Automobilista 2 May Dev Update Announces Audi, Road Atlanta, Revamped LMDh Hybrid

Automobilista-2-May-Dev-Update-Audi-Quattro-DTM.jpg
Images: Reiza Studios
The next step is not too far away, and it looks to be a good one: Reiza Studios have released their May Dev Update for Automobilista 2 ahead of v1.6, highlighting numerous exciting additions to the Brazilian sim.

Automobilista 2 v1.6 is set to be the next milestone update, as developer Reiza Studios put it. Their Formula Ultimate Gen 2 and 2024 Stock Car Pro Series vehicles have already had a teaser for the upcoming changes to the tire model on board, but there will be much more to come, as the Automobilista 2 May Dev Update reveals.

First things first: IMSA content. Reiza announced the partnership with the premier endurance series in North America in March, with content set to follow later. Three GTP and four GT3 cars that are raced in the series were already added in late December as part of the Endurance Pack Pt. 1. Soon, they will get more appropriate playgrounds as well.

Automobilista-2-May-Dev-Update-Road-Atlanta.jpg


Road Atlanta & Audi Join The Fray​

Road Atlanta is the first of the new IMSA tracks confirmed in the Dev Update. The site of the Petit Le Mans is set to arrive in v1.6, with two further tracks (Sebring, Mosport and Detroit are still missing to form a full calendar) to be added to make an IMSA track pack, estimated to sell for $14.99.

Furthermore, Reiza announces the addition of "at least seven new premium car brands", as the Dev Update puts it. The first of them to be confirmed is Audi - the Ingolstadt-based manufacturer will see three of its cars being added to AMS2. The other manufacturers are mostly the result of the IMSA partnership Reiza announced in March, but they are also set to round out other existing classes.

Back to Audi, though. The Audi R8 LMS GT3 will be available in two versions across the two GT3 generations, meaning the Evo II variant is going to slot into GT3 Gen 2 class. Meanwhile, fans of the classic DTM era of the early 1990s will be pleased to see the Audi Quattro V8 join the German Group A class, finally giving the BMW M3 (E30) and Mercedes 190E some much-needed competition. The car - like the older R8 GT3 - will be a free addition to the base game.

Automobilista-2-May-Dev-Update-Audi-R8-LMS-GT3-Evo-II.jpg


Reworked LMDh Hybrid System​

Under the hood of AMS2 and in anticipation of more entries into the LMDh class, the hybrid model for the prototypes will be updated once version 1.6 rolls around. Thus far, it worked more like the ERS system in Formula 1, adding power over the top of the combustion engine’s output to increase the total power output. As we have highlighted in our Le Mans Ultimate hybrid guide, this is not how it works in the current breed of prototypes, however.

Instead, the hybrid “replaces” part of the combustion engine’s power, meaning higher hybrid output leads to less fuel consumption. The system is set to be modeled correctly in AMS2 as well in the milestone update. And: electric launches in pit lane, a fan favorite in the Cadillac V-Series.R and its enormous V8 in particular, will also be on board accordingly.


Automobilista 2 v1.6: Revised Physics​

As mentioned, version 1.6 will see an extensive physics revision again, particularly regarding the tires. "There were still some SETA breakthroughs for our physics devs to crack, and as it turns out it heavily relates to a common feedback we've been receiveng from real drivers and hardcore users alike - that AMS2 tires still seem relatively forgiving and tolerant of over-driving", writes Reiza Founder and Lead Developer Renato Simioni in the Dev Update.

This will be remedied in v1.6 and further sub-versions, mostly due to the so-called tire hysteresis. Simioni explains this as follows: "To briefly recap, hysteresis is the loss of energy through tire distortion, and its modelling determines how deep a specific rubber compound can sink into the asperities of the track surface, and thus sustain peak adhesion for longer."

The three cars that already featured revisions of this kind in v1.5 will see further revisions in 1.6, while the rest of the AMS2 car roster will be brought up to standard with these revisions as well.

Automobilista-2-May-Dev-Update-Flatspots.jpgAutomobilista-2-May-Dev-Update-Tire-Wear.jpg

Flat Spots, Wear & Smoke Particles​

All this also ties into how tires wear, degrade and accumulate damage like flat spots. Automobilista 2 v1.6 will introduce visible wear and flat spots, which should be particularly interesting on open-wheel cars. Lock-ups will now be influenced by the surface they occur on, the load the tire has to endure at that time, and also the compound of rubber used.

Apart from the results being visible, the lock-ups themselves are going to be a bit more spectacular as well. Improved particle effects should result in more believable smoke not just when locking up the brakes, but also for engine failures, as a preview video shows.


Other cosmetic improvements include more detailed windshields, which now feature "a cohesive level of tint and reflections", as well as "varying levels of visible scratches and even fingerprints." Nobody said that racing was a very clean affair, after all.

Additionally, working pit lights make their way into Automobilista 2 once the update is deployed, indicating whether the pits are open or closed, as well as flashing a blue light to signal traffic coming up at pit exit.

Players will have to have some more patience until they get to try these improvements themselves, however. As the Dev Update features "The Road to V1.6 PT1" as its subtitle, a second part is set to follow ahead of the update's release. Part 2 of the Dev Update, which will cover AI improvements, among other things, should be out "at some point in late June, according to Simioni.

What are your favorite improvements mentioned in the Automobilista 2 May Dev Update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

We'll see what the update will bring, I enjoy AMS2 because I like the vintage stuff. But for me, the driving itself still puts Rfactor 2 above all other sims.

I continue to support these people from Reiza for their dedication
I'm exactly of the same opinion as you. I'm always disappointed by the way the new cars behave in AMS2, with rare exceptions, but what a choice, especially in classic! It's a shame that the mods' driving seems more authentic than the official content....
 
I've just driven some older F1s with the beta, as one writer here was so enthusiastic. In direct comparison with Formula 1 V10 gen 1, the improvement is certainly there, but I personally wouldn't call it a simulation. It was a good Simcade. No longer so slippery, but still far too easy to handle.
 
I've just driven some older F1s with the beta, as one writer here was so enthusiastic. In direct comparison with Formula 1 V10 gen 1, the improvement is certainly there, but I personally wouldn't call it a simulation. It was a good Simcade. No longer so slippery, but still far too easy to handle.
Just out of interest, have you driven a V10 Formula One car?
 
I'm sick of this kind of arguments. Like this is some holy grail of being allowed to have an opinion only if you've driven a car in real life. I'll give you one better, answer this: have the Reiza devs driven V10 Formula One car?
The argument is indeed nonsensical, as no one has, obviously, and yet there are ways to differentiate whether driving behaviour is in line with reality or not.

This, however, is not one of them:

I've just driven some older F1s with the beta, as one writer here was so enthusiastic. In direct comparison with Formula 1 V10 gen 1, the improvement is certainly there, but I personally wouldn't call it a simulation. It was a good Simcade. No longer so slippery, but still far too easy to handle.

"Far too easy to handle" is both very generic and very unprecise. You need to have a defined premise to judge "too easy". If you don't know - and you can't know - then you need to make some educated guesses.

So let's make these:
- 3rd year of similar regulations in a time where aero development was becoming very sophisticated
- cars so quick that people saw fit to introduce treaded tyres next year
- super stable onboards with barely a hint of corrections even in low downforce conditions. Like this one:

The only driver that sometimes seems to have to countersteer is Michael Schumacher, who was famous for setting up his cars in a way others found impossible to deal with, and even for him it's not frequent.

By the way, if you want to see F1 cars handle like an absolute bitch, you want to look two years later:


Whether driving behaviour in the beta or main release is accurate remains to be debated. However, the "too easy" criticisms usually come from people who are not able to reach the limits or expect everything before 2020 to handle like an Auto Union Type C. It's not really indicative of anything, except if you're able to point towards something that is clearly more easy for the user to do than it is in real life (like sliding in the current release version of AMS2, which is very quick and quite easy to do and doesn't happen in real life this excessively).
 
Last edited:
Well I luv' them all !
Just some more then others :x3:
I would certainly never wish any studio bad tidings.

To me is like a real racer, be nice if everything they drove was
brilliant but it isn't. So what they do is they find the best way
to drive around their issues.
They don't finish a race and say this car and that are pos.
They suck it up.

Of course you got your anomalies, most famous Alain.
In what world did calling his Ferrari a truck help him or anybody else ?
Too many Slurpee's.
 
Last edited:
I'm sick of this kind of arguments. Like this is some holy grail of being allowed to have an opinion only if you've driven a car in real life. I'll give you one better, answer this: have the Reiza devs driven V10 Formula One car?
Its a fair question imo, as comments like this "I personally wouldn't call it a simulation. It was a good Simcade." warrant questioning, im not trying to "argue" with anyone :)

I would ask what he classifies as a "simulation"?

I have just this afternoon spent a number of hours driving V10's in another game and wondered whether i was driving a sim or a so-called "simcade"
 
Its a fair question imo, as comments like this "I personally wouldn't call it a simulation. It was a good Simcade." warrant questioning, im not trying to "argue" with anyone :)

I would ask what he classifies as a "simulation"?
A "simulation" is whatever people think is a real simulation. A "simcade" is whatever people think is a simcade. I've given up trying to understand that debate and I don't care anymore. The real question to me is: do I enjoy this game or not?

I really like AMS2, it's a lot of fun and has an interesting choice of tracks and cars. I spent a blissful hour yesterday running laps at Le Mans in a BMW Lmdh. The rest doesn't matter much. If people think it's a simcade, why should I care?
 
Can't wait to see what UI changes they are bringing. The awkward UI is the worst part of the game for me. AMS2 provides the most straight-out-of-the-box fun for me - without hours of tinkering and applying fixes in text files to make thing work well enough. For classic/vintage F1, it's really fantastic fun. I just hate clicking through pages of cars to get to the ones I want ... every single time. :laugh:

The rate at which Reiza develop, change, and add content is staggering, especially compared to that of some of their competitors.
Agreed, i actually hate the UI. So much that i just don't play the game most of the time.
 
I care in this way:

Say like if a slice of people that had brought a particular real car started to complain about it endlessly about any number of things but you love yours.
It would certainly affect sales and revenue which could then affect you.

You complain you complain to the source in private not blurt it out all over social media over and over unless something is dangerous.

If you have negative feelings say your piece once and be done.
Like most things in life.
It's usually the one that complains first ends up with worse end of the stick.
Simply because mostly people want to feel happy, not dragged down by negativity.
 
Last edited:
The drama is real here. Sometimes I wished sim developers entirely stopped making sims, absolutely fed up of their insufferable userbase that is just a rounding error in gaming and decided to give them a final middle finger, making expensive sim hardware as useful as bricks.
 
Last edited:
Agreed, i actually hate the UI. So much that i just don't play the game most of the time.
NEVER understood that. When folks were banging on rF2's UI(all the time back in the day) I never even considered it good or bad. Load the car & track, get the setup I want and F *** the UI. I 'm racing, not mouse clicking. Whenever a new version of the UI was released, there would be complaints about two functions (like the exit) not being close together...so the user had to move the mouse more than 1 or 2 mm to reach the 2nd click...oh the horrors....
But then I ALSO never understood folks who would spend weeks using Reshade. getting the sky the exact shade of blue they thought it should be....FECK MAN! The track and it's borders are all that matters!!! And don't get me started on the EFFIN TREES!!!! (I must be feeling my age today...get off my lawn!)
 
Last edited:
Sorry lol I got to say this :)

We all been to good party right ?
At some of those you get someone in general conversation complaining about stuff
Like in a loud, vindicative, abusive manner charged with grog / booze
They keep on and on just to make sure everyone hears them.
1717277914795.jpeg

Finally someone speaks up and yells.

"For FS ! Will you shut the F up ! "

So, yes if we were at a party and going on and on about this sim and that studio that would eventually happen, guaranteed if I was present. :p
 
Last edited:
Premium
I've just driven some older F1s with the beta, as one writer here was so enthusiastic. In direct comparison with Formula 1 V10 gen 1, the improvement is certainly there, but I personally wouldn't call it a simulation. It was a good Simcade. No longer so slippery, but still far too easy to handle.
So you beta backed something you consider a simcade? What do you consider a simulation then ? I think you are misusing the word tbh .
 
NEVER understood that. When folks were banging on rF2's UI(all the time back in the day) I never even considered it good or bad. Load the car & track, get the setup I want and F *** the UI. I 'm racing, not mouse clicking. Whenever a new version of the UI was released, there would be complaints about two functions (like the exit) not being close together...so the user had to move the mouse more than 1 or 2 mm to reach the 2nd click...oh the horrors....
But then I ALSO never understood folks who would spend weeks using Resade. getting the sky the exact shade of blue they thought it should be....FECK MAN! The track and it's borders are all that matters!!! And don't get me started on the EFFIN TREES!!!! (I must be feeling my age today...get off my lawn!)
cool
 

Latest News

Article information

Author
Yannik Haustein
Article read time
4 min read
Views
11,040
Comments
102
Last update

What is your next sim related purchase

  • DLC

    Votes: 182 25.0%
  • Full game

    Votes: 184 25.3%
  • CPU

    Votes: 85 11.7%
  • Graphics card

    Votes: 125 17.2%
  • Other PC related hardware

    Votes: 81 11.1%
  • Pedals

    Votes: 122 16.8%
  • Wheels

    Votes: 160 22.0%
  • Wheel base

    Votes: 120 16.5%
  • Monitors

    Votes: 77 10.6%
  • Something else?

    Votes: 73 10.0%
Back
Top