was a true game changer? ;)
We all ran it for a week and than the game went back in to dusty corners of my storage.
I don't like 1.5 and some 1.4 changes already made the game boring for me to drive even something got better in the process. I don't care that much what people prefer. All I can tell is, it isn't boring for me anymore. And when watching 24h Nürburgring with hours of onboards today and the past few days, the GT3 physics in the beta are IMO the best match in sim racing. And no problem running 47 AI cars with night and thunderstorm in VR with my Quest 3 while ACC struggles with dry hotlaps in the night already.
 
3 posts before the sledging started.

Not a record.
Wasn't it YOU who slacked of a three month old product that does alot of things better where it really matters allready in another topic on page 1 while you seem to have an issue with people critizicing AMS2? I am sorry to say this but you got to stick to your priniciples at one point. This title is four years old now and the experience with the title has been very bumpy for me to say the least. There still isn't a single word about the MP in this blog and the SP is very hit and miss too.
 
Premium
Wasn't it YOU who slacked of a three month old product that does alot of things better where it really matters allready in another topic on page 1 while you seem to have an issue with people critizicing AMS2? I am sorry to say this but you got to stick to your priniciples at one point. This title is four years old now and the experience with the title has been very bumpy for me to say the least. There still isn't a single word about the MP in this blog and the SP is very hit and miss too.
Highly likely.

I have no issue with the sledging I noted (though its barely a sledge). Just thought it would be humorous to point out its not a record.

Let me go back and check.




Yep, I still think its a funny post. So Im happy with my efforts.
 
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When will reiza finish debugging this physical engine that Bell gave him...? physics is always so permissive, even they say it's because of the tire, another consequence of the physical engine?
i love the vintage content it's the best of ams 2!
 
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Premium
I think where AMS2 gets a lot of criticism is because it's community of fans basically told those who said the handling was off, and the tyre behaviour felt just plain wrong, that we didn't know what we were talking about, and that this is how REAL race cars behaved. It was immensely frustrating, and I think that's why some lashed out at the Devs in frustration. At least now it does seem there is acknowledgement. I do sincerely hope they get their heads around the physics engine completely as they're a fantastic dev company. What they did with AMS1 was absolutely first class, currently with 2 you can still drive like a rock ape.
Maybe you can drive like a rock ape, but you will shred your tires after the first 2 laps. A lot of the misconceptions about the current driving comes from people abusing the time trial mode. If you set up proper races you can't drive like that and get away with it. That being said, its still on the forgiving side. But other sims suffer from this as well, you can slide around in LMU ( which some here hold as the gold standard ) and abuse the slip angle for speed, and then you have the opposing camp of iRacing, which is overly punishing and lacking in a lot of other areas. None of them are perfect, so pick your preferred sim and enjoy it.
 
Premium
I cant see any issue with rfactor 2 maintaining its reputation within the community as having the best current driving model.

AMS2 doesn't have to knock rfactor 2 off the top of the podium in that aspect to be a worthy title. Just seems to be something people get hung up on.
 
We'll see what the update will bring, I enjoy AMS2 because I like the vintage stuff. But for me, the driving itself still puts Rfactor 2 above all other sims.

I continue to support these people from Reiza for their dedication

Well you know I agree exactly 101%

I only get issue with people bag sims say " I would not waste my money "
I also have a thing about people that refund steam, their reviews should be deleted imho.
They want to post like children they should have to cop the 2 hours.
It's like the families of studios don't deserve to eat.
That is why I support all sims and well because once upon a time I used some cracked sims.

Honestly I feel if you scored say 20- 50 features of every sim and weighted them fairly
they would come out pretty even, which is why I get a bit miffed with ISIMotor historically poor outlook. I mean people can sit here and say rF was as big as GTR2 , yes and what happened to both enterprises that produced those two ? 1 went on one went down.
ISI made rF because they could not pay their bills on what studios gave them.
They wanted some gravy too, misread the climate ( we don't care about looks ) while AMS stormed ahead. So rF2 2.5 was their last throw of the dice, they had no choice but to sell, same as S397 had to make hard choices.
If we all just give studios same respect and chance to do their best we can do no more.
 
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Je suis exactement du même avis que toi. Je suis toujours déçu par le comportement des nouvelles voitures dans AMS2 à de rares exceptions près mais quel choix, notamment en classic ! Dommage que la conduite des mods semble plus authentique que le contenu officiel....
no idea what you're talking about
 
I think all of our 'sim' titles good enough to enjoy without angst. The biggest determiner for me is track/livery availability.

I think rF2 has better ffb/handling, but the dlc content is a weird mishmash which allows no (maybe WEC?) complete series to be run without hunting through track mods and hoping for good AIWs or spending hours...and hours adjusting things - which I no longer have the energy for (BTCC and Indycar wasn't too bad in this respect).

AMS2 is a total mishmash of content ... but their vintage F1 stuff is fantastic and with one of two believable substitutions you can run many full seasons, and championships with appropriate rules and scoring, and do this all within the game itself. And the ffb/handling is completely enjoyable, sometimes I prefer it to the knife edge that rF2 can be. I love the C.A.R.T. series, but the lack of tracks kills it for me (I'm close minded enough to not enjoy throwing 1998 C.A.R.T. cars through 130R). Plus AMS2 has some very fun car/track combos which are great for quick diversions, like JCW Minis Around Bannochbrae. or M1's around vintage Ring.

I personally don't enjoy the FFB in ACC, or GT3 cars in general, but I can see why people enjoy that game.

I enjoy BTCC & Indycar in rF2, and classic F1 & Group C in AMS2. And I will play WEC in LMU once it gets to a more finished state. And maybe IMSA in AMS2 ...

.. and I need more sim time in my calendar.

EDIT: I should also say a huge thank you to @AFry , the rest of the IMMERSION group, and all the other modders who make the liveries and tracks available for us to use. My enjoyment of all these games would be massively reduced without your efforts.
 
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no idea what you're talking about
You can use google or DeepL Translation like me ! : I'm exactly of the same opinion as you. I'm always disappointed by the way the new cars behave in AMS2, with rare exceptions, but what a choice, especially in classic! It's a shame that the mods' driving seems more authentic than the official content....
 
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You can use google or DeepL Translation like me !
No, it's your responsibility to use the translator as per this site rules English is the only allowed language to post in.


The main language at OverTake is English. Other languages are permitted only in private and profile messages.
 
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Current release version of AMS2 is sometimes surprisingly forgiving, cars snap back in interesting ways (F-Classic comes to mind), there is an abundance of slides even on a supposedly grippy track and there is an overarching theme of every car having excessive on throttle oversteer.

I'm not sure you can really argue with these criticisms even if you, like myself, have always enjoyed the game a lot, played it for countless hours and tried to give feedback to the devs where I can.

But maybe we don't need to argue about them for too much longer anyway ;)
 
You can use google or DeepL Translation like me ! : I'm exactly of the same opinion as you. I'm always disappointed by the way the new cars behave in AMS2, with rare exceptions, but what a choice, especially in classic! It's a shame that the mods' driving seems more authentic than the official content....

But the forum rules say to use English. So it's your responsibility to provide your comment in English, not for us to go out of our way to translate it.
 
OverTake
Premium
You can use google or DeepL Translation like me
Nope.
Think about it - doesn't it make far more sense for a comment to be translated into English exactly ONCE, by the author, at the time of submission, than for everyone reading it who doesn't speak the native language of the author to have to translate it before reading it?
Anyway, that question is rhetorical, because above and beyond making sense, it's a site rule ;)
 
Forgiving, not forgiving...without a clear context, that is very subjective. There seems to be an imply that you can drift at 45 degree attack at all corners and still win races...what can I say? I've not seen race winners in this title driving like that, and I got to race against a high profile esports simracer. I was beaten by smoother and more precise driving, not wilder.

And while I do agree that in some combos it can get a bit ridiculous at current public release, I strongly disagree with the consensus that bad driving equals to crashing. It shows up first in laptimes and specially long run performance. I've yet to find evidence of somebody getting away with it in anything longer than a 10 minute race.

As others stated, the physics under beta atm have tightened the driving model, and it's less slidey and more gripped across the board, while the saving windows when hairy moments happen has gotten smaller, which I think many will appreciate. It will probably create a permanent expand of its userbase, although how many I cannot say. It won't please everybody, but it would be good if people give it another shot. One positive trend I'm noticing is that default setups are now better across the board and less prone to pendulum effects in balance, like it happens on many cars nowadays, which requires setup tweaks to correct and bring a more balanced and natural to drive car.

Finally: this was part 1 dev blog of 1.6 release. Aspects like UI and MP were left out in purpose to talk about separately in a few weeks. It's clearly stated there.
 

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