Automobilista 2 May Dev Update Announces Audi, Road Atlanta, Revamped LMDh Hybrid

Automobilista-2-May-Dev-Update-Audi-Quattro-DTM.jpg
Images: Reiza Studios
The next step is not too far away, and it looks to be a good one: Reiza Studios have released their May Dev Update for Automobilista 2 ahead of v1.6, highlighting numerous exciting additions to the Brazilian sim.

Automobilista 2 v1.6 is set to be the next milestone update, as developer Reiza Studios put it. Their Formula Ultimate Gen 2 and 2024 Stock Car Pro Series vehicles have already had a teaser for the upcoming changes to the tire model on board, but there will be much more to come, as the Automobilista 2 May Dev Update reveals.

First things first: IMSA content. Reiza announced the partnership with the premier endurance series in North America in March, with content set to follow later. Three GTP and four GT3 cars that are raced in the series were already added in late December as part of the Endurance Pack Pt. 1. Soon, they will get more appropriate playgrounds as well.

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Road Atlanta & Audi Join The Fray​

Road Atlanta is the first of the new IMSA tracks confirmed in the Dev Update. The site of the Petit Le Mans is set to arrive in v1.6, with two further tracks (Sebring, Mosport and Detroit are still missing to form a full calendar) to be added to make an IMSA track pack, estimated to sell for $14.99.

Furthermore, Reiza announces the addition of "at least seven new premium car brands", as the Dev Update puts it. The first of them to be confirmed is Audi - the Ingolstadt-based manufacturer will see three of its cars being added to AMS2. The other manufacturers are mostly the result of the IMSA partnership Reiza announced in March, but they are also set to round out other existing classes.

Back to Audi, though. The Audi R8 LMS GT3 will be available in two versions across the two GT3 generations, meaning the Evo II variant is going to slot into GT3 Gen 2 class. Meanwhile, fans of the classic DTM era of the early 1990s will be pleased to see the Audi Quattro V8 join the German Group A class, finally giving the BMW M3 (E30) and Mercedes 190E some much-needed competition. The car - like the older R8 GT3 - will be a free addition to the base game.

Automobilista-2-May-Dev-Update-Audi-R8-LMS-GT3-Evo-II.jpg


Reworked LMDh Hybrid System​

Under the hood of AMS2 and in anticipation of more entries into the LMDh class, the hybrid model for the prototypes will be updated once version 1.6 rolls around. Thus far, it worked more like the ERS system in Formula 1, adding power over the top of the combustion engine’s output to increase the total power output. As we have highlighted in our Le Mans Ultimate hybrid guide, this is not how it works in the current breed of prototypes, however.

Instead, the hybrid “replaces” part of the combustion engine’s power, meaning higher hybrid output leads to less fuel consumption. The system is set to be modeled correctly in AMS2 as well in the milestone update. And: electric launches in pit lane, a fan favorite in the Cadillac V-Series.R and its enormous V8 in particular, will also be on board accordingly.


Automobilista 2 v1.6: Revised Physics​

As mentioned, version 1.6 will see an extensive physics revision again, particularly regarding the tires. "There were still some SETA breakthroughs for our physics devs to crack, and as it turns out it heavily relates to a common feedback we've been receiveng from real drivers and hardcore users alike - that AMS2 tires still seem relatively forgiving and tolerant of over-driving", writes Reiza Founder and Lead Developer Renato Simioni in the Dev Update.

This will be remedied in v1.6 and further sub-versions, mostly due to the so-called tire hysteresis. Simioni explains this as follows: "To briefly recap, hysteresis is the loss of energy through tire distortion, and its modelling determines how deep a specific rubber compound can sink into the asperities of the track surface, and thus sustain peak adhesion for longer."

The three cars that already featured revisions of this kind in v1.5 will see further revisions in 1.6, while the rest of the AMS2 car roster will be brought up to standard with these revisions as well.

Automobilista-2-May-Dev-Update-Flatspots.jpgAutomobilista-2-May-Dev-Update-Tire-Wear.jpg

Flat Spots, Wear & Smoke Particles​

All this also ties into how tires wear, degrade and accumulate damage like flat spots. Automobilista 2 v1.6 will introduce visible wear and flat spots, which should be particularly interesting on open-wheel cars. Lock-ups will now be influenced by the surface they occur on, the load the tire has to endure at that time, and also the compound of rubber used.

Apart from the results being visible, the lock-ups themselves are going to be a bit more spectacular as well. Improved particle effects should result in more believable smoke not just when locking up the brakes, but also for engine failures, as a preview video shows.


Other cosmetic improvements include more detailed windshields, which now feature "a cohesive level of tint and reflections", as well as "varying levels of visible scratches and even fingerprints." Nobody said that racing was a very clean affair, after all.

Additionally, working pit lights make their way into Automobilista 2 once the update is deployed, indicating whether the pits are open or closed, as well as flashing a blue light to signal traffic coming up at pit exit.

Players will have to have some more patience until they get to try these improvements themselves, however. As the Dev Update features "The Road to V1.6 PT1" as its subtitle, a second part is set to follow ahead of the update's release. Part 2 of the Dev Update, which will cover AI improvements, among other things, should be out "at some point in late June, according to Simioni.

What are your favorite improvements mentioned in the Automobilista 2 May Dev Update? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Merely explaining the disconnect from your expectations and the post immediately after. No problem, just different perspectives.
Or maybe he could understand many of us are not on steam everyday and are glad to be informed by other media. Different perspectives, one purely negative towards information, which is quiet counterproductive ;) What's the point for someone of searching for information on a simracing dedicated website if he thinks update announcements are bad practices from developpers? Well, let's just not debate on this, it is useless and the original comment didn't deserve our attention at first.
 
I just discovered new tremedous lods came out, GTO, JGTC500. Is it now possible to bring custom sounds or are they still lilmited by the sounds available in AMS2? This should be a point of attention for Reiza as modding has become a real thing.

EDIT : I've just watched a video of the GTO mod with the F40. It seems the pcars2 sounds have been ported so modded cars can have their original sounds (or is there a car in AMS2 using.thz F40 engine sound??? I have high dou ts about that). Qnyine can confirm the good piece of news?
 
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I can't try the beta currently but these improvements seem exciting. I personnally have difficulties with rfactor2's slidy side, as I can get confident with a car and, at one point or another, it slides for unknown reasons (maybe it's me.overheating the tires after a few laps?) alrhough I haven't pushed the car more. It is more obvious in the ckassic F1 cars in general that I don't enjiy at all (a.d I enjoy these cars in.any other sim). So what you state about AMS2's improvements may be what I'm expected. I'm looking forward to trying hat in 2 weeks!

EDIT : looking forward to trying DWD dirt oval mods for rfactor 2 too. Which makes me remember these cars had been previously, long time ago, told to be a future possibility in AMS2.
In AC I like to drive the RSS 1990 and also the RSS 2000 and if you hope it will feel similar. It doesn't.
But it has improved. Braking, for example, has improved a lot. But I think the basic behavior is just deeply rooted in the physics engine. Compared to other sims, you always have a lot of time to keep the car on the road. You could call it “SlowMotionPhysics”. The ride on the razor's edge is not really there.
 
I'll try to set your expectations with what I am experiencing in the beta (not revealing any secrets or anything but just an honest view of how it feels.)

The cars are noticeably more realistic and some nagging behaviors have been much improved. You can no longer late brake into a corner and have magic physics save you. Cold tires are now an actual consideration as well. The game isn't going to be like iRacing and Rfactor 2 where the cars seem a bit unrealistically slidey under the limit so if you are used to that type of behavior you may be disappointed. Overall AMS2 is now still a bit more grippy than the other 2, but in a way that is still believable. While driving at the limit, the game is closer to iRacing where you have unsaveable moments.

I would say that if you hated it before and haven't noticed improvements with the other major updates, this update is unlikely to swing you. If you have recognized the improvements from the other updates, this could be the one that puts the game in a state it stays on your HD.

Cheers for your impressions @Lefthook

Have no issue with the sim not being the same as something else, as long as there's more consistency amongst the cars and they can alter more to be more "accurate". From what you describe, it'll get installed again when it lands. I don't wanna feel negative towards anything tbf. But when it's been uninstalled more than used, it just grates. More so when I sunk a large into the package and dlc's blind. I'm a one-trick pony, and don't game at all unless I drive, in that respect - driving stuff is vital.

Cheers
 
Just a FYI: 1.6 update is not releasing "late in June". What should come around those days is the Part 2 of this dev blog. I would say that late July is a more plausible expectation (but that's only my take, I have no information that makes it anything more than a guess), unless Reiza decides to split the release in half and do something like a 1.5.9, with physics and AI updates only. For reference, 1.5 released on late July last year.
 
Premium
I hate their announcements. Just update! Noone needs these announcements.

Reizas AMS2 is very much overrated and they always find a revolutionizing FFB update which will be implemented "soon"... I liked the game in the beginning for what it was trying to do. But they are still trying years after release.

Reiza is a paid PC2 modding community.
Then don't read the article, don't comment and go play something you enjoy. Simple.
 
In AC I like to drive the RSS 1990 and also the RSS 2000 and if you hope it will feel similar. It doesn't.
But it has improved. Braking, for example, has improved a lot. But I think the basic behavior is just deeply rooted in the physics engine. Compared to other sims, you always have a lot of time to keep the car on the road. You could call it “SlowMotionPhysics”. The ride on the razor's edge is not really there.
RSS' F1 1990 is a fantastic car. The Raceroom version should be now at least as good i f not better (last time I've tried it it was a blast except the on off sliding and spining at the limit, but the amazing last tire update should have solved that issue). I must admit I haven't been using AMS2' F1 90s car for months or. Could be its more tamed behaviour just due to a less reactive default setup? Because some cars in AMS2 months ago were on the contrary too reactive by default.
 
RSS' F1 1990 is a fantastic car. The Raceroom version should be now at least as good i f not better (last time I've tried it it was a blast except the on off sliding and spining at the limit, but the amazing last tire update should have solved that issue). I must admit I haven't been using AMS2' F1 90s car for months or. Could be its more tamed behaviour just due to a less reactive default setup? Because some cars in AMS2 months ago were on the contrary too reactive by default.
I will screenshot you a Classic Gen 3 Model 4 setup I've done for Adelaide if you want to give it a go.
 
its really fascinating how the common trolls react on any announcement of AMS2.
Its totally irrelevant what the author of such an announcement writes, as long as the headline contains "AMS2" the storm starts going bam,bam,bam.
Hey guys, if there are news about someting, it would be nice to start discussion about this new features, not start bashing again and again.
Unfortunately in the last 5 pages i saw nothing of the comon purpose of a DISCUSSION forum.
Boring, boring, boring.
Forum crashers should be kept out.
IRL you come in, try to disturb, get a kick in the a.. and will never be seen :roflmao:
 
I will screenshot you a Classic Gen 3 Model 4 setup I've done for Adelaide if you want to give it a go.
For sure! I'll give it a try as soon as I get back home! Thanks! I had forgotten Adelaide was available.in AMS2 ; what a track, especially the old layout, I have great memories from old sims.
 
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For sure! I'll give it a try as soon as I get back home! Thanks! I had forgotten Adelaide was available.in AMS2 ; what a track, especially the old layout, I have great memories from old sims.
Have at it!

As said, it´s for the Classic Gen 3 Model 4. This was done for a 20 lap race at Adelaide 88, with the real date and weather (November 4th 1990). Soft tyre can work too, but be aware of fronts locking up in the first laps, it can chew up tyres fast and leave you in a world of pain. Fuel should be more than enough. This setup was done, by applying experience from setting up other cars and feeling plus trial and error, but no telemetry analysis at all. Just for having a machine capable of chasing down leaders at highest AI difficulty :)


Steering lock and brake power are things you can adjust to suit your hardware better.

Cheers!
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That game is a simcade, it's impossible a real F1 car has such amount of grip, attack kerbs like that, or ride the right fron tyre over the line paintings in turn in at Parabolica without spinning like in real life /s

That game's physics are a joke, you can't power slide / power correct a F1 car in real life!!!! /s
Ahhhhh I miss those cars. The current cars are like limo's in comparisons. If you have the time go watch the 2007/2008 Monaco qualifying sessions. They were like missiles careering into between the barriers!
 
Have at it!

As said, it´s for the Classic Gen 3 Model 4. This was done for a 20 lap race at Adelaide 88, with the real date and weather (November 4th 1990). Soft tyre can work too, but be aware of fronts locking up in the first laps, it can chew up tyres fast and leave you in a world of pain. Fuel should be more than enough. This setup was done, by applying experience from setting up other cars and feeling plus trial and error, but no telemetry analysis at all. Just for having a machine capable of chasing down leaders at highest AI difficulty :)


Steering lock and brake power are things you can adjust to suit your hardware better.

Cheers!
View attachment 758925View attachment 758926View attachment 758927
Thanks a lot! I'll test that asap!!!
 
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Then don't read the article, don't comment and go play something you enjoy. Simple.
Excuse my existence please. I am not worth to comment in open forums. You are the greatest maybe, and I did not want to disturb your circles.
 
IMSA WeatherTech Championship is probably my favorite these days, so Reiza's partnership and that content is of much interest to me. Road Atlanta is a great track, I'm sure they'll do an excellent rendition of it. I wonder if the IMSA license grants all of the manufacturers, or if that's still a license that has to be worked out with each one? I wonder if any of the support series will find their way over too.

There is no one sim to rule them all. I enjoy (generally) AMS2, RF2, ACC, AC... I let my iRacing sub expire a few years ago but sometimes I think about trying again. They all also have things that are aggravating. I'm happy Reiza are still working to improve things. Anyone that says their preferred sim does everything right all the time is full of more poop than a sanitation truck (new ATS mission, perhaps?) Drive on and enjoy.
 
How did you fare with it?
Wooow, that was insane!!!
Strangely, I get simplified values for suspensions (translation issue?).
These races and these drivers were insane!!!
What a reactive setup you gave us there (with huge changes), great!!! And a lot of job behind the wheel...
 
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